Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




30 Jul

Comment

Alright, I guess we have to delete it from the game now :(

Comment

Originally posted by deb_vortex

No Controller support, yet. Sad.

29th of September, with Enhanced edition.

Comment

Originally posted by Haldalkin

Wow there are some really big ones in there this time! Assuming my party won't start following me all over the camp/city during downtime this go round, looks like it's time to update.

Shouldn't be :)

Comment

Originally posted by OwlcatStarrok

I'll check this with the gamedesign team.

Yup, it's an intended bugfix. There's a number of ideas in the team how it could be made better from a balance point of view with new mythic feats etc.

If they will see the light one day or not, I don't know yet. Mostly depends on whether there will be some free dev time to implement it. But it looks like the life cycle of the game may continue for a while as long as DLCs will be showing good results, so who knows?

Comment

Originally posted by Kapitan_Pipik

You cant imagine how glad I’m as a new player for these patch breakdowns 😬 only at ch2 and I don’t know ANY of the names etc. you’ve mentioned. Just makes me more stoked for the rest of the campaign ❤️

I envy you a little, so much exciting stuff ahead!


29 Jul

Comment

Originally posted by RepanseMilos

What's the deal with the coffee cup?

It used to have a pepper icon since release. Became quite memetic :)

Comment

Originally posted by TsorovanSaidin

Hey Starrok, I’m assuming the magical vestment stacking is dead from my reading of it? It will stack on magic armors but only to the +5? This basically already kills armor stacking which was already inferior to mage armor master/monk/oracle dips?

Can we expect additional balancing of the games encounters in Core+ since you guys know monk/oracle dips are required in hard+? I know people like their goofy munchkin-ing builds. We really got to reign in some of the ridiculous things that shouldn’t stack. But encounters have to be balanced to compensate.

Besides that these changes are all very good.

Also: Angel's Ward Against Weakness didn't protect from ability drain – fixed;

So that was why my characters were getting drained. Nice change

I'll check this with the gamedesign team.

Comment

Originally posted by Ranadiel

Whoo, going to be spending my morning going through this stuff to figure out which of the things I have reported have been fixed (and therefore which guides need to be updated). I can already see a few fixes in the patch notes.

Aeon's line in Regill's personal quest now works correctly;

After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;

The reward for Aeon from Xanthir has been updated.

Edit: I now think I need to do a dance over that Regill Aeon line because that thing drove me crazy when I was trying to map out how Regill's personal quest worked because I would sometimes choose it and then not understand why Regill was randomly disapproving over me doing the whole quest perfectly. I guess I was just being too lawful for him to comprehend without a firmware update. :P

For those that are curious the rewards (assuming 1.4 didn't change them) mentioned are:

  • (Aeon) ...
Read more

:D

Comment

Originally posted by Deep_Fried_Leviathan

Okay now time to wait on this post to see what changes are good/bad/unfair/ridiculous/isfinallyhere/ whatever appropriate description is used

*grabs popcorn as well*

Post
Crusaders!

A new update 1.4.0d has arrived in beta! The patch will be available in the beta-branch for now, so if you want to install it, please go to the game’s Properties - BETAS - and switch to the beta branch, like it’s shown on the screenshot below:


Highlights:

  • After finishing the crusade project you need for the secret ending, you will get the copy of the report in your inventory;
  • With a heavy heart, we must inform you that a coffee cup will look like a cup now;
  • Fixed the issue with the incorrect resolution if you had 2 different monitors;
  • Fixed the way your animal companion appeared in the second DLC;
  • Inventory and the battle log will work faster now;
  • Various fixes for different items, spells, and ab...
Read more

28 Jul

Comment

Originally posted by MyWifeRules

Thanks for the incredible game, and thanks for the 100s of hours of enjoyment. As a developer I can't imagine how many man-hours it took to make this piece of art but I'm grateful! Thanks to the team for all the work

Thanks for all the support!

Comment

Originally posted by lillarty

But it wouldn't prevent piracy at all? Pirates by definition are not ever seeing or agreeing to your EULA so they haven't agreed to anything. It's entirely different intellectual property laws which vary wildly by country that attempt to prevent piracy.

Also, if what you're saying is truly representative of Owlcat's opinion on the matter, I'm of the opinion that you should change the wording immediately. Saying essentially that "all mods are banned unless explicitly given permission" is an extremely poor way of expressing your stated opinion that "all mods are allowed unless they do something wrong." Consider changing it to something closer to Paradox's modding policy which freely allows anyone to create mods while still retaining the authority to revoke that right if they deem it necessary.

It's worded that way intentionally by a dedicated team of people who handle the legal stuff. I'm not much into this area personally, so don't expect me to explain in detail, but I know it's there for a reason and provides protection from certain unpleasant situations and a way to easily act on them if needed. May be reviewed for Rogue Trader in some way, but I don't think anything will change for Wrath.

Comment

Originally posted by ThreatLevelNoonday

So this isn't something Owlcat's gonna start trying to enforce.....right? Because for me, the toolbox mod or whatever its called is like fundamentally necessary.

Nah. It's there mostly to prevent piracy and have a legal base in case an offensive, disturbing or malware-containing mod is published. If the mod author isn't doing anything crazy and isn't having any malicious intent, they have nothing to worry about.

In fact, it's the opposite - we actively encourage modding. Enough to say, Turn Based mode came into the game thanks to the existance of a mod that demonstrated us there's a big demand for it.

Comment

Originally posted by MyWifeRules

I'm going to be "that guy" and say that the idiom is "off the top of my head". /s

Why, thanks, always good to learn! :)

Comment

Originally posted by Braddack

*Plants some Marshmellows on his Pitchforck and lightens an small campfire*.

Damn, you made me also want some marshmellows now ;[