Old School Runescape

Old School Runescape Dev Tracker




09 Jun

Post

Hi all.

We've investigated the cause of the clan chat disruption.

It was an unintended effect of planned maintenance. There was a necessary reboot of a module that we thought was unrelated.

We'd like to apologise for any disruption, and for not communicating prior to beginning maintenance.

You shouldn't encounter any further issues. Apologies again.

External link β†’
Comment

Originally posted by ahungrylilsandwhich

They don't care. They make jokes how shitty their game and community is all the time. Their recent modcast was unbelievably unprofessional and it shows outside of that. They act like children and I'm embarrassed for them.

I do care and I am taking this seriously. I'm sorry if you didn't find the latest modcast to your liking however there are plenty of players that do enjoy a more relaxed approach rather that it feeling forced.

In regards to the post itself, it is being taken extremely seriously and the team is continuing discussions around the topic internally. When we have more information for you all we will provide it.

Edit: I apologise if I didn't answer this thread sooner as it was the weekend and I was also off work on Monday and only got back to work today.


08 Jun

Comment

Originally posted by superfire444

If I may ask (I'm actually curious) how do you test that?

Do you just play runescape on your account and only do floors 1-3 for an hour?

For myself I believe there's no better way to test the content you've created than playing it yourself.

I'd likely run floors 1-3 as you said but more like for 20-30 minutes until xp-rates have been stabilized.

Edit: Also I should also add that in cases where my mechanical skill is worse than the top players (often is) I can use spreadsheets to extrapolate what the xp/hr would be for specific time thresholds which I cannot beat

Comment

Originally posted by glory_poster

I was going off of what you said in aatykon's twitch chat when you said you were considering removing 1k xp from floor 5 and adding 500 xp to floors 1-4. Maybe I'm mistaking somebody else's suggestion in the chat for something you said. No bad intentions. Love the new content, it looks beautiful and is fun to play.

No offense taken, I said considering but perhaps musing was a better word for it.

I have no clue where floors 1,2,3 sit at currently (until your post) and I planned to test both looting and not looting for myself before going ahead with the consideration or not.

Comment

Originally posted by vegasonetime

Nice

Nice

Comment

Originally posted by glory_poster

No requirements for 67k xp/hr at 72 agility, already better than ardy 62.3k/hr at 90+, and this will be further buffed when the floor xp's are rebalanced to take away from floor 5 and add to the previous floors

I swear you keep spinning words which I have said to be promises, or at least that's how I'm interpreting it, if I'm wrong then apologies. I haven't said that I am going to take XP from floor 5 and add it to previous floors I'm pretty sure I said something to the extent of

"I'm considering reviewing all of the xp/hr for all floors, perhaps buffing earlier floors but I'd have to test what the xp-rates are first since I don't know how they've changed since the hotfix"

Comment

Originally posted by Bucksbanana

can you have a look into that 1 minute 5th floor time shown on the global leaderboard?

Seems like that stuff is bugged or someone broke floor 5

Yeah it's definitely bugged. I believe I know what the cause was and I'm hoping to fix it for this weeks update if I have time

Comment

Originally posted by glory_poster

I think the buff to xp rates on Friday was a bit pre-mature, because players were still getting better at routes. Is it still going to be balanced to be 75k/hr going for xp only, as mentioned on stream a while back?

I never mentioned it would be balanced at around 75k/hr.

I stated that I was able to get 75k/hr during testing (pre-hotfix xp-rates) and that I expected players to get higher. I'd be ok with it capping out somewhere around 80-85k but I also have to make sure that the players consistently looting all chests also feel like they are being adequately rewarded.

I'll be making small adjustments until it 'feels right' I know that's vague but when I quote numbers players like to throw those numbers back in your face.

Also the goal of the change was mostly to buff lower floors marginally while making it a static amount of XP for floor completion but naturally providing small buffs to 1,2,3,4 also meant that floor 5 got a larger than intended buff due to people running floor 5 getting the increased XP for all floors

Comment

Originally posted by superfire444

Would it be an idea to nerf floor 5 but buff floor 1-2-3 because the xp is quite lackluster at the earlier levels?

Overal the xp should be nerfed so it maxes at 75-80k xp/h imo.

While floor 5 is overtuned I would agree that 3 at least seems slightly undertuned but I haven't had extensive testing on that floor since the hotfixed rates.

I intend to review all of the xp-rates and mark-rates this week once I've fixed 'scuffed flames' and the bolts

Comment

Using the initial darkmeyer blog and the rates we quoted is kind of meaningless now since we buffed the xp-rates in a hotfix on Friday and it had a greater effect on floor 5 than we intended.

Currently I do believe floor 5 is overtuned and I'd like to address that after fixing the more pressing feedback we have received since launch

Comment

FashionScape on point. Gz.


07 Jun

Comment

Originally posted by jesse1412

/u/JagexHusky can you please fix the scuffed fire. It's so unintuitive to have the timing randomly change.

Well I can tell you at least that it wasn't on purpose so no it isn't intuitive at all or an intended mechanic. I believe I know why it's happening and why we never saw it in testing so I'll try fix it for the next game update!


06 Jun

Comment

You can only loot 1 coffin per floor until floor 5. This was a safety precaution we put in early in development when the design stated only one treasure encounter per floor.

When we made the hotfix on Friday to enable all of the treasure encounters we forgot about this safety precaution and unfortunately since it's tied to the model of the coffin directly we can't fix it until this Thursday.

Until then you at least now have the option of which one you want to do on earlier floors i.e. do you want to do the prayer one on floor 4 or the magic one etc.