Odd Realm

Odd Realm Dev Tracker




05 Sep

That's how it's done! Nice work!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Families (two companions and their immediate children that have not become adults) will try to join the same bedroom if it's big enough. Each family member needs at least three blocks worth of room. So, a family of 5 needs a 15 block room for them all to share it. Entities which are single will try to join their own room. When they do find a companion, they will leave that room to join the companion's. When children become adults, they'll leave the family bedroom for their own.

As for sleeping, entities will not sleep in the same bed at the same time. If all five entities try to sleep at the exact same moment, that means you'd need five individual beds.

Does that answer your questions?

04 Sep

Hi friends!

This post will not be that interesting as I'm in the middle of a huuuuuuuge systems overhaul/upgrade and will mostly be about that. Before I get into it, I do want to say thanks for all your patience. Unfortunately, this update has been one which has had a million cascading tasks and is taking me a very long time to complete. I do appreciate all the support, feedback, and kind words. Keeps me going! Ok, enough sap from me. xD

Overhaul and improvements! Essentially, I'm extracting a very old system for entities called, 'behaviours'. It's a system which tries to dictate entity actions whilst also being a sort of status effect tracker and it's incredibly ugly. It causes a ton of weird--heh--behaviours in the game which often conflict with the entity state machine and so on. I won't get into too much of the tech details here because it just won't make sense without me walking through the code. However, the solution I'm putting in place is much cleaner an...

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Post
Hi friends!

This post will not be that interesting as I'm in the middle of a huuuuuuuge systems overhaul/upgrade and will mostly be about that. Before I get into it, I do want to say thanks for all your patience. Unfortunately, this update has been one which has had a million cascading tasks and is taking me a very long time to complete. I do appreciate all the support, feedback, and kind words. Keeps me going! Ok, enough sap from me. xD

Overhaul and improvements! Essentially, I'm extracting a very old system for entities called, 'behaviours'. It's a system which tries to dictate entity actions whilst also being a sort of status effect tracker and it's incredibly ugly. It causes a ton of weird--heh--behaviours in the game which often conflict with the entity state machine and so on. I won't get into too much of the tech details here because it just won't make sense without me walking through the code. However, the solution I'm putting in place is much cleaner and is ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2919976911053025979]here[/url].

02 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! I appreciate that. :)

01 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
It goes away. They will only bleed to death if their health is already pretty low.

31 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can rotate some props. There's a rotate option in the utilities menu. Things like beds/stairs can be rotated. Ladders don't have a rotated version because they're really hard to read from the side. just looks like a pole. However, you can still build a cellar. Rotation doesn't affect whether the entity can climb the ladder or not. Just dig out your pit, put a roof or floor in the layer above, leaving one open and build a ladder under that open one. Then you've got a little cellar/basement!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet! Just got home from vacation. I'll try to look at it soon, but I need to finish some others things first.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Currently, there's no way to do this. I'll soon be adding a healing skill, though. And entities with this would be able to fix up other entities that are bleeding or sick.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Entities will sleep in the same room, but not the same bed.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet! The next update will have sand blocks you can build. :)

Bigger maps are something I'll look into, but it might be a while before it's possible.

26 Aug

Originally posted by GardenOfArdyn

That's crazy cool.

It seems really ambitious and the passion and work that's gone into it is really apparent.

What made you want to make it to begin with?

Well, I had quit my job at the end of 2016 and didn’t really have a game in mind but I knew I wanted to take on something challenging. At the time, I was playing Dwarf Fortress and it became obvious that that game doesn’t have too many contemporaries. Other than Rimworld and Gnomoria, the genre is kind of thin. I had been prototyping terrain generation with blocks since before I’d heard about DF, so it seemed like something I’d be passionate about building. I also really liked the idea of differentiating myself from DF by writing the history for a world, rather than generate all of it. Not to say that the latter is worse. Just seemed like a fantastic way for me to be creative and build my own IP. Anyway, three years later and here we are haha ^ . ^

Wow! What a wonderful thing to read. I really appreciate it. :)

My plan is to keep adding to the realm of Odd as long as I can, so, hopefully, we can both keep on exploring it for a long time.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, I don't see any errors in the log file. Thanks for sending it, though. I'll try to reproduce on my side. Does this issue happen 100% for you?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the detailed report. I'll try and address this issue in the next update.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Would you be able to send me the Player.log file? It's probably an error under the hood.

Player.log is found where the save file is:
https://steamcommunity.com/app/688060/discussions/0/174110644003304... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry to hear that! I'd have to take a look at your save file to diagnose the issue.

If you're keen on sending the file, here are some steps. Happy to take a look at it.
https://steamcommunity.com/ap... Read more

24 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
The Aeternum is a special headband that the Ancients can make. Aside from the energy buff, Humans won't really benefit from it in the same way the Ancients do.

Tor is actually just an incorrect naming buff that's fixed in the next update. Essentially, Tor is what I was going to call magic in the game waaay back. Tor is now just the Magic Fighting skill.

In the next update, Humans will be able to unlock magic, so the Aeternums will be more valuable then.

Some lore about the Aeternum: Within the Ancient culture exists a class hierarchy where Aeternums are used to represent status. Aeternums also help Ancients maintain immortality. The stronger an Ancient is at using the void, the higher quality Aeternum they can craft. A caste exists within the Ancient society called, the Unworthy. These are Ancients that were not permitted immortality and acquired it without the help of the High Council (the leaders of the Ancients). You'll often see them wearing the poo... Read more