Outriders

Outriders Dev Tracker




29 Jun

Comment

Originally posted by TiberiusKaneMoriarty

Playing the trial at the docks portion, havent had this happen in previous during my runs. But my abilities just stopped working despite heavy ability usage prior. I dont appear to be frozen but i couldnt even melee. Not quite sure what happened.

System: Xbox Series X Update. 1.20 i believe, least the title screen says so

https://www.xbox.com/play/media/APGKMVZH

Thanks for the report - looks like an issue with Hunt The Prey getting stuck. The video is very helpful, thank you!

Comment

Originally posted by RedFuryBounce

The comment chain talking about 5-piece armor sets and the speculation of a set with a 5pc bonus while also having your comment here not confirm (but allude to it being true) and also not straight up say there is a misunderstanding here... was excited to find it for myself since it doesn't show up in glamour but that's because it doesn't exist..?

There is no set that requires all 5 pieces to be equipped to be activated.

What was introduced was:

- New 5 piece sets, which still only require 3 pieces equipped to activate

- New 3 piece sets (universal), which also still only require 3 pieces equipped to activate

Comment

Originally posted by Wargazmatron

Thanks for the response! 👍. FYI another poster from the beta experienced this as well. It seems to work in some areas and not others. It did not work through the starting area of world slayer all the way through Rift town but is currently working in the next region. Hoping it stays on at least in combat areas, first area was very rough start. Thanks again, and keep up the great work!

Thanks for the info! Would you happen to remember off the top of your head whether, whenever you noticed it stop working, you have previously just gone through a cutscene?


28 Jun

Comment

Thanks for the tag - I'll pass this on.

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Originally posted by Mephanic

While you are at it - I understand you have a lot on your plate - you guys should definitely release a full list of which mods can roll on the third unchangeable mod slot. Don't send people chasing specific items in the hope to roll a certain mod then when that mod may not even be possible at all there.

The only mods not available on the third slot are certain lower Tier 1 and other "undesirable" mods. We've intentionally taken those out of the pool so that they don't poison the well. All mods that players will want to be able to find on the third slot, can be found there.

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Lovely stuff, thanks as always for your awesome work Bozz!


27 Jun

Comment

Originally posted by MadMattatatta

I will agree that many people when seeing something they don't like will only focus on that one line instead of looking for the answer as to why.

So I would like to ask have you ever seen the patch notes for Elder Scrolls Online or Black Desert Online? They are Massive! Especially ESO.

In the past both of these game would just list the changes and their forums would blow up saying: why would you do this one thing, you've ruined my class or my build! ect

Then they started adding notes next to what they knew would be controversial or big changes.

To use your example above we see that Feed the Flames cool down has been increased. You would simply make a note which is hopefully a section and not just a single item that this/these mods cool downs had to be adjusted do to new mods/mod slots being added to the game.

If you do this, most of the time, people will either say ok that makes sense see what they can do to get that cool down back and move ...

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Hope my post didn't come off in a negative way and i def wouldn't post any kind of patch note pre official launch date.

It didn't - no worries at all :)

We actually spend a lot of time explaining balancing decisions, in some cases long before they go live.

You will likely not be aware of this, but we also explained as much as we could when we had to nerf some builds last year shortly after launch. They were fundamentally broken, and we ...

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