Outriders

Outriders Dev Tracker




27 Jun

Comment

Originally posted by LingonberryHelpful64

I looked and didn't see anything talking about locking our gear.

If it's there and I miss it can anyone highlight for me?

Apologies, Looks like I got confused by the two threads. Here is the post /u/Belyal referenced.

Comment

Originally posted by Northdistortion

Love the changes…i pre ordered the full game version to show my support for this IP. Cannot wait till next week

Wish you guys a successful and profitable launch. You guys deserve it

Thank you! :)

Comment

Originally posted by PaulOaktree

I "understand" the first point, the "enormous amount...", but I do not understand the second point.

Giving us ALL the info is exactly what prevent us from only looking at one thing.

This is a looter shooter, and numbers are a CORE aspect of the game. Knowing the numbers of the things that will CHANGE is a big deal for us, and should be a priority for you.

I'm not expecting for you to reveal things that weren't mention to this point, like new Mods and new Sets, but at least the changes, either in value or in function, should be giving to us before the WorldSlayer releases.

Let me give you an example: I saw in the new Pyro Set a T1 Mod that reduces Feed the Flames cooldown by 50%. That Mod doesn't exist currently, so I would love to know if that Mod was changed from an existing one, which means I will have it my library as soon as I log in, or will I have to farm for it? And will it be more T1 Mods that give us (huge) Cooldown Reduction for more skills...

Giving us ALL the info is exactly what prevent us from only looking at one thing.

I can very much understand where you're coming from and I know that you (Paul) are one of a few people to take your time to read through everything and consider the different combinations and ramifications across the landscape.

However, in my experience - and this has proven true many times over as I've written these dev blogs - Information overload only leads to one thing: A single line or item being picked out and talked about out of context by the wider audience.

If there are 10 pieces of news in a single blog, generally speaking, only one of them will be talked about extensively. The other 9 will be left to the side.

It's entirely normal behaviour for people to focus on one simple thing that is easy to understand rather than try and math-whiz how 300 different changes actually turn out when put together. And with balancing, there is a te...

Read more

26 Jun


25 Jun


24 Jun

Comment

Originally posted by toddy132

I might be dumb, but what is hypercleave mean?

Cleave is damage that is split from the main enemy and shared across a set number of enemies nearby.

It's similar but still different to "Area of Effect (AOE)", where damage is dealt to an unlimited amount of enemies within a certain radius.

Hypercleave means that it's extra good at cleaving :)

Comment

Originally posted by LingonberryHelpful64

I just hope that with the new expansion we get the ability to lock our gear

Check the QOL News Section.

Comment

Originally posted by Larzok

Looking good.

Will we be getting a full list of adjustments to current mods at some point? Like the above asunder changes, but the whole list?

I haven't currently planned to do that for two reasons:

  • It's an enormous amount of information to compile and fact-check.
  • Seeing that Mod X has changed in a certain way usually leads to strong reactions about that mod being changed in isolation. For example, when we first talked about the changes made to Fortress, many players found them unpalatable. But when they actually played with the new Fortress, they actually found the change pretty good.

Because the balancing in this case is so far reaching, a buff or nerf in one area is very likely compensated for in another, less obvious, area, but those links will usually not be made.

A good example of this would be a loss of output for some mods. That may be seen as a nerf in isolation, but when you set that next to the the buffs on other mods or item sets or even the weapons, it's much easier to see the overall picture and realise that its either a power shift or even a net buff for play...

Read more
Comment

Originally posted by CHBiGDoMe

When will the Worldslayer Add-On be available to buy on Stadia?

I believe it should be available starting on the 28th - If not, then it will be there on the 30th.

Comment

Originally posted by ImplementFuture703

hey u/thearcan, thanks for all the work you do. Great posts.

My pleasure, thanks for taking the time to read it all!

Comment

Originally posted by [deleted]

[deleted]

Not sure if you're reading the same blog that I wrote...

Comment

Originally posted by magnovasquez

Did you fix the mods that stop working on parties to get bullets after kills like BR builds for Tecno o VR for Pyros?

Can't wait to see how work nerf and buffed modes.

Other thing is the host connection it's been failing too much despide we have a good internet connection and bandwidth. Hope you could fix this too.

I have not preorder yet, the thing that I mention before make me doubt. Probably I will do it on the weekend.

Did you fix the mods that stop working on parties to get bullets after kills like BR builds for Tecno o VR for Pyros?

Have a look at the Triggers section - that covers these kind of situations.

Comment

Originally posted by traumaking

no pre-download?

Not for content that gets added to the base game. It needs to be released as a patch update.

Post

https://i.redd.it/k3k4g6bh0l791.gif

This is a secondary thread to the "Outriders Worldslayer Launch Information" thread. Please check that thread to find out everything you need to know for Worldslayer's official Early Access, Launch and much more.

Tl;dr: When Wo...

Read more External link →
Post

Outriders Worldslayer keyart

Welcome back Outriders!

We’re very excited to have players already getting into Outriders Worldslayer in less than a week – June 28th for Early Access, June 30th for Launch!

As expected, there is a ton of information that you will want to know and we’ve compiled this mega-thread to cover as many topics as possible.

INDEX:

  • Helpful Links for Launch
  • Release Timings
  • What’s new in Worldslayer
  • News regarding QOL Features
  • Changes to the Base Game
  • Worldslayer Balancing ...
Read more External link →

23 Jun