Originally posted by _DBA_
I still love selp and I think its the best thing to happen to agility and will prefer this.
Those benchmarks are based on average players average times or what? How many failed traps are there? Because at the lowest floor its ~30 second cost alone.
I guess I'm just shit, theres no way im getting 75k/h even when just going for the last coffin. But I suppose thats more my problem.
It's hard to say how much skill is required as it's not really a measurable thing and I can't really use myself as a benchmark because I've got more practice than the player we're balancing around.
Generally I got rough estimates from other members of the team and did runs myself where I did not use any tick-perfect movements, generally didn't make more than 1 mistake on floors 3,4 and 2 mistakes were allowed on floor 5 and then just used that to base the times and I tried to consider the average time regardless of where you spawn into the floors rotation and which route you get given.
So it's not an exact science but hopefully this helps to explain. Mistakes are still very vague because failing at the start of the final trap on floor 5 can cost 4-5 seconds but failing at the end is significantly more