i had basically told my villagers to convert everything made out of wood in the entire village to stone, roofs, floors, walls, etc., about 10 or 11 buildings, i think that's what may have been causing it, now that ~90% of it is done it's running very smooth and fast again.
Having a lot of blueprints placed is another thing which, in the live version, may cause lag. So, that makes sense.
Here's my answer from the Steam forums:
The two most common causes of lag are:
1) You have thousands of items that are being checked for zoning or blueprints.
-You can easily fix this be deleting the items you don't need from the inventory (I) panel.
2) There's some error occurring under the hood.
-As it is an early access game, this has happened for a few people. Not much that can be done, unfortunately as you wait for the next patch to fix these issues.
Pathfinding isn't usually the cause of the problem because I have a pathfinding queue. 30 entities should be fine.
Sometimes simply reloading your save can fix the problem if it's some internal error. Worth a shot.
Anyway, sorry you're experiencing this lag. The next update has maaaaany fixes for lag but it's not quite ready to be released.
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Agreed! And that's what I intended but I'll need to dedicate more time towards it once I've finished up this current update.
Thanks for making an awesome game! This is clearly a labor of love and it's incredible already. Looking forward to seeing it progress, as well as when it reaches its final state!
Thanks Ace! Glad to have you following the game. :)