Old School Runescape

Old School Runescape Dev Tracker




24 Jun

Comment

Originally posted by JagexHusky

I like this but it may have to be content taken by another team perhaps on a future poll since I won't really have the time to do that work that would take as long as that now that I've moved onto the leagues project.

ok ok i'll do it.

Comment

Originally posted by chaotic-rapier

Can we get an upgrade to the imbued heart to turn it into the divine imbued heart, this would pretty much make it the same as other divine potions however it would require a 1 time upgrade costing 500 shards and require the elite western diary to make

I quite like this idea, even though the heart has a use, some of the time you may want to use a divine so that your stat does not dorp. I would like to see it below the elite diary though, but maybe it could cost more to upgrade the lower tier you have.

Comment

Originally posted by Nargyl

Could we get an untradeable reward from lms or soul wars that allows preventing health regen. This would give pvmers using dharocks an incentive to play pvp games. Granted its not effeicent but I think some people wanting to afk would use it.

Interesting concept, I'll make a note of it

Comment

Originally posted by deitydoomfist

Can we please have another end game PvM boss or raid? Examples include god wars 2, nex, raids 3.

It is something we want to offer for sure and the team is very excited at the thought of Raids 3 in the future, but we want to make sure we can get out the things we promised at RF first.

Comment

Originally posted by Its_Frickett

There's some dead content in the cooking guild with a bit of potential. An NPC there can give tasks for the players to make pies to give him, which'll he pay you for. Could this be expanded and buffed to become worthwhile, making it similar to farming contracts?

Think we can agree there's quite a few guilds in Old School that could do with revamping, i'd definitely put cooking as one of them

Comment

Originally posted by Way_Of_The_Garo

Could we see clue scrolls added to hallowed sepulchre? Possibly having the coffins on each floor give a specific tier, or higher level coffins giving higher tier clues more frequently. Would be nice to have more skilling alternatives to clue gathering, and HS seems like a perfect spot.

I think adding clues could be a cool idea as long as only the grand coffin had a chance at elites. Definitely something we could add to a future poll

Comment

Originally posted by The4thStapler

How would you feel about the the Mysterious Stranger within the Hallowed Sepulchre acting as a tool leprechaun for storing the minigame equipment?

I like this but it may have to be content taken by another team perhaps on a future poll since I won't really have the time to do that work that would take as long as that now that I've moved onto the leagues project.

Comment

Originally posted by Botsji

Can we get a reset of the Hallowed Sepulchre leaderboards, now that the world records are impossible to beat? From what I can gather the previous world records were set using the firemaking-run glitch with barbarian firemaking, which was removed from the activity last patch.

I think a reset is kind of required except it would feel very harsh to punish the current WR holder considering that run is still very beatable and didn't use the firemaking-run glitch.

I may selectively have to remove certain floors which are offenders, do you happen to know which specific times are unbeatable?

If I can't selectively get that list a full wipe may be in order but I would only want to do that once I am certain no more changes are coming to the content so we don't have to wipe again after that.

Comment

Originally posted by I_Sell_Trout

In the Gauntlet players are able to create crystal weapons and armor including the bow, halberd, and staff. Would you consider adding a unique drop (same rate as crystal weapon/armor seed) to The Gauntlet that would allow players to sing crystal weapon seeds into a Crystal Staff? image linked below

This would take minimal dev time (model and animations already exist in game), make thematic sense (can sing a bow or halberd already), and would create a new trident class weapon for accounts able to complete Song of the Elves and The Gauntlet. It could be charged with crystal shards, giving another use for shards and encouraging players to engage in more Prifddinas content.

Balancing: The two main trident weapons already have tradeoffs, between cost to use, and healing vs venom. The Crystal Staff would be charged with crystal shards, not directly costing money but requiring the player to spend time in Prifddinas for shards or buy Crystal Seeds/Acorns to convert to shar...

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I kind of like the thematic idea behind a crystal staff, however we'd have to think about the implementation and balancing for sure.

Comment

Originally posted by e1744a525099d9a53c04

Not sure where else to post this, but I just finished my dark graceful/acorn grind, and I'd like to share some of my thoughts on the hallowed sepulchre.

Ports in general just feel bad. I generally avoid taking blues during arrow traps because the risk:reward ratio doesn't make sense. You can save like 2 ticks taking one, but if they make you run into an arrow then you lose 20-30. They also don't appear consistently enough or last long enough for you to develop a strategy around them. Some suggestions:

  • Blue ports persist for longer, or at least have some sort of visual indicator for when they're about to expire. Traps with rows of 3 blue (eg. sword + port traps) should always have 1 active port per row (right now there can be a 1? tick gap, kind of annoying).

  • Remove situations where blue ports put you directly onto a lightning square. I'm not sure if this was intentional to make it more difficult, but players can't realistically react to this...

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Hey, I don't mind answering all of these points.

Portals

  • Agree that they require an animation to signal that they are about to activate and that they are about to expire. I've added the work to our backlog but it's dependent on when an artist can get round to it as opposed to anything I can do content side.

  • Disagree with the placing on lightning, there is a 2 cycle window of opportunity to react after teleporting which already feels very generous and I feel like with the first change to animations you should only be taking the portal if you either couldn't react to the portal or you took the calculated risk and were ready to react to it.

Fire trap on north floor 4

  • I'm kind of neutral on this but I don't really want to do any more work which could speed up the completion times of the Hallowed Sepulchre especially after the work done in tomorrow's update regarding xp-rates. It does matter though if you get s...

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Comment

I'm sorry to say that we'll be postponing today's Q&A but we'll be back next Wednesday! Until then you'll find the Old School team answering your questions on this Reddit thread for (what would be) the duration of the livestream.

As another heads up:

  • Later today we'll be publishing more information on the Death changes ahead of tomorrow's game update to help clarify what changes you can expect to see. I'll drop the link here once it's live.
  • There's a slight change to tomorrow's update schedule. The countdown timer will begin at 11:00am BST, with the game being taken offline at 11:30am BST. It'll remain offline until 12:00pm BST (~30 minutes). It's a precautionary measure considering the nature of the update.

23 Jun

Comment

Originally posted by 207Maine

@jagex since your listening can I have a rocket launcher for the wildy?

no

Post

We'll be live on twitch.tv/oldschoolrs tomorrow from 5pm BST!

Submit your questions or topics of discussion you want to hear us talk about in the comments below and I'll do my best to get them on the stream.

You can also submit your questions privately here: osrs.game/Questions.

Edit: We'll be postponing this ...

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22 Jun