Odd Realm

Odd Realm Dev Tracker




07 Oct

Originally posted by vanpik

Perhaps a much steeper debuff if there was a pet-master relation going on? I'd feel bad about butchering the communal dog, but I'd feel worse about butchering my own dog.

Later, when I've added settler personality traits, this could absolutely be something to consider. 'Animal Lover' trait which makes them unhappy to have their pets killed, or something.

Originally posted by WankeyKang

It was actually a very difficult choice between the dog and 2 of my last breeding chickens. I was pretty heartbroken when I found out I killed the poor dog for no reason lmao. I understand how it's kind of controversial but I think we all know those settlers would have no problem eating a cat or a dog when their hunger bar is depleted lol

I've come to the conclusion that it's better to let players make their own moral decisions rather than me try and handhold based on what I would do as the player.

You're right. I initially didn't want to let players butcher cats, dogs, and humanoids, but the next update will allow it.


05 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for your feedback!

Mushrooms should grow without light.

As for Ancients, lots of stuff planned for them seeing as they're half done. More summons, items, props, etc.

29 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll be adding more languages once 1.0 is out!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok, I'll try and fix this soon!

28 Sep

Unfortunately, there's no way to release them. I'll add this to my list of features, though!


21 Sep

Originally posted by Grimdakka

This game is clearly well on its way to being something truly special. It's very obvious to me that it'll be counted among the greats of the genre one day. Keep it up, and thank you!

Ah, that's so kind of you to say! Thank you!

Originally posted by WankeyKang

Love this game. Really looking forward to seeing the final product but honestly been playing it non stop as it is. There's so much potential here.

Thanks for the support! :)


19 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback! I'll use it to improve the game. Cheers!

18 Sep


16 Sep


12 Sep

I haven't changed any of the encounters or combat progression yet. It's something I'm focusing on for these next couple updates. If that's what you're mostly interested in, I'd hold off until they are out. Which might be a couple months away.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, I've been on the fence about whether or not I should remove the snow block mechanic. Seems to not be great. Even if I had gravity, it still causes lots of pathing issues.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Do they have zones on them?

09 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
The same minus having children together.

06 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey there!

Was your lake touching the edge of the map? The game currently assumes water is infinite if it is. Otherwise, the water has a volume to it. Though, it's not accurate to real world water. It has a bit of a rounding up calculation which means it can magically create more water. This is kind of like Minecraft's water system. I will be adding some props down the road to help players drain bodies of water as well as manage the water. i.e., sluice gates and pipes. But I'll keep the infinite edge map water the way it is.