Alright, I guess we have to delete it from the game now :(
Alright, I guess we have to delete it from the game now :(
No Controller support, yet. Sad.
29th of September, with Enhanced edition.
Wow there are some really big ones in there this time! Assuming my party won't start following me all over the camp/city during downtime this go round, looks like it's time to update.
Shouldn't be :)
I'll check this with the gamedesign team.
Yup, it's an intended bugfix. There's a number of ideas in the team how it could be made better from a balance point of view with new mythic feats etc.
If they will see the light one day or not, I don't know yet. Mostly depends on whether there will be some free dev time to implement it. But it looks like the life cycle of the game may continue for a while as long as DLCs will be showing good results, so who knows?
You cant imagine how glad I’m as a new player for these patch breakdowns 😬 only at ch2 and I don’t know ANY of the names etc. you’ve mentioned. Just makes me more stoked for the rest of the campaign ❤️
I envy you a little, so much exciting stuff ahead!
What's the deal with the coffee cup?
It used to have a pepper icon since release. Became quite memetic :)
Hey Starrok, I’m assuming the magical vestment stacking is dead from my reading of it? It will stack on magic armors but only to the +5? This basically already kills armor stacking which was already inferior to mage armor master/monk/oracle dips?
Can we expect additional balancing of the games encounters in Core+ since you guys know monk/oracle dips are required in hard+? I know people like their goofy munchkin-ing builds. We really got to reign in some of the ridiculous things that shouldn’t stack. But encounters have to be balanced to compensate.
Besides that these changes are all very good.
Also: Angel's Ward Against Weakness didn't protect from ability drain – fixed;
So that was why my characters were getting drained. Nice change
I'll check this with the gamedesign team.
Read moreWhoo, going to be spending my morning going through this stuff to figure out which of the things I have reported have been fixed (and therefore which guides need to be updated). I can already see a few fixes in the patch notes.
Aeon's line in Regill's personal quest now works correctly;
After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;
The reward for Aeon from Xanthir has been updated.
Edit: I now think I need to do a dance over that Regill Aeon line because that thing drove me crazy when I was trying to map out how Regill's personal quest worked because I would sometimes choose it and then not understand why Regill was randomly disapproving over me doing the whole quest perfectly. I guess I was just being too lawful for him to comprehend without a firmware update. :P
For those that are curious the rewards (assuming 1.4 didn't change them) mentioned are:
- (Aeon) ...
:D
Okay now time to wait on this post to see what changes are good/bad/unfair/ridiculous/isfinallyhere/ whatever appropriate description is used
*grabs popcorn as well*
Thanks for the incredible game, and thanks for the 100s of hours of enjoyment. As a developer I can't imagine how many man-hours it took to make this piece of art but I'm grateful! Thanks to the team for all the work
Thanks for all the support!
But it wouldn't prevent piracy at all? Pirates by definition are not ever seeing or agreeing to your EULA so they haven't agreed to anything. It's entirely different intellectual property laws which vary wildly by country that attempt to prevent piracy.
Also, if what you're saying is truly representative of Owlcat's opinion on the matter, I'm of the opinion that you should change the wording immediately. Saying essentially that "all mods are banned unless explicitly given permission" is an extremely poor way of expressing your stated opinion that "all mods are allowed unless they do something wrong." Consider changing it to something closer to Paradox's modding policy which freely allows anyone to create mods while still retaining the authority to revoke that right if they deem it necessary.
It's worded that way intentionally by a dedicated team of people who handle the legal stuff. I'm not much into this area personally, so don't expect me to explain in detail, but I know it's there for a reason and provides protection from certain unpleasant situations and a way to easily act on them if needed. May be reviewed for Rogue Trader in some way, but I don't think anything will change for Wrath.
So this isn't something Owlcat's gonna start trying to enforce.....right? Because for me, the toolbox mod or whatever its called is like fundamentally necessary.
Nah. It's there mostly to prevent piracy and have a legal base in case an offensive, disturbing or malware-containing mod is published. If the mod author isn't doing anything crazy and isn't having any malicious intent, they have nothing to worry about.
In fact, it's the opposite - we actively encourage modding. Enough to say, Turn Based mode came into the game thanks to the existance of a mod that demonstrated us there's a big demand for it.
I'm going to be "that guy" and say that the idiom is "off the top of my head". /s
Why, thanks, always good to learn! :)
*Plants some Marshmellows on his Pitchforck and lightens an small campfire*.
Damn, you made me also want some marshmellows now ;[