This account might be worth investigating for botting/account sharing for ranks. Because that tweet has got to be the weakest cover story for a hcim death in existence.
Responded here about the demise.
This account might be worth investigating for botting/account sharing for ranks. Because that tweet has got to be the weakest cover story for a hcim death in existence.
Responded here about the demise.
Too bad you weren't watching his stream when he was banned. Might have gotten unbanned 5 years ago.
The account is yet to be reviewed recently via that process, where it should be based on a few factors - namely the offence is very old, so more in-depth investigation is required - something which should be logged and checked by our appeals team in this case. I'm not trying to make things difficult here!
How come clue boxes aren't considered for this as well? They encourage bringing risk into the wild rather than simply 3 iteming
We'd like to do something similar for Clue Boxes. We're limited in how much we can do this week due to devs being away, so it wasn't included this week but could be added next.
Why not make PvP exclusively generated items? Trouver parchment was a great addition that adds value through PvP based activities. Random skull capes with zero benefit don't add value.
PvP drives the demand for PvM generated items. PvMers don't need more than one of any specific item (besides things like potions etc). PvPers have multiple sets.
It's a good solution, but the all the ones suggested recently have failed in the polls, so we're going to re-think our approach.
Thank you for listening to us Jagex and continuing to spice up Bounty Hunter. I am really looking forward to release.
In the meantime, ornate granite maul handles have skyrocketed in price since people can’t get them anymore due to no emblems coming into game. Is there any way to counteract this? When you PK somebody risking a granite maul with the ornate handle you get about 400K but last time I tried to buy one on the GE they’re close to 1M and only increasing due to extremely limited supply.
I'm glad you're looking forward to it. We're aware of the maul handle situation and I'm open to ideas - we considered adding them to a shop temporarily similar to the Rune pouch and looting bag, but decided adding an infinite supply was too risky for a tradeable item.
Can you guys look into making a safe way of getting looting bags? It’s an item that has so much utility outside of just pvp and I think it would be better in the long term if there was like, say, a one time 500k fee that allows you to buy new looting bags for like 10k gp
You'll be able to buy them for 30k each from any Slayer Master shop for the duration of the beta.
What about when you end someone's kill streak you get the bonus points they would have gotten for killing you?
I like the idea of the hotspots in deeper wildy and think they could be expanded on. Something like giving different "effects" while being in that area could spice things up. Like bonus stats, or higher bonuses on certain weapon types while conversely nerfing stats/bonuses on other things. I think there should be some dangerous ones that teleblock you when you enter the zone or something.
I like both of these ideas - thanks!
Just gonna say it as simple as I could.
I f**king hate this.
Just let me kill my target however f**k I want. WTF is this task garbage.
I bh'ed for about 1.5 year straight from 2015-2016 before getting bored and this update is horrendous and definitely will not be bringing me back. I will stick to clanman mode at Revs, more fun and more $$
You can still kill your target however you want.
'Risked it': Kill your target with less than 30 health.
The ones that require you to use range/mage/melee on last hit are a bit unbalanced: mage has no ko attacks, and melee's ko potential with special attacks is higher than range's. Perhaps vengeance should count as completion for mage.
Kill your target without using magic.
without range.
without melee.This encourages trying different builds, but still always being able to hybrid and use powerful special attacks.
Also not sure if this has been addressed yet, but targets can very easily pj and ko you if you're fighting someone else. There should be a 3 second buffer to prevent this. "Player1 is targetting you." or something where nobody can attack you briefly. It shouldn't be that penalizing that ignoring your target or not having a target means that your fight + your new target can both ags spec you at once.
Thanks for these!
Honestly all these changes seem like they're being randomly made because of the negative feedback received instead of critically looking at what was suggested and making adjustments based on that
What would critically determined changes look like in your eyes? We've chosen these ones based on the key points players have raised which are a lack of profitability, lack of reward/variation in the tasks and the surrounding issues caused to content outside of BH.
Read moreMod Gambit, Pvp is not just limited to "hunt down/kill your target while doing X/Y/Z". That is a very narrow way of looking at it imo.
Objective based Pvp can add a tremendously exciting aspect to bounty hunter, if done correctly.
Tasks like: "A mysterious emblem has spawned somewhere (random/in certain hotspot) in the wilderness. Retrieve the emblem to complete your task"
OR
"Enter the wilderness at level one and exit through the wildy lever at mage bank to complete your task"
In order to complete such tasks you will need to be carrying a certain amount of risk on you at all times (High risk, high reward).
By the virtue of carrying that risk, you will not be safe from other bounty hunters, which include your very own target.
These kinds of tasks don't necessitate confrontational- Pvp, but allow for far more diverse ga...
