No improvement after doing those things. I can start the game until I get into the main menu, but when I try to load a save or start a new game, the loading bar progresses extremely slowly and nothing happens once it reaches 100 %.
Any mods?
No improvement after doing those things. I can start the game until I get into the main menu, but when I try to load a save or start a new game, the loading bar progresses extremely slowly and nothing happens once it reaches 100 %.
Any mods?
Game no longer loads. Good job.
Likely a file corruption or cache problem. Verify files on steam and delete all files except saved games, portraits and screenshots from the following folder: C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous
Where is the Day One patch for Xbox? Can we get any information about this? Is it microsofts fault? Can we expect the patch today? Tomorrow? Next week? Ignoring all questions here isn't a good sign :(
EDIT...
Unfortunately the build sits on certification, and we're still waiting for it to be finished from the platform side. Apologies for the "couple of hours", it seems to take way longer than expected.
That doesn't sound good... Why did you submit the patch so late? I mean that's a day one patch. I sitting for two days here with my physical copy and can't play.
I just play without the patch and hope everything goes well.
Sits on certification on the platform's side. All we can do now is wait, unfortunately. Once I have any ETA, I'll let everyone know. Sorry for the delay.
This whole wheel is pretty wonky. It sometimes doesn't chain together the correct groups of people during RTWP combat, sometimes I select a character and then open inventory and it's on a different character, one time it glitched and was showing a copy of one of the character cards below the rest of them, and the menu didn't work at all then, it still just interacted with your usual on screen HUD (opening combat logs etc)
This is all pretty minor except the errors in RTWP, that's very annoying.
Noted the thing about menu.
Hey u/Owlcatstarrok haven't seen this mentioned yet anywhere, does the Playstation version have mouse support? Or is it something that might me added in the future?
Not on release afaik, but may happen later.
Is a ps5 version going to be released?
It is possible later. We'll be looking at it a bit later, after releasing launch updates.
Out of curiosity, is anyone getting really low resolution character models across the board? Sticks out a lot more in character creation, but it’s a bit odd to see for a PS4 game; especially since it’s obvious that the game has pretty good graphics. It’s not quite potato-mode, but things like clothing, weapons, and outfit and eye colors are super low res for some reason.
Wrath is very 'heavy' in terms of memory, and this is one of optimization solutions to ensure stability. We will be looking if we can safely improve it after the launch dust settles.
Read moreCouple bugs and 1 crash on ps4:
Big one is that some point in the shield maze I removed my rest spell in slot as an eldritch font and have since been unable to add any spells to it. I kept playing till I gained a new spell slot to see if it fixed itself but nada, I did notice my other party member with spell slots could still change em tho.
Other one was after a rest in that area where you first see the wardstone crashed down and you fight that like pincer attack with the orc paladin, we got ambushed and must have been holding L2 to bring up the character cards at the very start of it cause I could not get them to go away and couldnt do anything, was softlocked lol.
Finally the crash was during the load to the next area in that same area as the softlock bug
Edit: This was also last night and sounds like there may be a new patch. Will check soon if the spell slot thing is fixed.
Edit 2: just booted it up after downloaded the patch, yeah, stil...
Which class was your character, originally?
I hope so thank you.
Unfortunately the build sits on certification, and we're still waiting for it to be finished from the platform side. Apologies for the "couple of hours", it seems to take way longer than expected.
Do you really think it can be deployed today ?
Or shall we wait until Monday ?
It depends on the platform. All we can do now is wait, unfortunately.
Read moreDatamining is one thing but the main problem IMO is that fans simply expected much more late mythic paths content than this.
Remember all the complaining when it was discovered that Golden Dragon would not get anything? While people do not like any features being cut its the more anticipated ones being cut that hurts the most. Fans were NOT compainig about Golden Dragon being so shafted because they love the Golden Dragon far more than the other late mythic paths but because they hoped that ALL these late mythic paths would be greatly expanded.
Whether it was Swarm, Devil, Legend or Golden Dragon that was left with nothing fans would get equally angry.
And now that they learned that while other late mythic paths other than Golden Dragon will get some content...said amount of content falls quite short to what they hoped.
That is why everyone is so angry IMO.
They fear that those mythic paths might have lost their only chance to get truly polis...
I would like to comment that this is not the only chance for them to be polished. We intend to update the game for a long time and mythic paths are one of the big attention points.
Read moreI mean, the f**k? There's zero way they didn't know a month out that they weren't going to be able to finish it without running out of money or whatever the excuse is.
