Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




05 Jul

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jul


03 Jul

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The moment of shock when you learn he's voiced by the same actor who did Tartuccio in the first game... :)


02 Jul

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Didn't hear about this before. Maybe a mod conflict?

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Fall 2022. Hasn't been announced more precisely yet. Unlikely to be postponed.


01 Jul

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Originally posted by Ok-Huckleberry-2585

That is insanely expensive. For two million you can literally double the content the base game had or hell, even make another game. I understand now. Thank you!

I meant two million lines of text rather than half a million lines mentioned above in this case. It's quite likely that a full VO would cost even more than that total though.

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My personal playthrough took 240 hours :)

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Lol. In fact, the team considered Kingmaker too long and wanted to make Wrath shorter. Maybe 60-80 hours. But poof... Here we are.

One does not simply walk into the World Wound I guess, lol

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Extremely expensive, not only in money, but also in time invested. Plus this puts a high toll on narrative department because once something has been voiced, you can no longer polish the text. Or you have to go and pay for records again.

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Originally posted by HexedHexley

Voice acting gets ridiculously expensive. Lets say we ignore hourly wages and say they pay VAs a ridiculously paltry fee of $0.50 per recorded line. How many lines are there in the game? Easily half a million at the very least. So thats $250,000 with our unrealisticly low pay level. Not to mention for a fully VA'd game you would need to even voice all the minor characters that exist only for like a single quest. Getting a VA to do another character/voice may make contract negotiations more expensive.
Full voice acting leads to rapidly ballooning costs. Balloon the budget and you will not make a profit.

~two millions :)

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Originally posted by Chengar_Qordath

What content should’ve been cut and bugs left unfixed so the devs could’ve added multiplayer?

Owlcat only has so much, time and resources spent figuring out netcode and optimizing the multiplayer experience is taken away from working on other things. Especially since as a small company without big multiplayer titles they’d probably need to hire brand new network/multiplayer specialists (which cuts into the budget for hiring anyone else).

About one third of the game, roughly. Maybe more :)


30 Jun

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Originally posted by AyanoOda

already fixed (I didn't see this until now), but it was the one provided in the vertical banner on the right: https://discord.com/invite/wotr

That's the old one. Fixed that, escaped our attention it seems!

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Originally posted by Angharradh

I'm just happy that you guys were able to pull off a deal with Workshop studio to bring us a Warhammer DoW cRPG. I can't wait for your next release.

Owlcat has become one of my favorite studio!

Thank you, and we are very happy as well! This isn't exactly the right subreddit to discuss it though, https://www.reddit.com/r/RogueTraderCRPG/ would be a better place for that :)

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Originally posted by Willardwarrior1

Just want to thank you for helping produce such amazing games. Incredible amount of content for the price tag. You should be the industry standard

Thank you for all the support! It's truly humbling to see players enjoy the stories we create.