Overwatch

Overwatch Dev Tracker




30 Jan

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we’re curating the list ourselves. we have some philosophies and guidelines we’ll be following (and evolving as we hear your feedback). we will do our best to be judicious and make sure no hero is getting the “horizon” treatment, as with our map pools…

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we work closely with OWL on all decisions. we’d just chat with them.

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we want this too. more likely for OW2 at this point…

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Historically, even when we have done consistent and dramatic balance changes, it takes the meta a long time to shift. We’d love it if balance or player creativity alone would shift the meta fast enough to meet player’s demands.

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workshop creators will really love some of the changes Zach and Dan made to the feature. they listened to their feedback very closely and all of it is in response to what creators wanted. really proud of them for their work!

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you can limit heroes in Custom Game. give it try!

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we talked about a season rotation but taking a hero out of play for 2 months makes us a bit nervous. never say never but it’s not our first instinct…

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regardless of if we do a different scoreboard for OW2, we definitely want to do more with stats and provide more statistics to players

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no [i have to type twenty characters even though i work here]

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The discussion is open for OW2.

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Yes. We’ve definitely considered it. Let’s try a week and see how it feels and if we need to make adjustments we will. But yeah… we’ve talked about rotating every day. We’ve also talked about rotating every match. We don’t like going longer than a week because we want more heroes played… but open to feedback.

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The card won’t be ready until end of Feb.

For now, you can test it by not playing Torb for the week.

Next week, don’t play Symmetra.

=]

only playing with ya…

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For the first 5 weeks, we will be trying a range to see what feel right. We’ve architected this system so that we can update the hero pools without the need to patch. So we’ll be monitoring feedback very closely, experimenting a bit with the pool and adapting our strategy as time goes on.

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Thanks for the feedback!

Oddly, we’re not viewing this change as dramatic, scary or impactful as the decision to pursue Hero Limits or our decision to implement Role Queue. Hero Pools will ...

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28 Jan

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Overwatch Retail Patch Notes – Jan 28, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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23 Jan

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Overwatch PTR Patch Notes – Jan 23, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and on...

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I’ve seen a lot of discussion about hero bans the past few days and I just wanted to offer some perspective on the topic. As always, the OW has a wide variety of opinions about the concept. Interestingly, we don’t have many people on the team vehemently arguing for the feature. More of us, including myself, are reluctant to add hero bans to Overwatch. As I’ve said before, we’re not of the mindset that we’re opposed to the idea entirely and will never add them. But overall, there are a number of issues that make us want to proceed carefully.

Coming at this from a game design focus, the number one thing we ask is, “what is the problem that we’re trying to solve?” We’re not fans of just adding ideas that are in other games “just because”. We call this bottom-up design. Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar. For example, with World of Warcraft we did not impose forced grouping, a slow lev...

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22 Jan

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He doesn’t even wink, he raises his eyebrows…


21 Jan

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we recently recorded a developer update. it is scheduled to come out toward the end of the month.

we’ll try to do them more frequently.


18 Jan

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    Molly on Forums - Thread - Direct

Hey all!

In the most recent patch, we added a feature to the live game that changed the player death camera behavior to pan towards the player that just killed you. Previously, this was a quick snap. Our intention for changing the camera behavior is to make it easier to quickly tell at a glance if the person that killed you was behind you or to your side. Unfortunately, we’ve received feedback that this addition is causing motion sickness for some of our players. In an effort to address this, we’re working on a “Snap Death Camera to Killer” toggle option in the Gameplay options menu that will allow players to disable this feature. We expect this update to be coming soon - please keep an eye on patch notes for more information.

As always, thank you for the feedback!