Old School Runescape

Old School Runescape Dev Tracker




10 Apr

Comment

Your account was hijacked back in January, seemingly via the creation email being compromised. The hijacker looks to have set their own email in that time, which is why you aren't getting the recovery emails.

https://support.runescape.com/hc/en-gb/articles/207217595-Hijacked-account

  • Recovery request
  • Enter your login email
  • It'll say an email has been sent. You don't have access to the email, so click "I don't have access to that email address"
  • Submit an Account Recovery form

For more context for the hijacking back in January. You had submitted multiple ...

Read more
Comment

It could be that another email was used to link to the login, or it could be something as harmless as a typo.

Submit a Forgotten Login support ticket:

https://support.runescape.com/hc/en-gb/articles/360001552065

The route is:

  • Still Stuck?
  • No (you don't know your login email).
  • No (you don't have access to your registered email).
  • Maybe we can help.
Comment

Originally posted by Boombrat

you're probably joking, but i genuinely want this and generally this level of design instead of the high-poly, modern-palette stuff they're coming up with lately. They're are all great designs, just not for osrs, and mentioning this anywhere and u get bombarded with "wah". :/

It goes like this:

Make nice art in a similar fashion to Varrock and Canifis or dragons and rats - we get told they’re not the correct style and that it’s too flashy.

Make art like lumbridge and draynor or the earlier 2004 style NPCs and we get abused for recycling graphics and being terrible artists.

It isn’t a game we can win and I suppose it calls for a wider discussion around what OSRS art style is as it’s clear that there isn’t a general consensus.

We always listen to feedback and are willing to take it on, there just needs to be constructive criticism to go off on and that isn’t always the case. Personally I always try to tone my designs down when I can but I’m not planning to make 2004-era graphics any time soon and will continue to match it with models released in 2007.

Hopefully that explains my stand point on the matter, sorry if it wasn’t what you wanted to hear.


09 Apr

Comment

Originally posted by Vargorond

What are your thoughts on doing an Eastern Lands-themed expansion?

Hey Vargorond - we answered this on stream a few weeks ago. In short, we're open to the idea but would like to complete the current expansion first!

Comment

When you notice the pineapple son on the bar. Cover your eyes!

Post

Let us know which questions you'd like answered on tomorrow’s Q&A livestream at 5pm BST!

Questions that provoke discussion are valued over Yes/No questions.

twitch.tv/OldSchoolRS

Thanks!

External link →

08 Apr

Comment

Originally posted by Ket-omg

Mod Gambit: Which of the weapons is the 3-tick one that was showcased? And is it confirmed 1-handed like the tench was, or will it just be an alternative to the event rpg?

It'll be as the tench was, yeah. Although which one it is exactly, I'll leave as a surprise.

Comment

It's not blatantly offensive, especially if you are referring to the American rapper - but it was removed because the number could have inappropriate meanings and you've bolted a subjective drug reference to the end - given you have only had the name a short while we thought it best all round to give you a shot at a less edgy name - you are not muted, only the name reset. If you are really desperate to keep the name I'll put it back as this is a fringe/outlier case.

Comment

Originally posted by tallrapper

This was already requested before on the weekly stream, and Mod Kieran explained that patches already have 250+ states that they can be in based on the plant type, it's growth stage, whether it is diseased or not at that particular stage, etc... He went on to say that implementing this would introduce too many states for the engine to handle and that it's not possible to do

Yep, they use something we call multilocs. Each piece of scenery is a loc (location). The multi side allows us to change it to upto 256 different locs based upon a player variable - allowing us to change its options and model for different players, despite being part of the main world :).

So if you think of say... allotment patches and the amount of different crops, diseased, dead and watered states - we are very close to 256 already. (Weeds also count!). Adding compost states would quadruple the amount (to support no compost, compost, super and ultra).

Comment

We know how annoying this is, we're encountering the same issues when personally playing on mobile ourselves (not me, though, got an Android...). It's being worked on - the last I heard was that it was set to be fixed with Thursday's update.

Comment

Morytania-locked UIM = Ultra Instinct?

Comment

Garth better look after that family tree forever. Those jungle spiders are deadly and will attack without warning.


07 Apr


06 Apr

Comment

Originally posted by Ket-omg

Are any of these new weapons in the CS expansion 3-tick melee weapons to replace what horrors you have done with the golden tench? I do remember in a blog post after the nerf of the tench that Jagex was open to ideas on a 3-tick weapon, and what better way to introduce one as a clue scroll reward?

Yes.