Odd Realm

Odd Realm Dev Tracker




25 Nov

Post
Hey friends!

Quick post to let you know I've put out a hotfix to the game. I noticed some load issues and wanted to put out a small update to address these. Here are the notes for it:

  • Enabled additional error printing in the Player.log file.
  • Fixed a bug where loading the game could sometimes get stuck in winter.
  • Fixed a bug where the resolutions list wasn't showing options lower than 800 width. 768 should now be the lowest option to support the game's lowest resolution of 1200x768.
  • Fixed a bug where players weren't able to mine upwards.
  • Fixed a bug where certain blocks weren't being deconstructed by the clear/remove job and would then cause the block to not be assigned any clear/remove job again.
  • Added additional text for the initial game boot to indicate loading. Some expressed that they thought the game was stuck here because it shows just a black screen.
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2928991721335750822]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
Odd Realm is made using Unity and C#. :)

24 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! Things are going great! :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the suggestion! I plan on revisiting the tree generation in the future and I'll keep this in mind. Cheers!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sadly, I haven't implemented that yet (or at least it was sort of implemented and then changed). The next update will hide that stuff until I can properly implement the feature later on. Sorry about that!

20 Nov


19 Nov


18 Nov

Original Post:

https://steamcommunity.com/games/688060/announcements/detail/2928991087794011224

Hey folks!

Hope you are all doing spectacularly!

I'm still trucking along on this update and I'm starting to get close to a beta build candidate.

This month I ...

Read more External link →
Post
Hey folks!

Hope you are all doing spectacularly!

I'm still trucking along on this update and I'm starting to get close to a beta build candidate.

This month I finished up the core system improvements I mentioned in the last post. That was a real slog but hugely improved performance and I'm happy with the state it's in.

I had to take last week to fix up the tooltips in the game because they were driving me nuts. They had lots of weird positioning bugs and the under-the-hood way they updated was super confusing. I also wanted to do a pass on the entity tooltip as I have always felt it was poorly done. This is the expanded version (holding ctrl) of the entity tooltip:



And collapsed (hovering over a target entity):
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2928991087794011224]here[/url].

17 Nov


16 Nov


15 Nov