Old School Runescape

Old School Runescape Dev Tracker




01 Nov

Comment

Originally posted by wallymcdolly

Any idea what "Macroing Major (OSHC)" stands for? The bit I'm confused about is OSHC, no one seems to know what it stands for.

It's an internal code that holds no relevance externally. It doesn't mean any particular cheat or anything.

Comment

Originally posted by unknowncommand

Yeah I had no idea it was such a low amount of people, I don't feel as bad for only have fc now

e - apparently 1.2k is the amount of capes removed from accounts, I'll go back to feel shitty about my fc

Your firecape is nice :)


31 Oct

Comment

Originally posted by CertifiedOrganicCoal

Thanks! I almost exclusively do slayer on mobile so this is awesome!

Do you guys have any plan to change right-click dependent skills on mobile like construction or blackjacking? That's the only other thing that I've had trouble with on my phone.

I am happy to bring the discussion forward to the development teams but no promises. Thanks for the feedback!

Comment

Originally posted by Qverload

slight tweaks (love the changes on the small BH interace btw looks tidier less messy) -Have the NPC that sells emblems etc Yell like the town crier where the CURRENT hotspot is or tell you if you ask him.

-the crates need something currently theres no excitement I could easily spam click 20 and deposit the loot into my bank without even looking at what I got seeing as theres no 'wow'.

Idea for crate items - enchanted robes recoloured (blue/yellow/red/green) (both a practical item and a cool item.

  • Potential untradeable item/cosmetics?

  • Rogue Ring - maybe a ring which collect charges for kills, the stats increase slightly with each kill (up to 5) and only works in PVP areas this could be an untradeable rare item and never be lost on death, but could need an emblem to charge it which would always be dropped on death. ( currently the meta is to use a recoil/ring of life or no ring unless you want to risk 3m in a ring slot) this would enco...

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Sweet - thanks for this feedback. I'll make a note of the reward ideas!

Comment

Yay! Glad the job finally made it's way through to the update. Happy slaying!

Comment

Originally posted by RoT_Attorney

So there's a hotspot at [1] MB, [11] West drags, and [8] Mids (drags), but not East drags?!? Jagex totally missed an opportunity to give a implicit shout out to the most iconic single combat PVP areas pre-wildy removal.

Edit: /u/JagexGambit, any chance you could bring up the possibility of adding east drags as a hot spot to the devs?

Thanks for the feedback - I'll talk to the team and see what other players think about this spot.

Comment

Originally posted by The_PandaKing

You've actually put hotspots in multi lmao I give up

They're in a mixture of both multi and singles. Some hotspots will have multi and single areas within them. We're able to move the areas around based on feedback too, if you have suggestions.

Comment

Originally posted by adeuos

I think it means the person that kills them gets their emblem upgrade i could be misunderstanding though

This :)

Comment

Originally posted by SmashnLaw

Mobile anniversary? Wouldn’t that have been winter 2018?

Ha...

Comment

Originally posted by Nick-Conner

BH will still be dead without any exclusive pvp weapons/armor as rewards

We're hoping the changes we're making will help somewhat in the meantime, but I agree the minigame needs unique rewards. Since they all failed in the poll, we're still discussing the best approach. The idea of polls aimed at players who engage in the relevant content is interesting, but it'd need extending to other facets of the game and eligibility criteria would need to be properly defined, which would take time.

Edit: we're planning to find what the whole community thinks about this idea in the upcoming annual survey.


30 Oct

Comment

Hi all. I want to pre-empt some of the questions I expect you'll have. I'll answer any questions that emerge too!

Why are you doing this?

We want to put you at ease. Following the initial statement, there was lots of ambiguity, and players were worried about being banned without knowing why. We don't want to unfairly punish anybody by adding artificial difficulty, but we also need to protect the game's integrity.

Are you just fear-mongering?

Quite the opposite! We appreciate that the first blog raised more questions than it answered, and that's why we want to offer as much clarity as possible.

Why don't you build a new client/improve your existing client/partner with 'x' client?

We are still investigating a number of potential - really exciting - routes, including some of your suggestions. Whatever we decide to do will be some way off of release. In the meantime we have...

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