Odd Realm

Odd Realm Dev Tracker




21 Jul


20 Jul

Thanks for the feedback!


17 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Settlers should only be having children if they are adults and not seniors/children. That lonely debuff will be fixed in the next update. As for the gender bug, I've just now moved the beta version to the main production line. This version (0.9.0.12) has a fix for only one gender spawning.

14 Jul


13 Jul

Mixed race settlements are planned but not quite implemented yet.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Have you tried the beta build? I submitted a fix there for this specific issue.

12 Jul

Originally posted by DWLlama

nice! Looking forward to the updated contrast, lol.

Question, if players can make their own diets and that affects the happiness of the creatures selected for that diet...why would a player ever have a diet with undesirable foods in it?

I suppose if you were about to starve, you’d let your settlers eat some animal fodder or human meat.


10 Jul

Originally posted by ABaadPun

pretty great

Glad you like it!

Originally posted by lastchansen

You rock, sir! :D

Thanks! :)

Here's a new post about the game's development and what's being worked on:

https://steamcommunity.com/games/688060/announcements/detail/2617104944562076953

Thx

External link →
Post
Hey gang!

It has been a while since I've posted anything regarding the game's development and I thought I'd take a moment to do that.

The next update 0.10.0.0 Sacred Scrolls is quite big. One thing that I really wanted to focus on for this update was progression. For a lot of the game's development, I've focused on systems to broaden the game's possibilities, and quality of life improvements to help user experience. I've largely neglected adding too much content because it's harder to add new systems if you have to make sure all the previous content isn't broken as a result. So, when I say progression, I mean two things namely: content (more blueprints, items, props) and tuning.
Alongside this progression work, I've also changed and improved how combat and taming works. Combat behaviour has totally been re-written as it was super frustrating and buggy. i.e., warriors not going to targets. Taming now works in a completely different way as players were getting confu... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2617104944562076953]here[/url].