Odd Realm

Odd Realm Dev Tracker




05 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
You're not alone and the good news is this next update has a bunch of tooltip improvements. :)

04 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
All platforms you build (including roofs and floors) are placed on the bottom of the current z level your camera is on. A platform is the bottom face of the block. So, if you want to build a roof on your home, go one z level up, above the wall blocks you have, and place your roof platform across it.

As for resolution, I know the art style isn't for everyone and one day I'd like to make a higher res version once the 1.0 version is out. It's just not something I can do for a while.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You should be able to do so with the 'F' key.

03 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
There will be!

Edit: I'm going to try and activate it for the next update too.

01 Mar

Originally posted by HEADLESSNURSE

i had basically told my villagers to convert everything made out of wood in the entire village to stone, roofs, floors, walls, etc., about 10 or 11 buildings, i think that's what may have been causing it, now that ~90% of it is done it's running very smooth and fast again.

Having a lot of blueprints placed is another thing which, in the live version, may cause lag. So, that makes sense.


28 Feb

Here's my answer from the Steam forums:

The two most common causes of lag are:
1) You have thousands of items that are being checked for zoning or blueprints.
-You can easily fix this be deleting the items you don't need from the inventory (I) panel.
2) There's some error occurring under the hood.
-As it is an early access game, this has happened for a few people. Not much that can be done, unfortunately as you wait for the next patch to fix these issues.

Pathfinding isn't usually the cause of the problem because I have a pathfinding queue. 30 entities should be fine.

Sometimes simply reloading your save can fix the problem if it's some internal error. Worth a shot.

Anyway, sorry you're experiencing this lag. The next update has maaaaany fixes for lag but it's not quite ready to be released.

Comment
    Sleipnir on Steam Forums - Thread - Direct
The two most common causes of lag are:
1) You have thousands of items that are being checked for zoning or blueprints.
-You can easily fix this be deleting the items you don't need from the inventory (I) panel.
2) There's some error occurring under the hood.
-As it is an early access game, this has happened for a few people. Not much that can be done, unfortunately as you wait for the next patch to fix these issues.

Pathfinding isn't usually the cause of the problem because I have a pathfinding queue. 30 entities should be fine.

Sometimes simply reloading your save can fix the problem if it's some internal error. Worth a shot.

Anyway, sorry you're experiencing this lag. The next update has maaaaany fixes for lag but it's not quite ready to be released.

23 Feb


17 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks friend! I appreciate all the feedback!
Comment
    Sleipnir on Steam Forums - Thread - Direct
I see! Ok, I think something like this could work with the already implemented settler overview window. I could add a little filter for idle so you'd see every settler with that state.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! I'm happy to hear you like the game. :)
I added a feature to this next update which lets you click all the icons on the top bar and it will take you to the next relevant location. So, clicking idle settlers will iterate through and show you their position. Is that what you were thinking?

Originally posted by [deleted]

[deleted]

Agreed! And that's what I intended but I'll need to dedicate more time towards it once I've finished up this current update.

Originally posted by Acedrew89

Thanks for making an awesome game! This is clearly a labor of love and it's incredible already. Looking forward to seeing it progress, as well as when it reaches its final state!

Thanks Ace! Glad to have you following the game. :)