Read moreYou could say the same for Slayer being more of a complex action than a simple action, especially if you consider say a Hydra Task with the boss. Though I would agree that dungeoneering floors can be fairly complex, but other skills wouldn't need to be that level of complexity.
I think it depends on where you draw the line of minigame. I'd say it has to do more with how you present the content than the core mechanics. For example, if Dungeoneering didn't earn reward tokens with all its rewards in a reward shop and it was trained in multiple locations round the world instead of just one central location, it would feel a lot less like a minigame even if it was still a game within a game in a sense. Slayer is pretty close to a minigame with how its reward points and shop work; just remove the levels and make the new monsters unlock with points after X tasks and it could be a minigame. Yet despite this, it still works pretty well as a skill.
As for why players may rathe...
I think slayer is riding the line personally because, as you said, you do multiple repetitive actions before getting a chunk of xp and potentially some points to spend in a shop. It’s still far fewer actions than dungeoneering though. Perhaps if xp was slowly gained throughout the dungeon, the rewards were more integrated with the content and it wasn’t done in a single hub, it may seem more fitting.
I think the surveys will certainly help guide our future plans for a new skill, that’s for sure :) as always, it’s great discussing things with you! Have a good night.