Old School Runescape

Old School Runescape Dev Tracker




24 Jun

Comment

Originally posted by xalchs

Hey'ho Team.

With all the recentl QOL changes at chambers, how would you all feel about making the Purple chest work similar to how it does in TOB? so you only get the reveal of the purple item when the chest is opened.

Its minor but would be appreciated

I do think this would be super cool to do, but there's some problems.

It needs to announce something, so you know your team has a drop, otherwise scamming will become extremely easy.
My idea would be that it would announce "X has special loot..."
And when the player finally opens the chest, it would then again announce the drop in the chat to everyone, like it does currently.

From that though we have another problem, where if someone leaves the raid before looting...

Unlike ToB, CoX relies on the clan chat system, people can also kick each other out of the clan chat system (or leave it voluntarily).
This is why you can actually leave the raid after getting a drop, and collect it outside.
That feature was put in place to make sure people don't get kicked out of a raid and make them lose their loot.

So then there would need to be another check, where if someone leaves without opening the chest it would announce it to everyo...

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Comment

Originally posted by sgtp3pper

Thanks for your reply! Would this include all instances? Quests? Skotizo? Temple Treking?????

Yes :) your items wont be in a gravestone like other account types though, they will be in a neat pile on the floor just outside the entrance to that instance (for skotizo, the items will drop near the altar in the catacombs for example)

Comment

Originally posted by Conor123455678910

Thanks Acorn !

Could you give us any insight into what the crystal armour revision may look like or if there is going to be any further consideration for LMS (currently a little too easy for anyone to make 400k/h so there is a lot bots)

I've been toying around with the idea of giving the crystal bow a special attack. (Crystal halberd has one, so why not?)
The crystal armour could then have some fairly-significant interactions with this special attack then, which could increase it's viability.

I also just think the crystal bow is a really cool weapon and it saddens me that it's not more useful :(

Comment

Originally posted by shamanonlymeta

Thoughts on introducing a zalcano type money maker for woodcutting that is non bottable & locked behind high requirements? Right now there is no incentive to do woodcutting unless you're pushing for the Cape or pet.

I have a prototype of a tree with 4 roots coming out of it. 2 roots would be choppable at a time to deal damage to the boss while one root will deal damage to you if you keep chopping it and the other would heal the tree. The boss would also throw out seeds that explode and deal damage towards players. The last mechanic that was not complete was the player would be hit and snared. The player would take over time damage but can remove it by chopping out the root below them.

Comment

Originally posted by sgtp3pper

It’s been stated that the upcoming death changes won’t affect uim. However there are a few QOL changes that are coming with the update (items not lost in instance, death pile outside of GWD boss room). Is to include uim in some of these changes without affecting how we utilize our bag/death storage?

So you'll be glad to know, UIM will be effected by the instance/GWD death changes. So your stuff should be now placed outside, much like other accounts. This felt strange to not include for UIM :)

Comment

Originally posted by Krotuxe

PvP updates have been disappointing and often tailored towards clans.

BH issues, Rev cave issues, lack of PJ timer (wilderness NPCs should respect it too...)

Do you have anything planned to address these issues, and improve the wilderness and PvP for the average player?

Extra: BH issue and boosting is a problem. The big issue is that BH can be done too close to a safe zone.

BH should be changed to be a bit like LMS. You get teleported with random people near your level to a new area and given a target. You can leave (but it’s kind of far). You cannot teleport. You get 1 minute of immunity if you kill your target.

If people try to cheat the above system, legit players have a good chance to kill them, since they have to tank a fair distance, unlike edgeville 1-2 steps away.

About revs: Not sure what to do. I like revs, but only because the rest of the wilderness is dead content. One solution is to make them roam the surface randomly....

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We've got some ideas, detailed in the Gazette. We're mainly looking at supporting Wilderness infrastructure (the proposed enclave) rather than whacking new monsters and resources to collect.

With your Rev cave boss idea, wouldn't that be basically the same situation as there is now?

