Overwatch

Overwatch Dev Tracker




26 Feb

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I think some people would love a one-way feedback form. Something similar to what World of Warcraft has:

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the experiment was designed to try to alleviate long queue times for damage players. but we also wanted to hear player feedback, not just look at data.

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we used to have this! what we learned:

–people like winning
–people do not like losing

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We’re working on getting patch notes into the game client. This will include experimental changes. It’s a staged roll out so our first version is not our long term goal. More on that later.

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Thanks for the report! Please let us know if you are experiencing any more issues regarding replays.

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Thanks for the report! Please let us know if you are no longer seeing replays as available.

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Thanks for the report, we are actively looking into this issue.


25 Feb

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I’m glad you’re enjoying it. The feedback is really polarizing. Seems mostly negative to me so far but that’s anecdotal.

FWIW, queue times are amazing. On average, less than 3 minutes. Damage queue times are currently 1 minute. 1.5 minutes in KR, our most impacted region…

But we’ll see how it settles. I’m not expecting this to go live given the community’s mostly negative reaction so far. But who knows.

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No. Mostly the card will just appear with little to no warning and won’t get a developer update.

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We’'ll probably leave this up for a few days. A week at most. We want to cover a few “prime times” in each region as it will help with data collection. For example, at the time that I am posting this it is prime time on the east coast in the US.

Once the card comes down, the next changes coming to it will most likely be balance changes (things as extreme as 3-2-1 will be rare). I would expect the card to come up “every few weeks” and stay up for a few days, if that answers the question.

A bit confusing… but the PTR will also be coming up, possibly even during the duration of this current experiment. There are certain things that can only be tested on PTR and cannot be tested in an experiment. For example, if we wanted to make a change to Mei’s Ice Wall collision we would need a PTR for that. Purely random example… um yeah.

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Hey there, this is fixed now. Thanks for the report.

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Hey everyone!

Experimental is now live, allowing players to try new balance updates, rulesets, and game modes that might be awesome or might not ever make it past the “Experimental” stage. One of the primary uses for this testing ground is for players to provide feedback for wild changes to the standard game you’re used to playing. For more information on this new mode, see our patch notes!

The first set of changes we want to test is a mode titled “Tr...

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Overwatch Retail Patch Notes – February 25, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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    CaLee on Forums - Thread - Direct

Patch 1.45 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

HEROES

Ashe

  • Ashe’s ankle can bend unnaturally when on uneven terrain.

Bastion

  • Brick Bastion’s ammo can appear unusually large when destroying Mei’s Ice Wall.

Hanzo

  • The sword on Hanzo’s Huang Zhong skin moves too much when viewed in Hero Gallery.

Orisa

  • Orisa’s Supercharger is not properly destroyed if the ground underneath it falls away.

Sombra

    ...
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22 Feb

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Thanks for the advance notice Mr. Reed. Can’t wait to show the Capture the Orb gamemode I have built (PTR Code: J1YM8) ! The new workshop actions and features made it possible!

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Thanks to everyone who helped us test the new Workshop features in the 1.45 PTR. We were able to fix many of the issues that you identified, and we hope that this leads to a smoother launch of 1.45.

If you have Custom Game creations that you would like to carry forward to the live game, please copy them out of Overwatch and into a text file (since user data from the PTR is not carried over into live). You can copy your mode by going into the Settings for your Custom Game and clicking the Copy button in the upper-right. You can then paste the mode as text into any text editor.

Once the patch goes live, you can restore your mode by copying your saved text onto the clipboard, navigating to the Custom Game Settings, and clicking the orange Paste button in the upper-right.

Thanks again for the help, and happy scripting!


14 Feb

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I guess that as well, that or this patch will go live and 1.46 will come up next week.


13 Feb

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I am happy because I was planning the afternoon for another hero balance comparison video and now I have the night off!

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Overwatch PTR Patch Notes – February 13, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only a...

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