Old School Runescape

Old School Runescape Dev Tracker




20 Nov

Comment

Originally posted by rippel_effect

I fully realize nobody at Jagex can say with any kind of certainty, but I'm curious:

Hypothetically, if RuneScape as a whole (including OSRS) were to die, would Jagex consider releasing or selling a standalone, offline version without any continued updates or support?

If the whole RS franchise was to cease to exist it would be sensible to do that depending on the work that needs to be done to allow it to happen. It is rarely a case of just releasing code. You're going to be playing for many many years to come so I don't think we'll ever need to find out.

Comment

Originally posted by Rightis

I get that perfectly and believe that oldschool team has our best interests in mind, it's just the uncertainty about foreign owners that public know pretty much nothing about.

I'm sure that Fukong understands that as well and are well informed about demographics of both games so they wouldn't jump a gun to do radical changes, especially with the success of mobile, but often only the worst case scenario is considered.

Many doomsayers think if Rs3 loses their whales and revenue is going to be lower, investors would want to monetize 07 more and there would be no way to stop it. It's not like polling is a law that you must abide.

That said, I believe there's a big group of players that are burned out and keep playing only because they are addicted, due to sunken cost(time) fallacy or are playing only sometimes with long breaks between. I think many of such players actually somewhat hope that we get more mtx just so they have a reason to quit.

One thing to note is we don't have investors, we have owners. This means there is no quick flipping of companies on the GE to make a few extra GPs.

Comment

Originally posted by Xeron_R

As a returning player, (thanks for hooking me w/ mobile osrs btw) it's refreshing to see a quick response from a Jagex Mod directly on a reddit post. In some MMOs I've played in the past, it can take the publishers/devs a week or more to formulate some meaningless PR fodder with empty promises. From my perspective, you guys are nailing it with community interaction and response, so thank you.

Thanks mate.

Comment

Originally posted by screen317

Hi MMK,

Very curious what you guys consider to be "some wrong decision" carried out by you guys. Would be interesting to hear your perspective on this.

To name a few that spring to mind; trying to close Runelite, taking so long to sort our NMZ, integrity changes that took to long to make, etc.

Comment

Originally posted by Throvv_4vvay

more mechanics for the engine work? 🚘🔧🙂

Yeah, more of those too.

Comment

Originally posted by SavageZomb

you're

ur

Comment

Originally posted by tGrinder

Mate your proper retarded if you think rs3 will be flourishing in 10 years. Rs3 is bleeding dry most would argue it's already dead.

No, just more of an optimist than it seems you are.

Comment

Originally posted by [deleted]

[deleted]

I changed it to RuneScape to show that whatever iteration you played, it is still the game we all started in.

Comment

Originally posted by buldosiss

dont worry. the mobile demographic that will be coming in will slowly get a turn that no for mtx to a yes, hopefully ive quit rs way before that happens

Looking at what is happening, I don't think that is likely.

Comment

Originally posted by Rob_Zombie

Mat, what do you have to say to the players that think when Rs3 dies, MTX automatically comes flooding into osrs? Can you give a respond to people that believe that?

We are not about to let Runescape die. There are a whole load of talented people working to make Runescape last for many years to come. At the end of the day, all of us came from Runescape; it is either the game you grew up with or the game that started your love of MMORPGs and I want to see it flourishing in 10 years time. And I think it will be.

More Human Than Inhuman.

Comment

Originally posted by PM_ME_TENDIE_STORIES

Note that Mat always says "there is no plan (currently)", not "we will not".

As much as I would love to say that. I don't pretend to know what the players will want in 10 years time or how the game will be, so it would be foolish for me to decree an absolute decision now.

Comment

Originally posted by Rightis

I think most people get that notion, but are worried that Chinese overlords might decide to cash out someday and demand it anyway.

In the (nearly) 6 years I have been working on OSRS not one person has ever come to me to demand something. Sure, we've made some wrong decisions over the years (and probably will make more in the future), but what the community wants has always come out on top in the end.

Comment

Guys, I have just spent the last 6 weeks working on the budget for 2019 and 2020 and I can absolutely asssure you there isn't any Monetisation Manager in the OSRS plan... more Content Devs (yay), more QA (yay), more Artists (yay) but no Monetisation Manager.

We understand how you feel about MTX and there is no plan to introduce it to OSRS without your agreement. So, it is safe to take your tinfoil hats off and put them away until next time.


19 Nov

Comment

Originally posted by Zuhaar

This needs to happen or I quit drawing lewds for Ayiza >:o

Suits me perfectly I don’t even like them anyway or something like that


17 Nov

Comment

What is amazing is that OSRS is the only MMORPG which has grown year on year over the past 5 years. We got something special here.


16 Nov

Comment

Originally posted by dangheck

My bad that’s correct. It was the wiki descriptions that were lacking. I had stopped playing at that time and hadn’t participated in the blog or poll, but I mistakenly remembered looking at them trying to figure it out too. Sorry about that.

No worries, glad we managed to clear that one up :)

Comment

Originally posted by Deacon_Steel

That absolutely was not meant to be a dig at you or the team, just meant to show that you have a precedent to revert on what was voted on to clarify what the players actually want.

Yeah that's what I gathered, my comment was more to say it's not something I'd be able to give you an answer on :)

Comment

Originally posted by russel204

Do you guys dread having to write these polls knowing that no matter what you do you’re going to take flak for how it was worded?

Pretty much every time, that's why I try to include as much info as I can.

Comment

Originally posted by BioMasterZap

If you honestly can't see the how big of a mistake you made, then you lost all my support. This poll IS bypassing the polling system. In the past, you HAVE repolled things that already passed and you have gone against poll results in these sort of situations. The fact you're ignoring those and changing your tune with this poll shows a huge bias on your part.

If you want examples, Karambwanji. They passed a poll, but they were polled again because the original poll didn't state they'd lose the ability to cook them. Or how giving Rune and Adamant Dragons a 100$ drop of Superior Dragon Bones passed but it was changed pre-release for balancing with no poll.

This is the same sort of situations. But instead, it being something omitted or a balancing change, it was a bundled question. Yes, 86.6% did vote for Icon Resizing, but only because you bundled it with Spellbook Filters. Look at the current poll and tell me that 75% of players want Icon Resizing. If a new Skill has ...

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I think saying I'm not fit to manage the community is going a bit far in this situation, it's not like I personally have the power to make each and every single decision.

I put forward a recommendation, and the resulting decision from that recommendation led to polling another question rather than bypassing the previous one. I cannot control that, so please don't assume I can.

Comment

Originally posted by dangheck

Well in that case you should make the tome of fire provide infinite fire tunes even when uncharged. As that’s how it was worded in the poll. As a matter of fact that’s how it was worded in every blog post poll and update except the very very first blog post.

But what was actually voted on was that the tome of fire to provide infinite fire rune in offhand, and when you charge it with pages it increases damage of fire spells.

Similar issue with Craw’s Bow. Craw’s Bow simply states it provides its own ammo and doesn’t consume ammo, and when it is charged with ether it does extra shit against wilderness creatures. So it should provide its own limitless ammo when uncharged. That’s specifically what was polled and voted on, regardless of the intentions when the question was made.

Please carefully check and word everything if you’re going to take the polling system so seriously.

I'm pretty sure the wording for Craw's bow is accurate to how it functions in-game.

"The bow does not use any ammo, much like the Crystal bow. 1 Revenant ether is used per hit, even if a hit misses."

In that case Revenant ether acts as charges rather than ammo.