Outriders

Outriders Dev Tracker




23 Jun

Comment

Originally posted by ModestArk

I always thought like :

How the hell should u/thearcan be able to do his job with all those rant posts and filter out the worthy posts to pass on to PCF. It was just too much to keep on track.

I use a very big colander.

Comment

Originally posted by someinternetguy69420

Can you confirm if, pre-patch, Colosseum was the best place to farm Anemoi? I never got one, but knowing that would at least make me feel like i wasn't completely barking up the wrong tree the whole time😂

There were no area restrictions on it, but it did only start dropping from level 31+ enemies. As far as I've been informed, that was the only restriction for it dropping.

Comment

Originally posted by supportdesk_online

Exactly. Not to mention there's always a chance that if there's enough positive posts u/thearcan may have some ammunition to go back to justify an argument for other things like the Lego shop.

Just a speculation but always possible.

You're not wrong :)

Comment

Originally posted by zerocoal

I think that’s why your initial response about drops was received so poorly. Players were basically told they may have been wasting their time grinding for something without ever realizing they were never gonna get it. That’s not an easy pill to swallow.

This is how most looters work though. It's very rare for the devs to tell you where to go find the specific legendary you want, usually the community does all the testing for it and writes guides on where/how you should farm for certain things.

This is how most looters work though. It's very rare for the devs to tell you where to go find the specific legendary you want, usually the community does all the testing for it and writes guides on where/how you should farm for certain things.

You're spot on.

Having watched the community evolve every single day since it's inception, my personal belief is that it would have been highly likely that the community would have created it's own farming guides that were community data-driven and through that would have seen the patterns in drop rates and come to an understanding of optimal vs limited or impossible farming opportunities.

Would that understanding have meant that drop rates didn't need to be improved? Not at all, but it would have made clearer to players where the best possible drop locations were, and that in turn would have allowed us to be more surgical in improvements to the rates. And all of that sooner as wel...

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Comment

Originally posted by OperationFantastic58

OperationFantastic58 · just now Hi Thearcan, my first time posting on Reddit. Appreciate the work you all have done with update. 252 hours Demo and 776 since full launch. I like the game. Question on duplicates. I ran 8 gold CT 13 and 14 completions today. I received on 2 different runs the Daimyo SMG. I have a level 50 in my stash. wasnt that nit supposed to happen after re roll. I now have 3. Can you help? Th

Welcome to the community!

I received on 2 different runs the Daimyo SMG. I have a level 50 in my stash. wasnt that nit supposed to happen after re roll.

The chance of dupes dropping is reduced but not completely eliminated. Fundamentally, the loot does still rely on RNG and that can in some cases lead to situations such as yours, where a Daimyo SMG drops a few times.

The likelihood of this happening is now lower than it was pre-patch, but it's not impossible.


22 Jun

Comment

What platform is this on? If it's on Stadia, we should be rectifying this shortly.

Comment

Originally posted by gammagulp

Has there been any class balancing since launch? Havent played in a while

Comment

Originally posted by NowArgue

Vendor gear armor values seems to have been doubled. I haven't playing to get any drops yet, but I'm seeing all level 50 pieces for sale with 25k+ armor values right now. Is this a stadia only issue?

We're looking into this.

Comment

Originally posted by Mr_Kally

They screwed up the health Attribute again!

I chatted to another user about this - this appears to be a momentarily blip for them individually. You should be okay if you validate your install and restart the game.

Comment

Originally posted by tginsandiego

I ran a simulation, and the re-roll mechanic (approximately) halves the number of drops needed to get all items. The average number of drops (without re-roll) needed to collect all weapons + armor pieces was 402. With the re-roll it drops to 229.

Assuming you have about 1/2 of all items NOW, it will take about 45 drops (with re-roll) for you to get all the remaining missing items.

I have a post explaining all this, but for some reason a bot marked it as SPAM, and the moderators haven't responded to any of my requests to restore it (?!). You might be able to view it here:
https://www.reddit.com/r/outriders/comments/o4aggs/the\_effect\_of\_the\_reroll\_once\_mechanic\_on/

I just approved your post manually - looks like the bot spam filter did indeed pick it up.

