Outriders

Outriders Dev Tracker




09 Jul

Comment

Originally posted by RavageHD

I currently have the 99% progression accolade even with every challenge completed, but I am also having an issue with the "legendary outfits" accolade. Have triple checked that I do indeed have a copy of every single peice of legendary armor on my characters yet my progress is stuck at 94/95.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

Comment

Originally posted by midvitnir

Only accolade I've had issues with is the read all journal entries one. I've finished all missions and expeditions and collected them all but still won't pop. Hope this helps :)

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

Comment

Originally posted by sam4939

I've had this problem with Well-read Tier V. Stuck at 337/339 despite having all journal entries unlocked. Emailed support, sent in proof, last I heard anything was June 28th saying my report had been forwarded for review.

Thanks, can you DM me your gamertag/ID and support ticket number so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

Comment

Originally posted by Tokimori

"Progression" accolades stuck at 99% because "Supremacy: Progression" is stuck at 36/37 despite all other accolades in "Progression" being completed.

I've already gone through support and their only recommendations were restarting the game to be up to date, rebooting the console and reinstalling the game. None of which worked.

I hope that this can be remedied because this is the last accolade I have to unlock for Level 30 Accolade rewards.

Thanks, can you DM me your gamertag/ID so that we can review your account online as a case study? Having your ID will also help us "trigger" the accolade manually if need be.

Comment

Thanks for the report, I'll check in with the team about this one. I know we fixed a few of these in the early days.

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Good question! :)

Something I'm keen to do (once my days aren't dominated with bug tracking) is create a series of lore guided social content, specifically around gear.

Comment

Hey there - is this related to a known bug with the Tricksters Hunt the Prey perhaps? Or are you using a different class and/or skills?

Comment

I talked a little bit about this in the main thread. Pasting over some of my notes:

Quote 1

As a reminder, certain monsters and captains have protection mechanics that can stop or mitigate CC effects if they are spammed against that enemy.

The status itself is always applied so you can benefit from "damage against" type of mods, but the CC effect itself can be shortened or removed if the enemy is spammed with CC...

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Comment

Hey there - as this is specifically account related, please get in touch with our Support Team sqex.to/support so that they can have your case on file for our investigation and perhaps better help you.

Comment

Originally posted by Unhinged_Goose

Is the Frozen mechanic being worked on? If another status effect is applied to a frozen enemy they are immediately unfrozen (even if the freeze status effect is still present)

Kind of makes the Borealis set (and the frozen mechanic) mostly useless in multiplayer, since every other class is applying status effects.

Reply #2:

Do you have some videos of you seeing this in action? It would be important to see if the unfreeze always occurs or if it occurs at a certain threshold.

As a reminder, certain monsters and captains have protection mechanics that can stop or mitigate CC effects if they are spammed against that enemy.

The status itself is always applied so you can benefit from "damage against" type of mods, but the CC effect itself can be shortened or removed if the enemy is spammed with CC over and over again. Without these kind of mechanics it would be possible to permanently freeze enemies.

Having a longer video of you experiencing this would help us identify whether the enemy's CC spam resistance is indeed triggering or if the freeze effect is being removed even if no spam occurs.

Comment

Originally posted by Misguided-Optimism

/u/thearcan,

Any intention of adding loadouts, or would that involve too much work? Any intention of expanding the stash?

Thank you!

I replied here about a similar angle to this topic.

Comment

Originally posted by Bozzified

u/thearcan can you please clarify what exactly does the fix for Borealis set means? Aside from changing the description.

We have been confused by this set bonus for a while now. Expectation is that when I run a Borealis set and let's say use Freeze abilities and bullets like Absolute Zero, when the enemies get frozen, the expectation is to get that 90% damage boost to those enemies as I'm shooting at them.

Is this how it's supposed to work or we have misunderstood what that means?

Because judging by the change you highlighted in the next patch, you are specifically changing "weapon damage" to just damage. This leads me to believe that our assumption about freezing bullets is not correct.

So if you would be kind enough to explain how Borealis set is meant to actually work that would much appreciated. Does it mean that when the enemy is frozen or has freeze inflicted our bullets will do 90% more damage to them (namely Blighted...

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I'm checking in with the team specifically looking at this and will provide an update early next week about it, to make sure that I'm providing 100% correct info.

Comment

Originally posted by Unhinged_Goose

Is the Frozen mechanic being worked on? If another status effect is applied to a frozen enemy they are immediately unfrozen (even if the freeze status effect is still present)

Kind of makes the Borealis set (and the frozen mechanic) mostly useless in multiplayer, since every other class is applying status effects.

I'll check in with the team what the intended design there is and whether they're able to reproduce this.

The only other reported frozen issue that I'm aware of, and that we were not able to reproduce, was that someone said that targeting a frozen Target with Frozen would fail. We weren't able to reproduce that, however, as Impale did indeed land correctly.

Comment

The demo was brought in line with the latest game version. This change wouldn't affect players in the main game, but will be helpful for future players trying the game out.

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Excellent. Bookmarking this for our Halloween post.


08 Jul

Comment

Originally posted by Fresh-Cup3729

Thank you for responding to this highly discussed topic! I as well have hundreds of hours invested into this game and appreciate everything y’all are trying to do. Im not a developer or a coder so I’ll take your word on the systems and resources required to implement this feature. Also this not being a live service game I appreciate the constant effort to improve and perfect the game. Again personally I just wanted a response and appreciate you doing so.

PS: I know you take the brunt of the heat and a lot of people are ignorant of the fact that you are the community manager and not the dev team. You are the bridge to that gap between us the players and the dev team and think that you have done a great job thus far.

Thanks for the kind words, support and understanding! I really appreciate it :)

Comment

Originally posted by reighteen

correct. and from my understanding, according to their previous posts, the current system doesn't do that; it just looks at what a player has in their possession/collection/stash/inventory whatever.

The difficulty with your suggestion is that if a player acquired an item and wants two versions of it (1st version to dismantle for mod, 2nd version to keep and use), it would be harder to find that second version because the dismantled version is being accounted for.

It's not a bad suggestion, but it does also have its drawbacks.

Comment

Originally posted by engineeeeer7

I disagree that Tiago is new content. Outriders was built with some pretty unforgiving RNG at endgame especially with drop weightings that you've chosen not to expose.

Having a bad luck protection system, through Tiago, is part of completing the game imo. Otherwise many will leave the game frustrated at their bad luck.

Also, fully armchair devving, but don't all the stores already rotate items? Why is it so much harder to rotate legendary items?

Fair enough if you personally disagree, but if you were able to sit in an internal team members seat and see the work required for every single of the feature requests that I pass on, then you would probably agree that the amount of work required to even just do Tiago well (not just bandaid, but do it well) you would understand why it would be considered new content.

Things tend to look and seem very simple from the outside in, until you're able to actually see the true resource cost for something that appears super simple.

If it were super simple (to do well) and not a problem, don't you think we could have saved ourselves weeks of heartache and just magicked it into being months ago?

Because, truth is, I of course already passed on requests for store rotations, transmog, loadouts and everything else either during and in some case even before the game launched. Timelines to develop new content, however, is something that is often a matter of months, not we...

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Comment

Originally posted by Fresh-Cup3729

I Agree as well. The fact that they won’t even comment on this factor is shocking. It would eliminate more the half of the complaints they get.

I commented on it a few weeks ago and have done so again here today.