Old School Runescape

Old School Runescape Dev Tracker




12 Jun

Comment

Originally posted by pokegoing

I think the reason everyone is so upset about the nerf or the slow xp compared to rooftops is because they love the concept SO much. Currently I'm stuck at the boss of Sins of the Father but can't wait to get to darkmeyer to do the sepulchre. Agility has always been one of my favourite skills on concept (rooftops becomes soul draining tho) and was excited about the sepulchre since you showed it on live stream. Now that it seems sub optimal I cannot see myself using it much in the long run. What's your thoughts on the comparisons people make between AFK content and intensive content? Skill based content should be heavily rewarded. Not everyone can boss, not everyone can raid, not everyone can perfect the sepulchre. Reward them with loot and XP not marginally but heavily. I love the skill ceiling in OSRS, give players a reason to pursue that, and have less XP when afking.

I think that's fair, we definitely will be reviewing this on a week to week basis until we feel like it's in a good spot.

I would recommend trying it for yourself though to see what XP-rates you get for yourself though! It's very skill dependent

Comment

Originally posted by B1GTRUCK

Is it possible to make the arrow statue animations more distinguishable? Maybe add a shadow or change the color before the animation happens? I use fixed mode on the original client and theyโ€™re really difficult to see.

I've seen that feedback before and I do agree that doing something like that would probably be a good idea to help fixed mode. Do you think something like a sparkle at the end of the crossbow or something would be enough?

Comment

Originally posted by OSRS-Jared

I wish you guys would grow a backbone and stop bending over backwards for the Twitter creatures in the max/high-level community. You personally know that this nerf is unwarranted, and you need to recognize that the max community is severely damaging the game with their whining.

I think your comment is honestly quite rude and unfounded. I have been personally playing and testing this content post-release in my personal time to make sure of any and all decisions I have made.

I take all criticism onboard whether that be from a maxed player, a casual player, someone on reddit or someone on twitter and try to look at them objectively.

Comment

Originally posted by Churus

I hate that reasoning. The majority are only at the sepulcher for hallowed marks. At least make the xp while gathering marks (you gather marks at seers, no?) comparable to methods from the same level.

If you're at sepulcher for xp and not loot then to be fair you deserve to make at least 5% over comparable, highly uninvolved training methods. To try and balance xp without loot is asking for dead content.

I can get marks, but is it worth the inefficiency over much less intensive methods? I can skip the marks, but is it worth all the extra effort when less intense alternatives are just as efficient?

Answer to both is no.

You currently can get more than 5% over comparable methods while looting but "looting" isn't exactly consistently measureable.

Are you on floor 4 looting floors 2,3 and 4, what about only 3 and 4, or only 4? They all have vastly different xp-rates so which one should award more xp than rooftops, all of them? Personally I feel like if you're looting 3 and 4 then it should be higher, if you're looting 2 then no.

Then you've got to factor in someone being good at the traps and not being good at the traps, the XP that someone gets varies so much with this minigame

Comment

Originally posted by RideForKP

Yeah after maxing out at 57k xp/hr looting 2/3/4 at 88 agil then reading you're gonna f**king nerf it more is frustrating. It takes so much effort people deserve high xp rates.

You'd probably get more xp if you just looted 3/4 or just 4

Comment

Originally posted by UnluckyNate

Could a hallowed shop reward be added (maybe a hallowed lockick?) or the other shop rewards be tweaked to speed up the looting process somehow to bring looting more in line?

That was the intention of the tools. I suppose I could make the strange old lockpick pick the lock faster or just speed up the action of pushing the coffin lid.

But as I'm sure you can see there were lots of more important fixes I definitely wanted to do first as a higher priority. I'll have to consider how I want to tackle bringing the difference in xp/hr in

Comment

Originally posted by Sh4moo

If looting was significantly better than rooftops then not looting would be absolutely ridiculous

This is where I disagree. Rooftops are pretty good money as it is with marks of grace (especially ardy). I'm not sure what the gp/hr is at HS for different levels, but I don't think its anything too crazy. This on top of the fact that it's high effort training vs low effort, a substantial divide between both xp and gp seems very un-ridiculous to me.

Thank you for the amazing content though! I hope you know the criticism is only because we care <3

I need to get the balance right across all floors. I believe 5 is in a good place now so in the coming weeks I may distribute some of floor 5s xp across some of the other floors if they need it if that makes sense.

Haha and don't worry. I also want this to be successful content, I think "dead content" is a little bit harsh but I expected the memes :P

Comment

Originally posted by [deleted]

[deleted]

We actually didn't poll any rates. The 75k/hr that I've seen quoted and floating around is the rate that I was getting in testing pre-launch (and notably pre-day 1 hotfix to xp rates). I said it on a livestream and I also said that I'd expect players to beat that because they'd likely do it more consistently than me

Comment

I've spoken about this in the update thread but I can talk about it here aswell.

We only really nerfed floors 4 and 5 and even then only by a small amount. We'll continue to review it as time goes on.

I absolutely want Sepulchre to be the best way to train agility if you're good enough to do it however the gap between looting and not looting is pretty large, perhaps bigger than I'd like.

You should still be able to get slightly better rates while looting chests than rooftops but if you want to get much better rates you shouldn't be looting. If looting was significantly better than rooftops then not looting would be absolutely ridiculous, that's what this nerf was attempting to address.

