Odd Realm

Odd Realm Dev Tracker




22 Jun

35 is pretty good. The game is designed for a fun experience with 30-50.

Also, keep in mind, raiding isn't implemented yet (on the to-do list). You can migrate to the neighboring settlement and attack them. You should have a decent fight with that setup. Just be aware that you can't migrate back to the previous tile just yet. That's another thing that's planned.


21 Jun

Originally posted by Mox_Fox

Thanks! I'm really enjoying the game, btw. I'm coming from rimworld, and I'm really excited to see how this one will grow.

Hey, that means a lot! Glad you like it so far. :)

Originally posted by enderslayer911

Thanks! I’m really enjoying the game, just wish it had some better documentation. You’re doing great and I can’t wait for the next update <3

Thanks! We're currently organizing a new wiki. Hopefully that will help new players.

It should say under their behavior tab in the settler's window (T). It will say something like, "Tev is the companion of Pudwyn."

Ya, I wouldn't really worry about quality for items and rooms. It's still in development.

If you take a look at the settler window, there's a tab for attributes. In there you can see their Metabolism and Hydration attributes. These indicate the amount of hunger and thirst drained each hour. Food and drink will mainly focus on buffing these values and make them positive. This means you'll refill the hunger and thirst values each hour. Foods differ by having higher refill values as well as longer durations. Some foods and drink provide other special bonuses if they're unique. For example, some drinks provide an energy boost too.

You should be able to see the buffs of the different foods and drinks from the blueprints window under production.

My next update will introduce a bunch more unique recipes for cooking and drink production. Look forward to it! :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
oh no! Ok, I'll try to fix this. Thanks!

20 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a Player.log file you can send me which should spit out the culprit errors. It's found at these locations:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~/Library/Application Support/Unknown Origin Games/OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
Comment
    Sleipnir on Steam Forums - Thread - Direct
When you reload the save, does it happen again? If so, can you send me the Player.log file found here:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~/Library/Application Support/Unknown Origin Games/OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm

[email protected]

I'd like to see what error is happening to stop this.
Thanks!

19 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
The rotate button is in the Utilities Menu (U hotkey).

18 Jun

Originally posted by Wraith000

Dude nice, also this kind of game is a first for me and it feels a bit overwhelming right now - is there a tutorial that takes you over a couple of days get the basic rooms and production set up ?

Originally posted by vanpik

As a follow-up, how will the updates be released? Does the game notify us when there's a new update out, or will we have to check back on the itch page every so often or keep an eye out on the sub for updates?

If you follow the itch page, you should see my update posts.

Not yet but I'm going to add a method soon.

I'm currently trying to find the cause of this bug and hope to get a fix into the next patch. If you continue to see the issue, I'd love to check out your save file. If you want to sent it to me, you can follow these instructions:

...

Read more

17 Jun

There is a save back up in the save folder. It's called #_backup (# is the save slot of either 0, 1, or 2). Rename #_backup to # and it will load that folder. This save backup is the penultimate save. So, it should be the one right before the migration.

You can find the save files at these locations:

Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~/Library/Application Support/Unknown Origin Games/OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm

They don't need them, no. What might happen is, if they all run out of energy, you can have some sleeping on the ground. So, it's best to have beds for all in case they all want to sleep at the same time. Sleeping in beds refills energy quicker. Soon, I'll be adding more reactive personality behaviors that focus on making them a bit happier and, in this case, they would be upset to not have their own bed. For now, energy is the only thing to manage here.


16 Jun

I'm currently doing a huuuuuuge combat overhaul. This next patch fixes a lot of problems with pathing and orders, sets a proper difficulty scaling progression, adds tons of new weapons/traps, etc.

The best advice I have is to use the control groups to quickly select warriors and archers and to make sure they are equipped with good weapons and armor. You'll have to live with the buggy combat ordering until this next patch is released sadly.