Originally posted by engineeeeer7
I disagree that Tiago is new content. Outriders was built with some pretty unforgiving RNG at endgame especially with drop weightings that you've chosen not to expose.
Having a bad luck protection system, through Tiago, is part of completing the game imo. Otherwise many will leave the game frustrated at their bad luck.
Also, fully armchair devving, but don't all the stores already rotate items? Why is it so much harder to rotate legendary items?
Fair enough if you personally disagree, but if you were able to sit in an internal team members seat and see the work required for every single of the feature requests that I pass on, then you would probably agree that the amount of work required to even just do Tiago well (not just bandaid, but do it well) you would understand why it would be considered new content.
Things tend to look and seem very simple from the outside in, until you're able to actually see the true resource cost for something that appears super simple.
If it were super simple (to do well) and not a problem, don't you think we could have saved ourselves weeks of heartache and just magicked it into being months ago?
Because, truth is, I of course already passed on requests for store rotations, transmog, loadouts and everything else either during and in some case even before the game launched. Timelines to develop new content, however, is something that is often a matter of months, not we...
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