I'm considering adding token amounts of agility xp to crossing bridges and going through portals similar to grappling to help off-set the difference in upcoming weeks if I think it needs it.

Comment

Originally posted by Ender593

What's wrong with a heavily skill intensive and click intensive method at 92 agility beating a zero skill and low click method at 92 in terms of xp?

It's a great piece of content, I would rather a xp nerf come in the form of incentivizing looting so you have that choice and maybe the happy medium between loot and xp is lower xp than ardy, but you could choose to beat ardy if you wanted to get less loot.

Edit: ah, I think I misinterpreted the xp rates people are getting and the impact of the nerf.

I'm confused, it still does significantly beat out Ardougne in terms of XP, the gods will get 92-93k xp/hr. People who make some mistakes are still going to get ~80k xp/hr and people learning should still get ~70k xp/hr while not looting

Comment

Originally posted by BoulderFalcon

Hey Husky, just my opinion but I think you guys should really reconsider the xp nerfs. This content is much, much more engaging and punishing than rooftops. Why not reward that effort and focus? Really sad to see this nerf when I had been enjoying this content so much. Sepulchre needs to be as good as it was in order to make it worth the effort over rooftops.

We absolutely are still rewarding the effort and focus, just less so than before. You should be able to get higher xp rates than the equivalent rooftops at all levels once you've learned the floors.

Comment

Originally posted by Message_Me_Selfies

Thanks for replying.

Before the update you should were actually pretty consistently able to beat the rates of Ardougne if you didn't loot.

Is that only with 92+ agility though?

Because at 77 agility I'm feeling like I'm choosing between fun at Sepulchre and better xp rates for less effort on rooftops.

Even with no looting, I'm getting like a 5% increase in xp rates for way way higher effort and missing out on marks of grace. And that was pre-nerf. I might as well just do rooftop + alch or fletch for less effort.

I feel like shuffling some of the xp from floor 5 down to the earlier floors would be warranted.

I love the content, I'd love it even more if I felt like I was using my time well there.

At 72 you could get rates higher than Ardy without looting which just felt really off

Comment

Originally posted by Wolfie_Ecstasy

That feeling when you spent hours mastering the first 4 levels and were gonna wait until the xp buffs before coming back to it to max agility.

Crazy that this would be nerfed considering how insanely intensive it is. I actually enjoyed it but it wasn't worth all the effort for slightly boosted xp rates.

More dead content I guess. Suppose I'll be doing rooftops to 99.

If you've mastered the first 4 levels you should be able to get quite a bit more xp/hr than rooftops if you are not looting coffins.

Looting coffins then it should balance out but that's kind of the point of the content, you can sacrifice Xp/Hr for loot

Comment

Originally posted by Gamesst

For extremely high effort pre-92 the average player can get maybe 2K more xp/hr than rooftops and less xp than werewolf.. not exactly enticing. I guess for the 3% of people doing near-perfect play it will be a decent improvement.

Are you quoting those rates while also looting the coffins? Because then you're probably also making more money than rooftops while still getting 2k more xp/hr.

If you ignored the coffins you'd be able to get significantly more than rooftops

Comment

Originally posted by superfire444

Before todays update you'd get 500+900+1600+3000+6500 = 12500 xp per lap. Lets say you do 10 minute laps so 6x12500= 75000k xp/h

After todays update you get 500+850+1500+2700+6000 = 11550 xp per lap so 6x11550=69300 xp/h.

In 10 minutes you could still loot all of floor 4 and 5. It's still the best xp/h for agility by a mile. If you'd go for xp only - only looting the grand chest (8min laps) you'd get 7,5x11550 = 86625 xp/h.

How is that bad?

And before you come at me saying "yea but this is 92+"

If you do the first 3 floors only - assuming 40s floor 1 + 50s floor 2 + 90s floor 3 (all 3 are quite slow) you'd get 500+850+1500 = 2850 xp per 3mins -> 20x2850 = 57000 xp/h. Not bad for level 72 agility. Do note that this is slow and you can probably achieve 60k xp/h+

Your math is slightly off because most floors grant agility xp for jumping the final platform and for hopping down the stairs (around 75 xp per floor)

Comment

Originally posted by Message_Me_Selfies

But why nerf floors 1-3 at all?

At level 72 Agility (and all the way to 81) you are getting less xp than you would be at seers course, and it takes way more effort. Also its locked behind a hard quest.

The rewards are not anywhere near good enough to make up for that. Currently its not even semi-viable compared to rooftops until 82 agility, and doesn't actually become good until 92.

Before the update you should were actually pretty consistently able to beat the rates of Ardougne if you didn't loot. I first and foremost wanted to reduce that and it's only bout about 5%

If it's too weak with loot I may what I could do to lower the gap between the two but I did also make a lot of changes to traps specifically the final bolt trap on floor 3 which should make you fail less often!

Comment

Originally posted by hbnsckl

Why are the new arrows so high in the air? Makes them so much more difficult to see with a lowered camera, like when you're scouting out the statues.

They should be the exact same height as the old ones, so no changes. They're also the same height the statue fired them from

Comment

Originally posted by theatlantis_rs

I honestly don't understand the "art direction"? is something being changed? or was it just an explanation about the process of art? The hydra concept looks amazing and I can't stop thinking about how good it would have been looking in RS2 HD

It is an explanation of our new approach in the art department and the aspire to make everything going forward in line with a consistent style. I'm glad you are liking the concept! More to come :)