Old School Runescape

Old School Runescape Dev Tracker




25 Jun

Comment

Originally posted by SomeFuckTookSquidlet

What is the point of having Sepulchre available pre 82 agility if rooftop agility can out pace the xp rates at those levels?

Assuming you hit the times we quoted in the blog you will be getting more xp rates than rooftops even if you are looting after todays changes and you can even exceed the rates we've quoted in the blog if you are better than the times we quoted.

Comment

Originally posted by Optimystix

Is the filter even active? Everyone still spamming the gamer word and the pile of sticks word and it’s not censored, or are these words not filtered?

The changes will be active in early July, they're still in testing.

Comment

Originally posted by Altharion1

Have words like f**k, dick, etc been censored? That would seem a bit much considering the player base is made up on adults. Is assume it would mainly be slurs etc?

You can still say those words, lots more too. We don't want to stop swearing or cursing. The focus is on discriminatory, targeted language.

Comment

Hi all. I've just raised this concern. We agree that this is a big inconvenience. We've agreed that we'll attempt to add the ability to stipulate how much of an item you'll be adding, which will address this. It may not be added until the next game update, so we do majorly appreciate your patience.

Comment

Originally posted by _DBA_

I still love selp and I think its the best thing to happen to agility and will prefer this.

Those benchmarks are based on average players average times or what? How many failed traps are there? Because at the lowest floor its ~30 second cost alone.

I guess I'm just shit, theres no way im getting 75k/h even when just going for the last coffin. But I suppose thats more my problem.

It's hard to say how much skill is required as it's not really a measurable thing and I can't really use myself as a benchmark because I've got more practice than the player we're balancing around.

Generally I got rough estimates from other members of the team and did runs myself where I did not use any tick-perfect movements, generally didn't make more than 1 mistake on floors 3,4 and 2 mistakes were allowed on floor 5 and then just used that to base the times and I tried to consider the average time regardless of where you spawn into the floors rotation and which route you get given.

So it's not an exact science but hopefully this helps to explain. Mistakes are still very vague because failing at the start of the final trap on floor 5 can cost 4-5 seconds but failing at the end is significantly more

Comment

Originally posted by Ebola_Burrito

Not a big fan of the filter change. I dont care what words are being said, I turned the filter off because Im an adult and can handle seeing bad words. This is some slippery slope bullshit.

I'm hoping that, as an adult, you can also handle seeing some ***** in the chat too.

Comment

Originally posted by shrooblet

is the slurs ban update already live?

also why did it take you guys so long to finally do this? It seems like words like this cause harm to players yet you were still okay with it for the longest time, I'd like to know the thought process behind delaying it for so long

It'll be live next week hopefully, it's in testing.

We began the investigation into updating the filter a couple of months ago, but I'll admit, it was low among our priorities. Recent events have rightly seen the work reprioritised.

As for the implementation taking so long. Not many people at the studio are familiar with how it works. We had to re-learn how it works. We had to consider things like it deploying on both RS and OSRS, as well as how it'd affect localised versions of the game.

Comment

Originally posted by Mora_lity

With the extra focus on moderation power, why is the filter necessary?

We do not want those words in-game, nor them to be targeted at our players. A filter and more moderation can complement eachother.

Comment

Originally posted by Honest_Cunt69

Adding a filter is pretty sad.

If you don’t want to see bad words turn your filter on. By default the filter is on.

You'll still see some bad words. As it stands, people could say your Reddit name in-game.

Players will be able to swear and to express themselves, but we earnestly believe there are words and phrases which have no place in Old School.

It's unfortunate if you disagree, but the content change is coming.

Comment

Originally posted by vodkafen

I just dont belive a filter is a good solution. People that try to insult will find a way around it and people who dont mean to insult get filtered for no reason. make a clear statement on what is and isnt allowed. Show the players that their reports actually lead to action beeing taken agenst the reported accounts. Let us be able to trust the report button again, because at the moment...we just dont.

The filter isn't the only solution. We'll be adjusting our moderation priorities too. A filter + more rigorous enforcement of the abuse report function is how we're beginning to tackle toxicity.

Comment

Originally posted by vodkafen

this is what im worried about, having shit censored even though you didnt say anything bad is annoying af

We've tried to take this into account.

Comment

Originally posted by turbomongoo

Curious how extensive the new profanity filter will be towards languages that aren't english.

We aren't going to be sharing lists, but some other languages have been considered. Particularly since the system also affects the localised versions of RS3.

Comment

Originally posted by TeganGibby

That didn't age well... Enables cheating/scamming in Duel Arena if you haven't seen woox's clip yet.

It was hotfixed in moments, it's regrettable, but resolved very quickly.

Comment

Originally posted by SAITAMA_666

Hey West could we please get an update on the Boss Slayer Helm redesigns? And any movements on the Necromancy spellbook redesign?

I have an update for the slayer helms coming soon :D The spellbook is still planned for a future Kourend quest but there's been no movement on that project and I suspect there won't be until after the next League.

Comment

Originally posted by Bobthegoose

So I just tried dying at corp in a near max setup. The fee was 330k. That's somewhat punishing but not terribly so. Just makes me want to avoid dying now. The perk I really like is the "loot all items" option to instantly pick up all items from your grave. Huge quality of life improvement at the cost of a mild death fee. Overall mixed feelings about the update but I can live with it.

Edit: Update to my findings, right clicking and selecting "Loot Gravestone" will automatically pay the fee and return all items to you without having to enter the interface. Very cool. Second edit; Gravestone appearing on all worlds is very nice. Dying without knowing what world I was on used to be my biggest fear.

I'm glad you're somewhat liking the changes. We wanted to restore an element of "risk" to the game, but in a convenient manner.

Comment

Originally posted by 99RedBalloon

Buffing the loot is great but why nerf those who are going for xp? Don't hurt players who want the most xp they are sacrificing loot.

It's only a slight nerf and I wouldn't read into the nerfing of the xp-rates and instead look at our quoted xp-rates and what we consider to be a good goal time to aim for.

None of those times quoted in the blog are that unreachable for someone who puts the time in to learn the content and those xp-rates are still significantly better than rooftops (for floors 3,4 and 5)

Comment

Originally posted by yerrucle

I voted no to hallowed sepulchre because I knew it’d be yet another dead content Agility course.

Got to love having another wasted content developing time, that could’ve been used elsewhere

You are perfectly entitled to your opinion and this is why we have a voting system in the game to gauge player interest in the content we are pitching.

It's always going to be the case that we can never please everyone with any update and there are going to be people who would rather we spent time doing something else, however, I have seen a lot more praise for the course than against it and it is certainly not 'dead content' as it is considered to be more profitable and more xp/hr than rooftops once you've learned it.

At the very least I hope that we can release some content in the future that you deem to be worth the development time :)

Comment

Originally posted by Falchion_Punch

Try actually reading it. It's an xp buff if you are looting, and only a slight nerf if you aren't, still leaving it well above the rates described in the poll blog.

Not to mention they also made looting runs faster than they were due to the lockpick buff, and more profitable due to not needing level 7 enchant with the hallowed focus.

Edit: deleted comment was something like "lol sepulchre nerf ded content"

Yep, the speeding up looting with the tools should hopefully have a notable impact on xp-rates as you invest more time into the activity and actually make them feel like more worthwhile upgrades!

Comment

Originally posted by [deleted]

[deleted]

A slight nerf to people ignoring the loot and going for top xp-rates but a fairly significant buff to the xp for people who were looting coffins and seeing sub-par rates