Outriders

Outriders Dev Tracker




12 Jul

Comment

Originally posted by Starfox14

pretty disapointing i have to say....

As per last week's post:

  • This larger patch will continue to be assembled over the next week and will enter testing thereafter. A prospective release window for it is the end of July.
  • The option to instantly implement certain balancing changes via a backend update remains, though we are being mindful of what we use this for.
  • A small patch will be released next week [TODAY], but will be focused on a handful of bugs that were identified during and prior to early access. We’ll confirm this patch’s content on Tuesday [TODAY].
Post

Outriders Worldslayer has been updated!

Our teams are continuing to work hard on improving the Outriders Worldsayer experience, and we will share news of future update plans when we are able to.

Patch Notes

Patch Notes for today's Patch.

Please note that for Stadia, the patch is with the Google team for final certification and will be published at their discretion. However, as the Tarya Gratar rewards rework has been implemented via the backend, we have been able to push these changes live for Stadia.

Changes to Tarya Gratar

A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final A...

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11 Jul


10 Jul


09 Jul


08 Jul

Comment

Originally posted by Weary-Ad6057

This happens to me every single time I fight him on my Pyromancer. Techno tier 16? No problem. Devastator on tier 5? All good. Pyro tier 1? Never survived. Once his spells cycle to "Touch of obliteration" there's no hope. Been running the trials and having a lot of fun but not being able to progress at tier 1 has been frustrating.

Two questions here for your Pyro:

  • Do you heavily rely on Interrupts?
  • Do you find that your Pyro normally does more damage than your other classes? Are you taking an enormous amount of health out of Okriel early on?

07 Jul

Comment

Originally posted by VengyTheGreat

Yes I have the tier 17 modifiers active. Its affecting how many DPR I get from expeditions, legendary chance, and my max item level is 52 now. Also, I'm now stuck on teir 17 and can't seem to make progress.

Thank you for the information - would you be able to provide me (feel free to DM) with your account handle - Xbox/Steam/Sony ID etc. We can look into your logs perhaps to understand whats going on.

Do you remember what happened to trigger this change?

Comment

Originally posted by RVM80

I Didn't see anything about the missing ascension point we lost during launch. Hopefully some info on that soon.

It's a known bug that we're working on. Sorry for the bother!

Comment

Originally posted by drpoorpheus

Are we allowed to do the 4 arbiter exploit then? Ive been avoiding it incase of bans but i would like to finish up some builds

You won't be banned for using it, but theres a high chance you'll end up with a lot of hats if you go hard on it before next Tuesday.

Comment

Originally posted by dadefuyemedia

Anything on target loot locations dropping the actual pieces. I’m sick of going into a gantlet branch and not getting a single gloves drop

This may be addressed when we implement the changes next week!

The anti-dupe protection may be re-rolling gear you already have to a different type, which is why you may feel that they aren't targeted. We're looking to fix that with this change.

Comment

Originally posted by Lilmagex2324

So looking forward to that item locking. Just wondering if we forgot Proving Grounds for a guaranteed Apoc item? Because of how legendries work Gloves/Boots are EXTREMELY sought after Epic pieces due to almost every Legendary set having HP on both boots and gloves. It would be a pretty hefty hit if the boots trove didn't get a buff.

Proving Grounds is so close to the start of the Trial that it would open up a fresh farming exploit if we significantly improved it's rewards.

We will be fixing the final Arbiters Helmet drop rate though, so we can in future also see if Boots and Gloves are dropping at the intended rates or if they need to be increased.

Comment

Originally posted by premiere02

Will you be addressing the party wipe bug when fighting Okriel The Traitor?

You mean his intended wipe mechanic?

Comment

Originally posted by darin1355

Anything on the final Guardian dropping a ridiculous amount of purple helmets?

Yep! He just likes hats.

Also, we're planning to adjust that next Tuesday.

Comment

Originally posted by deathf4n

As mentioned in the Philosophy of Design section and as we did last year, rather than punish players and reduce overall farming opportunities, we would like to realign your options to give you more choice, rather than less.

We are adding an extra guaranteed Apocalypse Legendary RNG drop in the following Trove areas: [...]

This guaranteed drop will correspond to the targeted loot option for the respective trove.

This is the most sensible course of action IMO, and I applaud you guys for that. If I may suggest something, on top of guaranteeing a legendary drop for that specific trove class (which is HIGHLY appreciated) I would give a thought about increasing a bit the altered-item chances for troves and skirmishes encounters: I am now at APO23, and more often than not I noticed that troves and skirmishes are biased towards non-altered items.

At level 58, that is a way more significant...

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By Altered Items I'm guessing you are referring to Apocalypse Items (but using a localised term).

As you climb up in Apocalypse Tiers you should be getting more and more Apo Items due to the Tier Reward Scaling structure, so those Troves should hopefully gain in value.

Comment

Originally posted by Peekoh

Hi, thearcan! Thanks for the great write-up, transparency is always good to have. I have a question you may or may not be able to answer. Do you know if Blightfire is currently not working with Toxic bonuses as intended (Mods, Pax Tree, etc)?

Thanks for reading!

From what I recall of a report earlier this week: Blightfire IS intended to work with Toxic bonuses, but we are checking a bug that some instances of Toxic bonuses may not be applying properly.