OSRS dev team need to familiarise themselves with the anchor effect
A common example would be a salesman starts off with a high value, and then a lower value seems WAY better to the customer, so they buy it
The opposite is happening in this thread, you gave players (who are mostly not very wealthy) large value drops, and then took them away (slightly). If the drops were what they are now to begin with you can bet that nobody would be asking for buffs to the drops.
This has been a central part of the discussion and learning points to take away for future releases