That's how it's done! Nice work!
That's how it's done! Nice work!
Hi friends!
This post will not be that interesting as I'm in the middle of a huuuuuuuge systems overhaul/upgrade and will mostly be about that. Before I get into it, I do want to say thanks for all your patience. Unfortunately, this update has been one which has had a million cascading tasks and is taking me a very long time to complete. I do appreciate all the support, feedback, and kind words. Keeps me going! Ok, enough sap from me. xD
Overhaul and improvements! Essentially, I'm extracting a very old system for entities called, 'behaviours'. It's a system which tries to dictate entity actions whilst also being a sort of status effect tracker and it's incredibly ugly. It causes a ton of weird--heh--behaviours in the game which often conflict with the entity state machine and so on. I won't get into too much of the tech details here because it just won't make sense without me walking through the code. However, the solution I'm putting in place is much cleaner an...
Read more External link →That's crazy cool.
It seems really ambitious and the passion and work that's gone into it is really apparent.
What made you want to make it to begin with?
Well, I had quit my job at the end of 2016 and didn’t really have a game in mind but I knew I wanted to take on something challenging. At the time, I was playing Dwarf Fortress and it became obvious that that game doesn’t have too many contemporaries. Other than Rimworld and Gnomoria, the genre is kind of thin. I had been prototyping terrain generation with blocks since before I’d heard about DF, so it seemed like something I’d be passionate about building. I also really liked the idea of differentiating myself from DF by writing the history for a world, rather than generate all of it. Not to say that the latter is worse. Just seemed like a fantastic way for me to be creative and build my own IP. Anyway, three years later and here we are haha ^ . ^
Wow! What a wonderful thing to read. I really appreciate it. :)
My plan is to keep adding to the realm of Odd as long as I can, so, hopefully, we can both keep on exploring it for a long time.