I like your way of thinking and we could definitely design a Wilderness activity that has tasks like the ones you're describing. I'm not trying to reduce PvP to hunting down a target, but that is the idea of Bounty Hunter. So it follows that the tasks for this particular minigame revolve around killing your target. I agree with you overall that good rewards and variety are needed - that's something I'd love to bring to PvP. Bounty Hunter is just the start.
I don't mean this to be condescending, but is there a mod that actively does PvP that's working on this? There seems to be a disconnect with people who PvP. Killing another player takes the most skill out of 99% of activities in this game, has the highest risk, and the least reward.
Why does PvM get so much profit through safe alternatives where you just use up supplies?
Why can't PvP have some sort of profitable aspect when it's literally what takes most skill in this game?
Why are rewards becoming these cosmetics rather than actual incentives in forms value-added to content to my account?
PvM is so profitable because it generates items that people want. When you're PKing, you're only winning what someone else is willing to lose - so it's net zero as an activity. I don't think that's down to an anti-PvP culture or anything like that, but it is a fundamental issue. Rewards in BH are super limited because all the uniques that would have a lot of value failed the poll. I agree it's not good enough, so the team is going to discuss how we approach introducing PvP content.
The real problem here is that you have unique items that are crucial for ALL accounts (rune pouch, looting bag, etc) EXCLUSIVELY obtainable from a very niche activity - bounty hunter.
Bounty hunter isn't really accessible to the vast majority of the player base. It is overly unfair against HCIM, IM and UIM.
What you should have done is give everyone a way to obtain runepouches etc and have something like the Larran's key / resource / cash drops for BH.
You've got things backward. BH should offer resources/gold as a reward, maybe with some specific items that are useful for pking/cosmetic.
I'm open to adding the Rune pouch to other places, though it's already not exclusive to BH. It's in the Slayer points reward shop. If you think the price is too high, we're looking to poll reducing it.
As for the looting bag, that's also obtainable by killing Wilderness NPCs and we're going to rescale the drop rate as per feedback in the update tomorrow.
The best thing you can do with bounty hunter is to focus it on the entire wilderness and not just edgeville. PKing goes far beyond edgeville, the bounty hunter world should be the one where PVP fights are induced all throughout the wilderness. That's why I light the hotspot idea. All your main PVP streamers aren't edgeville pkers so atleast take from that to move forward in this direction. Also add a wildy wyrm boss instead of 'Hotspots' much better Idea have it give bounty points or emblems or something and maybe a rare drop very unique. A big PVP hotspot on a world for PKERS alone would bring back PVP clanning.
Sweet, thanks a lot for the feedback!
How will I get a looting bag once this update drops?
They'll be available from Slayer Masters for 30,000GP until the end of the beta. After that, the BH Shop will be back and the drop rate from Wilderness NPCs will have been re-scaled.
Read moreDecent changes this update, however no one wants to restrict their damage from potions. Everyone seems to agree that one is just plain bad and not fun.
Another thing is that we need uniques in the BH store, not alchables or supplies. Not a single pker wants alchables or supplies from the store. Really, the best thing would be to poll uniques again and have a big thread asking for suggestions. Just poll a ton of them because SOMETHING will pass. Or just pick some internally and move forward with balancing that way without poll.
The most important thing pkers are looking for isn't money, but excitement(which can be related to monetary value). This bh rework still lacks that completely, and also doesn't address the fact that it's still impossible to get smites or get smited.
In 2019, pretty much everyone, even if they don't pk, can combo with food. They can easily shark -> pray pot -> karam and never get smited. I can't even remember the last time I did persona...
I think you're right about it needing the excitement factor. I also think the rewards we polled could've provided that if they pass. What I'm not convinced of is that polling more of them would have gotten some to slip through. Do you have a reason for believing they would? I'd like to add more exciting and unique rewards to BH, but it's pending internal discussion about our approach to introducing content for PvP.
Peep the one meme response and all the ignored false ban questions.
I was on the OSRS Twitter account when replying to questions on the BH thread. That thread wasn't for discussing the ban issue - it was for feedback on BH. We had other Mods handling the ban issues and a statement made elsewhere.
Slayer masters will sell you a Rune pouch for 1,500,000 GP. This is a temporary measure to allow players access to the item for the duration of the Beta.
Is this a joke?
How about you actually review your updates and make sure shit like this doesn't happen before making impulsive radical changes to the ironman meta?
That's my mistake for not specifying in the post - Ironmen won't be able to buy a pouch from the shop.
There will be other things to clean up like barbarian potions
Good catch - although since they delay you the same way that eating does, maybe that'd be a viable but fair alternative? I'd be interested to see if this gives them a use.