Overwatch

Overwatch Dev Tracker




19 Mar

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    Molly on Forums - Thread - Direct

Our latest hero, Echo, is now live on the Public Test Region (PTR)! However, because of the current lockdowns due to the COVID-19 pandemic, we haven’t been able to localize some of her voice lines & web content. Rest assured that these will be made available in the future.

We wanted to make Echo available for testing as soon as we could - please pardon our dust as we finish construction! Thanks for your understanding, and we hope you enjoy playing Echo on PTR.

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Overwatch PTR Patch Notes – March 19, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and ...

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16 Mar

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yes. confirmed. achievements can now be earned in quick play classic.

it was an oversight that it did not get listed in the patch notes

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being backfilled into a defeat screen is not ideal, no matter how long you wait.

we want to address these issues. with backfilling, we’ll never be able to entirely eliminate them because of how some of the game modes work. but certainly it can be better than it is today.

Comment

backfilling as it relates to role queue and possible long queue times (damage) is a separate issue that we’ve also been working on. we agree that it’s an issue.

Comment

perhaps OR16…?

Comment

Unfortunately, it’s best for matchmaking to sometimes substitute you into a match as a backfill. With that said, we would like to make some improvements. These are tricky and take time.

We did recently fix an issue that has not gone live yet. Once you serve as a backfill, there is supposed to be a cooldown on subbing you in again. But currently if you switch modes a lot (i.e. from quick play to mystery heroes), you can be backfilled multiple times in a row. In an upcoming patch, this will be fixed.

Again, we want to do more improvements to backfilling over time, but simply removing the system is unlikely to happen.


13 Mar

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This normally indicates your audio settings are set up for surround sound, but you are listening back in stereo. Please check your windows sound settings.


12 Mar

Post
    CaLee on Forums - Thread - Direct

Patch 1.46 Known Issues

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

ARCHIVES

  • In Retribution, Eradicator AI can have trouble reaching players.
  • In Retribution, Talon AI can temporarily have pathing issues.
  • The Leaderboards screens for the Challenge Missions doesn’t use the arcade card’s name.

HEROES

Ashe

  • Her “The Spoils” Victory Pose is not centered in a Deathmatch POTG.

Genji

  • Certain cameras don’t see Genji’s Reflect swap team color.

Sigma

  • The VFX for the math equations during his “Postulating” Victory Pose are delayed when swappi...
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Overwatch Retail Patch Notes – March 12, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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06 Mar

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Thanks for the report. As mentioned above, any additional information you can share about your specific setup would be helpful to us.

Comment

Thanks for the report. We will be addressing this issue in a future patch.

Comment

Sorry to see you are experiencing this issue. Can you share back with us the error message you are encountering when starting a game? Any additional information you can share would be helpful for us to better diagnose the problem.


05 Mar

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Overwatch Retail Patch Notes – March 5, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more
Post

Season 21 of Competitive Play is here, introducing hero pools to the Competitive playlist.

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.


GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve.

Skill ratings and tier icons will be visible at the begi...

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03 Mar

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While other tests will come to Experimental, our testing with the Triple Damage mode have concluded for the time being. The next time Experimental becomes available, it may be something entirely different.

Comment
    Molly on Forums - Thread - Direct

Hey everyone, we’ve just concluded the Triple Damage test in Experimental mode and have turned off the card in-game.

Thank you for all your feedback about Triple Damage (1-3-2) in the Experimental mode over the past week. We’ve been reading through all of your thoughts, ideas, and feedback - its immensely helpful!

As Jeff mentioned previously, Experimental will come back at a later date for testing of other balance updates, rulesets, and game modes. For more information on the new Experimental mode, see our developer update or ...

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02 Mar

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This is a bug that will be resolved with the next release.


28 Feb

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In an effort to consolidate Experimental bug reports, we will ask that feedback be directed to the Bug Report category. Experimental is live on the retail environment, so we want to keep the PTR Feedback category specific to changes affecting the PTR itself.

We will be going through and moving some of these threads over to the Bug Report category to make sure the team is able to track down and sort through feedback appropriately.

Post

In an effort to consolidate Experimental feedback, we will ask that feedback be directed to the General Discussion category. Experimental is live on the retail environment, so we want to keep the PTR Feedback category specific to changes affecting the PTR itself.

We will be going through and moving some of these threads over to the General Discussions category to make sure the team is able to track down and sort through feedback appropriately.

The best place to share feedback on the Experimental Triple Damage mode can be found here.