Comment

Originally posted by punisher2431

can the twisted buckler have an ornament. Maybe have it look like a mini odium ward (or) its a nice shield but it looks so plain

Well...if people want it...

Comment

Originally posted by Spoopy_Spooder

Update on the password reset emails?!?

Comment

Originally posted by dadosrs15

Can the default left click option for pots of bonemeal be “use” instead of “empty”?

Thats a good idea, I have jotted it down. Might be worth adding which type of bone it is to the name as well.

Comment

Originally posted by GreenDragonBot

What is going to be done regarding the overwhelm racism in game? When will racial slurs be blacklisted from game.

We'll share more regarding toxicity in-game in the coming days.

Comment

Originally posted by CreativeHuckleberry

When will you unban my permanent banned account? thanks.

I'm not sure why you're banned. It's possible you could get unbanned. Try here: https://support.runescape.com/hc/en-gb/articles/115002238729-Account-Bans

Comment

Originally posted by Dozmatic

Any info or news on Group Ironman?
When could it be expected? Roughly?

Is it still a priority going forward? Still being Worked on?

We're not in a position to be talking release dates I'm afraid.

We try to include a project update in every monthly blog, the Gielinior Gazette. Here's June's: https://secure.runescape.com/m=news/gielinor-gazette-june-2020?oldschool=1

Work on Group Ironman will fully kick off once Clans has released, as it's dependent on the features used in that project. It'll also require a group HiScores system supporting both Clans and Group Ironman. Mod Boko will be working on this, alongside other Clans work.

Comment

Originally posted by goldenpleb

Could you reconsider the 50% handicap on ironmen with death mechanic change?

I as an ironman am fully against getting 50% cheaper reclaims. It devalues ironman mode. Ironman mode was there to be a challenge, obtain everything yourself, be self-sustainable. With this update ironmen are not self-sustainable anymore because the OSRS team is forcing them to take the free money that other players have to pay themselves.

Stop catering to ironmen. We can manage. We don't need handouts. Stop ruining my game, our game.

I think we're open to reconsidering it if we feel that it's too lenient. It won't be in time for tomorrow's update, but potentially at some point after release.

Comment

Originally posted by Spanprod

Are you planning on scaling nightmare down to trio/4man anytime soon? Its been discussed multiple times on q&a recently, and it would be nice to know if its actually being considered or not.

It is being considered, we want to spend some time investigating it first.

It's a potential thing for poll 72, if we are happy with it.

Comment

Originally posted by assholes_and_weed

Any plans on buffing zamorack wine 🍷 making? A couple of streams ago you guys seemed interested in the idea of increasing success rate based on your cooking level.

This is on the backlog of things to be considered for Poll 72.

Comment

Originally posted by Conor123455678910

When can we expect poll 72?

Once we have the questions finalised we will then write it into a blog post. This may be a few weeks out yet as we look to gather more player suggestions and sift through our backlog for the poll. As soon as it's ready and closer to the time we will let you all know!

Comment

Originally posted by Fableandwater

Regarding the new death mechanics: How will Ornate Maul Handles be effected?

Could the LMS points required for the handles be increased so that the strongest PvP weapon in every combat bracket in the game is a bit riskier to use?

If you die normally (PVM) with the the ornate granite maul, it will go to a gravestone for you to collect, with a small fee as its over 100k GE value.

If you however die in PVP and its NOT protected, it will give the Pker coins (375k to be exact) and you will lose the granite maul and the attached handle.

Regarding the LMS points, this can be discussed with the team for sure.

Comment

Originally posted by JagexOasis

Soon ™

make it come faster i want to play it already u/jagexhusky /u/jagexflippy

Comment

Originally posted by xgahx420

let ironmen buy resources(sand, ess) from nmz with our points, all we can currently buy is scrolls of redirections

You can also buy imbues.

Mining sand isn't that bad, especially since the Sandstorm was added.
Good mining XP too!

Comment

Originally posted by growonem8

Twisted kit drop-rates? It's not new content, and untradeable

I've already said when i'll release the rates.

https://twitter.com/SynqShot/status/1275118611041050625

Go cheer him on!