Oh yes there is. Maybe the publisher decides to not encourage this particular kind of content and tells Owlcat to cut it. Maybe something else happens in the studio and suddenly the budget for this feature is needed elsewhere. Maybe the feature just isn't working out, this quest just isn't coming together in a satisfying way at all, and you'd rather leave it unimplemented than force something mediocre or sub-standard into the game. And any of these things can happen mere days before shipping, especially for a digital update. You can pour your heart into something and try to make it work before another person has to step in and say, "enough".
Things happen during game development. They were likely working on it right up to the final days before realizing it wouldn't...
^ This.
Hey guys.
I absolutely understand your frustration. A large part of it is on me personally to blame, because it was me who many months ago told to delay playing the Devil until the update.
When the unfinished quest was discovered via datamining, it was instantly attributed to my words. As a result, when a chunk of Devil content didn't make it into the final build, while the mythic received multiple updates in dialogues nevertheless, it feels as I've created false expectations for you guys, and I'm very sorry for that.
Unfortunately, the cuts happen. It happens all the time. There are always factors you can't predict, often late in development, which lead to hard choices like this. Cutting the Devil quest was a VERY late and a forced decision, very short before release. It's always very painful and sad, especially for the team who spent the effort. But this time it feels worse, because unfinished files slipped into the build and you guys saw them.
Wit...
Read moreI'm not exaggerating, within roughly the past month Starrok was on here teasing the EE and hyping everyone up for substantial changes or at the very least additional content for the Devil mythic path
Looking through his profile, the earliest thing I see is 3 days ago
Swarm and Devil received some new dialogues and decisions.
Then 2 days ago:
Devil receives new act 5 content in EE.
I must say, I feel like they have a very good point with the datamining driving the hype about devil and NOT Owlcat.
Unless some other account said more about devil or Starrok deleted comments?
I don't think I said much beyond that about the Devil, no. But honestly, it doesn't matter that much, because I fully understand how much it feels as a let down for people after the hype from the datamined texts and it was me who started the false hopes. I'm really sorry about that.
Not to throw stones at you directly Starrok, but this was flagged as an issue all the way back in beta. And it was already an issue in Kingmaker, which didn't have Mythic features. I am beyond confused as to how there's an effort to fix this now when it should have been caught in the earliest stages of mythic progression design, then caught again pre-release, then caught again immediately postlaunch. And now its 'waiting for implementation' after the launch of 'Enhanced' Edition? I'll be honest, this feels like a supremely slow turnaround on a solution.
Feel free to throw, I'm here to hear you guys out, even if the feedback is sometimes harsh. It's better to make mistakes and later fix them than to do nothing, ignoring feedback. Thanks for your input!
The effort is now, because we're done with a huge amount of issues, mainly bugs, that required a more immediate attention. We finally have our hands more or less untied for looking at problems that aren't exactly bugs, but design flaws or balance issues. We've already started the work, and you may see the first results partly in Enhanced edition, partly in patches before it, and you will see more in the following patches.
It's important to understand that the Enhanced edition is an important yearly milestone, but not in any way the end. I suppose we haven't been clear enough with that. Development process continues, and will do so for a while.
I also asked regarding the weak sauce heavy armor builds, "Its designed the same way as the tabletop". Like excuse me?!?! f**king Total War Warhammer trilogy ain't a 1:1 recreation of tabletop Warhammer Fantasy yet Creative Assembly still nailed it with improvements to suit the gameplay in a video game. Also they said there was no issue with monk dipping for tank builds and working intended.
This is directly incorrect though - we are aware of the problem with the heavy armor builds (and multiple other problems with class usability) and intend to address it soon. For instance, a new mythic feat with a bonus to armor that scales off your mythic level is already designed and waits for implementation.
Read moreIf there is no chance (or very little) that Devil gets said quite promising corrupting quest alongside with all other mythic paths that got so little in comparison to Legend...then how about a "Expansion for Late Mythic Paths" DLC?
Sure, folks might not be overjoyed that they need to pay to see the content they expected for free in the first place but its better to see a paid satisfying expansion to these late mythic paths than risk them remaining "incomplete" forever.
If there are not enough funds to give fans truly satisfying late mythic paths for free then if paid content is needed to make it happen then so be it IMO.
A big quest for every mythic path, a couple of unique sidequests for each of them, more reactions from everyone to those transformations, a couple more Mythic dialogue options for each and maybe a few more unique epilogues (maybe an Ascension ending for Swarm at least for example). Then those late mythic paths would not look so underwhelmin...
This is something that we are considering, yes. We're doing a lot of research and analysis on the subject.
Hi, Do you know what’s happening with the patch on xbox?
Hello! Patch's going through certification on the platform for the last dozen of hours. Sorry for the delay! We're waiting for it to be deployed anytime.