Comment

Originally posted by Chiesel

Legendary Level Brackets have been removed, so that all Legendary items can drop at any level. Previously, some items could only drop from enemies of certain levels or above. For example, the Ugake Cowl could only drop from enemies of level 48 or higher.

In regards to this, can you confirm if there are any restrictions like certain legendary items that drop from specific expeditions?

I ask because to my knowledge, these level restricted legendary drops were never communicated to the player base previously. I think we need full transparency to if there are any restrictions surrounding any legendary drops.

In regards to this, can you confirm if there are any restrictions like certain legendary items that drop from specific expeditions?

There are no longer any restrictions on levels or areas for loot to drop.

I ask because to my knowledge, these level restricted legendary drops were never communicated to the player base previously. I think we need full transparency to if there are any restrictions surrounding any legendary drops.

This was why I was previously planning on being fully transparent and explaining the overall legendary drop system and those restrictions regarding the drop rates, also fully outlining what was able to drop where. I wanted to ensure that everyone was farming in the best possible places instead of trying to acquire an item in an game area/level where it couldn't drop. But my suggestion didn't exactly go down well if you recall...

Today's changes to the drop system should b...

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Comment

Originally posted by Rezq911

u/thearcan does this now mean that we can use the hunts/bountie/ artifact quests to get all legendaries?

The Bounty Hunter will always provide Lego weapon on full completion.

The Monster Hunter will always provide Lego armor on full completion.

Librarian has a chance for both.

These quests should have access to the full loot pool.

Comment

Originally posted by ShatteredBullett

Can we please get a FoV i think about FoV feature new gen consoles would be nice

FOV sliders have been in the game for a while now...?

Edit: Apologies, got confused between PC and Console, sorry about that.

Comment

Originally posted by Professional-Box-294

So how does this re roll mechanic work? I just played my first Expo after the update and the only legendary I got was one I already had in my stash, no option to re roll at all?

The system works in the background. You won't get an option to reroll.

Comment

Originally posted by SlaiSketch

Is the Cyclone Slash glitch fixed?

Yes. See the General Patch notes section.

Comment

Originally posted by medioker04

Could you please check with the team to find out if any of these changes could have had an affect on the "steering" of the Boulderdash skill? Previously it was possible to run nearly a complete circle with the skill to achieve multiple hits on larger enemies, but now it barely turns while holding down the direction key(s). Thanks very much u/thearcan

Platform: PC (steam) using keyboard/mouse

I saw this come up a little in the past days, I'll check in with the team about it.

Comment

Originally posted by lubekka

Hey man just letting you know, the old items marked as new is still there, i've tried removing the marks and then quitting and getting back and they're new again

Also, i don't know if you did anything for those who got a double from the appreciation package, but i still have my time ripper which i already had

Hey man just letting you know, the old items marked as new is still there, i've tried removing the marks and then quitting and getting back and they're new again

Other players indicate that the issue was fixed for them. Could you try again?

Also, i don't know if you did anything for those who got a double from the appreciation package, but i still have my time ripper which i already had

the new appreciation pack hasnt run yet. You won't lose your time ripper either when that happens.

Comment

Originally posted by bluetoughguy

This is something I think they should look at. If you have something equipped at the very least, it shouldn't re-roll. That way you have a chance of getting an upgraded version of something you already use.

It's something I've already chatted to the team about since Thursday's announce and we'll see what we're able to do in the time ahead.

Comment

Originally posted by Sad_Sheepherder

Improved Sign-in Times

Nice.

Made improvements to multiplayer connectivity

Improved to what degree though, that's the key. The poor connection between my friend and I really made our playthrough much more painful and less fun than it should've been. If that problem alone is alleviated, I'll be super happy.

We've implemented some relay avoidance which should help players who are geographically closer - could you let me know how the situation has changed for you and your friend following this patch?

Comment

Originally posted by NotARealDeveloper

Can you look into the weird side strafing issue while running? If you normally side strafe right on PC with "D" button your character does a perfectly straight line to the right. But once you sprint while strafing, it becomes a curve. This means you have to manually compensate this curve all the time:

https://i.imgur.com/Ph5EqZb.png

I've passed on your excellent illustration to see if the team can replicate this.