Outriders

Outriders Dev Tracker




12 Jul

Comment

Originally posted by Many-Platypus-7824

we got lock item ?

Comment

Originally posted by Rastigani

can you not just add a safepoint after defeating the final boss so that you dont spawn before the bossfight when going to lobby and back? that would atleast make it so you can just kill him once per safegame" and not 3 times before you go to your friends lobby. or did i get it wrong how people doing the exploit?

not sure how complicated that would be but i assume not tooo much work

and PLSSSS hurry with the inventory management changes. my storage is bursting, no space left and its so annoying always have to worry not to destroy your good epics in the inventory

That's the solution I mentioned in the notes.

A code-based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save-games are handled while in the Trial of Tarya Gratar. This is not feasible.

I don't pretend to know why the code is set up the way it is, but adding a checkpoint after the boss is what would require that rewrite.

Comment

Originally posted by Kage__oni

Hey guys im totally new to outriders and am playing the base game first but i have one question. Does WORLDSLAYERS add any more options to character customization? Like new hair colors that arent all mixed with grey?

No new character customization options were added with Worldslayer.

Comment

Originally posted by Starfox14

pretty disapointing i have to say....

As per last week's post:

  • This larger patch will continue to be assembled over the next week and will enter testing thereafter. A prospective release window for it is the end of July.
  • The option to instantly implement certain balancing changes via a backend update remains, though we are being mindful of what we use this for.
  • A small patch will be released next week [TODAY], but will be focused on a handful of bugs that were identified during and prior to early access. We’ll confirm this patch’s content on Tuesday [TODAY].
Post

Outriders Worldslayer has been updated!

Our teams are continuing to work hard on improving the Outriders Worldsayer experience, and we will share news of future update plans when we are able to.

Patch Notes

Patch Notes for today's Patch.

Please note that for Stadia, the patch is with the Google team for final certification and will be published at their discretion. However, as the Tarya Gratar rewards rework has been implemented via the backend, we have been able to push these changes live for Stadia.

Changes to Tarya Gratar

A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final A...

Read more External link →

11 Jul


10 Jul


09 Jul


08 Jul

Comment

Originally posted by Weary-Ad6057

This happens to me every single time I fight him on my Pyromancer. Techno tier 16? No problem. Devastator on tier 5? All good. Pyro tier 1? Never survived. Once his spells cycle to "Touch of obliteration" there's no hope. Been running the trials and having a lot of fun but not being able to progress at tier 1 has been frustrating.

Two questions here for your Pyro:

  • Do you heavily rely on Interrupts?
  • Do you find that your Pyro normally does more damage than your other classes? Are you taking an enormous amount of health out of Okriel early on?

07 Jul

Comment

Originally posted by VengyTheGreat

Yes I have the tier 17 modifiers active. Its affecting how many DPR I get from expeditions, legendary chance, and my max item level is 52 now. Also, I'm now stuck on teir 17 and can't seem to make progress.

Thank you for the information - would you be able to provide me (feel free to DM) with your account handle - Xbox/Steam/Sony ID etc. We can look into your logs perhaps to understand whats going on.

Do you remember what happened to trigger this change?

Comment

Originally posted by RVM80

I Didn't see anything about the missing ascension point we lost during launch. Hopefully some info on that soon.

It's a known bug that we're working on. Sorry for the bother!

Comment

Originally posted by drpoorpheus

Are we allowed to do the 4 arbiter exploit then? Ive been avoiding it incase of bans but i would like to finish up some builds

You won't be banned for using it, but theres a high chance you'll end up with a lot of hats if you go hard on it before next Tuesday.

Comment

Originally posted by dadefuyemedia

Anything on target loot locations dropping the actual pieces. I’m sick of going into a gantlet branch and not getting a single gloves drop

This may be addressed when we implement the changes next week!

The anti-dupe protection may be re-rolling gear you already have to a different type, which is why you may feel that they aren't targeted. We're looking to fix that with this change.

Comment

Originally posted by Lilmagex2324

So looking forward to that item locking. Just wondering if we forgot Proving Grounds for a guaranteed Apoc item? Because of how legendries work Gloves/Boots are EXTREMELY sought after Epic pieces due to almost every Legendary set having HP on both boots and gloves. It would be a pretty hefty hit if the boots trove didn't get a buff.

Proving Grounds is so close to the start of the Trial that it would open up a fresh farming exploit if we significantly improved it's rewards.

We will be fixing the final Arbiters Helmet drop rate though, so we can in future also see if Boots and Gloves are dropping at the intended rates or if they need to be increased.

Comment

Originally posted by premiere02

Will you be addressing the party wipe bug when fighting Okriel The Traitor?

You mean his intended wipe mechanic?