Read moreI doubt you'll see this comment but thats Okay! the write up is really nice but to touch on your questions:
- Are slow skills the problem? Or are boring skills the problem?
Yes and No. if a skill is slow, generally there would be a trade off whether its higher yield in GP/HR, resources, whatever. the problem is when the skill is slow, theres no alternatives to do in the skilling method, and the pay off is just as bad, why would I as a player do something that I don't enjoy if skill X is slow, tedious, and has a terrible pay off that's just not fun, nor a good use of time.- Is Construction a good skill because it's fast?
this is a double edged sword. Construction is fantastic for the QOL it brings to a player, is it a good skill? not really. you're either stuck doing specific facets of construction, or Mahogany homes, and making 67000 mahogany tables isn't enjoyable, nor good for the wrists. and mahogany homes is just tedious.- Is Slayer a bad...
I did see the comment!
Your thought process is generally consistent with mine and it's why I posed those questions at the bottom of my ramble.
I think that looking at a skill's xp rates in a vacuum without considering other metrics is not a good way to evaluate whether or not a skill is good.