Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




20 Jul

Comment

Originally posted by TheScreamingGoose

There are a surprisingly large number of dialogue choices in the pathfinder games that are based on your religion. I found several dialogue options mentioning my chosen diety Cayden in one play through, while mentions of Desna in another (also if this doesn’t make my chosen Character archetypes obvious, I don’t know what will.

Each background choice usually has an average of 2-3 reactions to it over the game.

Comment

Originally posted by Tink2013

" Hello. The game is built around an average static preset SR, similar to how experience or items don't change with difficulty level. It's simply not designed to be played differently. While it could be an interesting idea to allow the player to adjust it and it's probably something we'd want to do it's technically complicated, so it may take a while to implement." - u/OwlcatStarrok

Yeah, it has been indeed discussed at one point, but didn't gather much enthusiasm. A lot of work for questionable benefits, and that would also fully shuffle and break existing builds.


19 Jul

Comment

Originally posted by Bake_a_snake

So how are the rouge like elements going to work in the campaign mode. If i understood correctly progress from earlier runs are gonna carry over to the next. But how is that gonna work in the campaign? Do you just have one attemt in the campaign verson, and if you die in the game you die in real life or what?

In the campaign, it's a normal questline with multiple dungeons.


18 Jul

Comment

You're welcome.

Comment

Originally posted by ec0gen

Bit late to the conversation, but any chance of this getting fixed some time soon? It's annoying to have to avoid it for spellcasting builds because it's way too broken.

Make sure it's reported via ALT+B, at some point it will be looked at :)

Comment

Originally posted by Swesteel

Probably with the next dlc? Seems like a logical way to do it.

Shortly before that yeah.

Comment

Originally posted by Morthra

None of the Primordial Gazes work if you deactivated a gaze to turn them on it appears.

Aeon Bane dispel on spells work, but only for spells that require attack rolls (rays).

Enforcing Gaze - Power of Law doesn't follow the new formula for DC (general gaze DC was 15 + 2x rank, now it's 10+1/2CL+rank+highest ability modifier, Power of Law was 15+rank). It's still currently 15+rank, which makes it lategame nearly 20 points of DC lower than other gazes.

Zero State can still dispel auras that shouldn't be dispellable (it can take off things like Spellstrike).

Aeon characters created in Inevitable Excess do not transform visually at rank 9.

Tagging u/OwlcatStarrok here.

Thanks. Did you report this all via ALT+B?

I also ask you to check this again and tag me again if it's still bugged after DLC3 goes live, there's a good chance a lot of these are in the works for 1.4 and I don't want to duplicate them for the team.

Comment

Originally posted by Manlir

There are some mentions about major upcoming changes in 1.4. Is that dropping with the next dlc or before it?

Along with it, most likely with a beta some time prior.


15 Jul