Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




09 Feb

Comment

Originally posted by Solo4114

Any hints?

Also, will there be a kickstarter again?

Can't share any info about it yet, unfortunately. But the waiting is less horribly long than it could be. So stay tuned.

Comment

Originally posted by LysanderFlare

You're a great team but be careful to not be too confident with yours numbers growing. Wrath is, for sure, a great improvement from kingmaker but the last act (Act V) was gutted and rushed out of content (propably because of a lack of time).

We're definitely taking effort to update our procedures based on the previous experience :)

Comment

Originally posted by DerWaechter_

If it manages to do even just half as big a step up in terms of quality and content, as wrath did compared to kingmaker, then it's basically already guaranteed to be the best crpg out there.

Made by the same team, which became bigger and more experienced, taking the previous trial and error into account, in a great setting, and faithful to the principles of game design from the first two games, I'm certain you guys won't be disappointed :) Stuff I'm seeing now there is already a blast, even a long way before release.

Comment

Originally posted by Torm101

Owlcat appreciation thread.

Thank you guys :) You're awesome. These things are what makes the whole thing worth it.

Comment

Originally posted by uncertein_heritage

Hope the next game surpasses the last two. Tall order with how good it already is but I'm excited to see Owlcat improve.

I'm very sure it will! Can't wait to reveal it :)


08 Feb

Comment

Hi u/ORAorMUDA, the problem is known and EGS support service is already notified of it. They're working on it, sadly we can't do anything with it from our side.


07 Feb

Comment

It is a known problem with navmesh that is being worked on. Should be fixed by the end of the beta.


04 Feb

Comment

Originally posted by LordofWarN02

I hope next full update or next beta will solve this bug. Now, I cannot play past Gray Garrison for 2 playthroughs.

Update: You can skip the cutscene and then it should work, as a temporary measure. Team's already working on it.

Comment

There are some navmesh problems in Gray Garrison, that cause this. It should be fixed in the next beta build.


03 Feb

Comment

Originally posted by Willpanman

Anyone else unable to load into their saves on Mac? It’s just stuck at 100% for me. I uninstalled and reinstalled to make sure it wasn’t some issue with switching into the beta branch. Is it maybe because the save is an aeon path save in act3? I know aeon got some pretty big changes

Hello, it is a problem with the game build compilation, it's already discovered and should be fixed shortly.


02 Feb

Comment

Originally posted by Limp_Thing

Posted a reply in the large community thread on steam, but this latest beta unfortunately now presents a different problem for mac users like myself: the game now exhibits the bug causing it to hang on 100% perpetually. New file, old file, even reinstalling completely or deleting the general_settings.json file and relaunching don’t seem to fix it :(

Already aware :( Will do our best to deal with it asap.