Old School Runescape

Old School Runescape Dev Tracker




24 Jul

Comment

Originally posted by Platycel

Imagine if they did something like Lucid Nightmare maze from WoW, guide readers would be f**king MAD.

Having flashbacks to when I did that.. Here's my notes / solution https://imgur.com/a/zqxotNt

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Originally posted by CrumbOSRS

(: if I send one to jagex hq with your mod name will you receive it?

👀

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What a beautiful frog Herblore Icon! But seriously, it's lovely. Hope you make the other skill icons soon!

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I love this so much! I need a baby mole desk buddy now.


23 Jul

Comment

Originally posted by waterywaterywater

/u/Mod_West We need to get you two reunited on Long Lost Family.

wait wat

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Can I ask why? I generally favour better icons/silhouette over colours to allow an equal playing field for those with colour blindness.

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Originally posted by Megolito

Hey mod west. i just wanted to let you know i love you with all my heart.

<3

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Originally posted by ImNotFromFlorida

Hey it’s you! Weren’t you the one responsible for modeling dz?

Na, that was Mod East >.>

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Originally posted by BioMasterZap

I liked Aquatic Bane but I think the lack of clarity is what hurt it. Personally, I'd call it "Waterbirth Bane" or such and focus it more on Dagannoth, Wallaski, and Rock Crabs (the three Waterbirth creatures), which also would mean it would be useful on training on Rock Crabs too.

Even that requires prior knowledge to understand which monsters it would work on but I suppose it’s an improvement. I think there was some contention over armours having the effects usually given to jewellery as well, although not 100% sure on how many thought that. It would also be confusing that it works on dagannoths on waterbirth, but what about the ones under the lighthouse? Needs some thought, for sure.

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Originally posted by NetFisherman

I vaguely remember that, now that you mention it. "Aquatic Bane" sounds really cool! Thanks for your feedback. Hopefully, the community can be warmed up to the idea of an aquatic bane in the future.

As far as the memes, I was being very facetious! I know you guys are each very attentive, and we all appreciate it.

No problem (: I'll be sure to bring up the possibility of updating these armours when a relevant project is underway - I believe it has been mentioned before...

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Originally posted by NetFisherman

They're really good at noticing and commenting on memes and ironic suggestions, that's for sure.

Hey, /u/Mod_West! If you have a minute, take a look and tell me what you think!

This was essentially what 'aquatic bane' meant in the initial Warding blog but it was met with negativity. Possibly due to the vagueness of it, but no-one seemed put off that it was removed. Certainly a possibility to make these armours useful if there is indeed demand for it.

We're more likely to see memes as they rise to the top far more frequently than content suggestion, sorry about that! I believe that was why the other (far less populated) sub-reddit was created. Just because we're not commenting though, doesn't mean we're not looking.

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You say that you can log in to the website fine, can you tell me more? Are you logging in using the same @gmail.com login as when you're trying with the OSRS client?

It being Linux wouldn't affect it.

My instinct is that there's some confusion with login information somewhere.

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Originally posted by Optimus_TC

Do you have any plans to tweak OSRS mobile? I know when you released it the aim was to get it out there and tweak things later but there are still many things that feel really clunky. Thanks

What things specifically? The intention wasn't necessarily to just get it out there and fix problems later, but rather to treat it like the normal game and update whenever we're made aware of something to update.

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Originally posted by Tarron

Alright. For the 202nd time. Why are you guys focusing so much on new content when the number one reason people leave your game, from my experience, is account security?

It really troubles me that it’s now ‘popular’ to have people change their mail several times a year, just because they won’t risk their account being stolen.

I don’t want to be ‘that guy’, but Jagex had a profit of 46.8 million pounds, before taxes, in 2018 according to its 2018 fiscal report. That’s the “fourth year of significant growth” as CEO Phil Mansell said.

I know that you’re not Jagex as a whole and the game crew has nothing to do with tech development, you’re simply representing Jagex’s OSRS devision. However you should be able to push for the fiscal means to implement account security. Or push for further tech development on the security front.

I really can’t see the logical step for you, not to implement a better form of authentication and/or support program. Is Jagex r...

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Work is underway on account security improvements, you can read about it here: https://secure.runescape.com/m=news/player-support---account-security-blog?oldschool=1. It's a huge investment, but it won't happen overnight.

The types of thing mentioned in the blog are:

  • The ability to set stronger PWs, and warnings for breached PWs.
  • Email notification on suspicious activity.
  • Security checks based on technology used for payment fraud - allowing us to react in real time.
  • Authenticator applying to website logins, not only game logins.
  • A change to the...
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