Outriders

Outriders Dev Tracker




07 Jul

Comment

Originally posted by Psychological-Rip231

Hey buddy, is this fixed across the board, or just for this guy? How do I do the same thing?

Hello! Do you still need help with this? The thing I did was only for the other person's profile individually.


06 Jul

Comment

Originally posted by Trumps_right_testi

u/thearcan Hi 👋, on chem plant if you kill the group of ads on the left door (the one that opens second) at the boss room one of the enemies will not spawn for 1 minute even though all the enemies are dead. So basically you have to wait one minute for one ad to spawn in and kill it. Maybe you can look into this? Thanks!

Also on Scorched lands at the final stage when you empty the water, if you walk in the area where the water was drained you lag/stutter very badly.

Hello! 👋

Sorry for the late response, but I just wanted to let you know that I've passed on your notes to the team for investigation.

Comment

Thanks for the report - We're aware of this issue and it should be resolved in either the next patch, or the one thereafter.

I should have more specific info on this issue this Thursday, but you can rest assured that we've been aware of it and are on the case.

The known issues list doesn't include everything we're looking into, though I should have included this on the list sooner. Sorry about that!

I'll also chat with the Reddit team about adding the Bug Report flair.


05 Jul


04 Jul

Comment

Passing this onto my team to better understand what happened here, investigating


01 Jul

Index:

  • Balancing
  • Patch News
  • List of known issues

https://preview.redd.it/315ap0emfm871.png?width=2058&format=png&auto=webp&s=db32596ee37909bc5d4428af7165fb6a4ddff962

Hey everyone, here’s the latest Outriders news:

Balancing:

We’re currently looking to buff a few skills for all four classes. Some of these changes will require bespoke codework though as the changes are not just to their numbers but also to the way they function.

To that end, we will likely roll these balancing changes into one of our upcoming patches. We’re aiming to buff each class in unison and are avoiding split-buffing, which is why we need a bit more ti...

Read more External link →

30 Jun


28 Jun


25 Jun

Comment

Originally posted by xkyoloparto

00092054 is the number reference

I just checked in with the team and they took another look. I think your accolade progress should now be 100%

Comment

Originally posted by Tokimori

Hey /u/thearcan patchs and updates have been great. The June 22nd patch did however alter an interaction I've grown accustomed to and was curious if it could somehow be reverted?

For my Anomaly builds I've been running double Moaning Winds(MW) and before the patch I was able to utilize these in quick succession whether I was host or on multiplayer connection.

This clip is after patch but was what the interaction would look like before. Both MW activate as the weapon is switched to.

This clip is also after patch and shows the interaction on a multiplayer connection. The first swap isn't until 14 seconds into the clip so both MW are off cooldown but you can see the second one doesn't activate. In order for me to get the second one to activate at this point I'd have to swap my guns again in order to activate it.

In the latter half of that cl...

Read more

Thanks for the report and the videos, that's helpful to see.

About the second video, it seems like you're on a high ping connection (Yellow Icon), so the Moaning Winds not activating might be related to that. Can you confirm that the issue persists in solo?

Regarding your accolade, can you please contact our customer support team? They may be able to help your account specifically: sqex.to/support

Comment

Originally posted by OilyResidue3

Thanks! Will pass this on to the team.

Comment

We're looking into how to prevent this happening. No timeline on a resolution just yet, but it's on our radar.

Comment

Originally posted by lubekka

Oh yeah, no, i was talking with you on the other thread because i tried a few times tuesday when others were reporting it was fixed for them and yet it was still giving trouble to me, but today it finally got sorted out for me too

Ah understood, thanks for confirming! Great to hear it's resolved then.

Comment

Originally posted by xkyoloparto

Hello boss, thanks for the answer. I already did but :

"Thank you for contacting the Square Enix customer support. Please note that missing accolades that were fully completed should now have been granted. However, if some of your accolades are still missing, then we'd be unfortunately unable to restore these individually at this time.

This problem should no longer occur when unlocking new accolades, therefore completing the requirements again should now unlock them correctly."

As I can see, do I have to complete them again? Maybe doing them all with a new char would fix my problem, but completing journals, unblocking all WT etc.. I don't even know which accolade is 🤣

Can you provide me with your ticket number please?


24 Jun

Comment

Originally posted by xkyoloparto

About this last patch:

  • Just because the new legendary drop rate, everyone is ultra happy. Did you guys have a lot of work to increase it by x2? No! Imagine if we had this weeks/months ago!

We hope to get a fix/improve on multiplayer connection so then you guys can focus minor and/or new things.

ps. Progression accolade bug (99%)is still around. Can't get my chair because this since 7 weeks ago.

Please contact our customer support regarding the progression issue, they may be able to help

sqex.to/support

Comment

Originally posted by OilyResidue3

When I get home from work, I should be able to replicate it easily enough. I can post a video of my build, armor, and the number changes in real time.

That would help!

Comment

Originally posted by OilyResidue3

I think I found a bug on Pain Launcher back at the end of May, I DMd you, but perhaps that isn't the best way to convey an issue.

Noting a bug on Pain Launcher:I had the bottom tree built out for squeezing the most anomaly out of a tree, and had Max AP on all armor (level 50). The numbers you see are what I saw in the power selection screen, perhaps it's a display bug and doesn't exist in gameplay.

Base damage is 42349.Triggering the ordnance anomaly boost (50%) raises damage to 47932.Throwing a decay turret (30% anomaly boost) and looking at damage comes in at 45699.Using both boosts lists damage at 51282.

Thanks for the DM, It's likely in there but I havent yet managed to get to it. Thanks for the re-report! If I've understood you correctly, you're pointing out that the damage is not being raised by 50% and 30% respectively?