I agree mostly this would be ideal. The case I'm keen to aim for is that there is a meaningful monetary progression ladder for mains...
E.G. Slash Weapons...
- Cool Sword - 100k
- Really Cool Sword - 15m
- Uber Cool Sword - 100m
Realistically they'd have requirements too, say 70, 75, 80.
It's important that the Really Cool Sword doesn't end up so worthless its also close to 100k. It just removes the need for Cool Sword as an option except for players between 70-75 which is obviously done relatively easily.
All of this is to say is we do see monetary progression as a means to have different tiers of power too - which means we do have to care about the price within reason and its very easy for a non BIS weapon, like Really Cool Sword is to be oversupplied, given the Uber Cool Sword isn't that out of reach.
Hence the kind of contradiction I've spoken about a bit - 'niche' stuff ends up wanting t...
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