Odd Realm

Odd Realm Dev Tracker




09 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can lock them using the utility menu (U). There's a lock option there which lets you toggle whether doors are locked. That will keep them from walking through the doors.

08 Dec

Originally posted by hazzor

I figured I needed a rod, at least.

Is there supposed to be actual game sound?

...Yes. Haha. Did the game boot up with 0 audio? There's SFX and a soundtrack which should play by default...

Very cool! I wasn't able to watch the whole thing but did you manage to figure out fishing? If not, you will need to equip a fishing rod, enable the fishing skill, and then assign a fishing job by the water.

I like the music you had playing in the background! Good fit!


07 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
Something like this is planned. :)

06 Dec


03 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
In the next update I'm adding more, but, currently, there are only two.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep, agreed. I have lots of plans for modding support. :)

02 Dec

For those of you that prefer GOG over Steam or Itch, you can now find it there! :)

https://www.gog.com/game/odd_realm

External link →

27 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Version 0.10.0.0 (the one being finished now) addresses these issues. The 0.9.0.13 update didn't change anything related to priorities.

26 Nov


25 Nov

Hey friends!

Quick post to let you know I've put out a hotfix to the game. I noticed some load issues and wanted to put out a small update to address these. Here are the notes for it:

  • Enabled additional error printing in the Player.log file.
  • Fixed a bug where loading the game could sometimes get stuck in winter.
  • Fixed a bug where the resolutions list wasn't showing options lower than 800 width. 768 should now be the lowest option to support the game's lowest resolution of 1200x768.
  • Fixed a bug where players weren't able to mine upwards.
  • Fixed a bug where certain blocks weren't being deconstructed by the clear/remove job and would then cause the block to not be assigned any clear/remove job again.
  • Added additional text for the initial game boot to indicate loading. Some expressed that they thought the game was stuck here because it shows just a black screen.

Thanks and have a nice remainder o...

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