Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




27 Jan

Comment

Originally posted by bericsson

Hi. Since this is a post about dialog, may I ask if there's any consideration to rework some of the controversial dialog (as seen by this community) such as the one at the end of the Midnight Fane?

Didn't see any complaints about Midnight fane dialogues, what's wrong with it?

Post
Crusaders!

A new patch 1.2.0e is here! The patch will be available in the beta-branch for now, so if you want to install it, please go to the game’s Properties - BETAS - and switch to the beta branch, like it’s shown on the screenshot below:


Highlights:

  • Beer Elementals and Lager Beer Elementals finally look like beer!
  • Aivu’s caster level has been reduced, but she can now wear bardings instead;
  • Reworked Aivu's Frightful Presence ability so that it can be now activated and deactivated;
  • Changed the visual of Mythic Aeon after the full transformation;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking.
The patch also includes numerous tweaks and fixes for the crusade, various ... Read more
Comment

Originally posted by Specialist_Growth_49

You also have to put the slabs into the right direction. Once took me 15 minutes with a guide to figure out that one with two same symbols was put in the wrong way.

3/4 of the difficulty is the damn ui.

Work is underway on some UI updates for the puzzles :) Too early for an ETA now, but the problem is recognized and is being worked on.

Comment

Originally posted by Maleficent_Ad2921

When can we expect patch 1.2 to come out?

Sooner than we all expected :D

Comment

Originally posted by shodan13

Very much this. It honestly seems pretty ridiculous to not reach out to mod authors before trying to figure out an alternative solution. The community is here to make the game better and in many cases happy to contribute.

We do :) But still a "copy-paste" solution isn't available as often as many, including us, would like. Afraid I'm not a programmer to explain in more detail. Maybe in an interview with one of our programmers one day.


26 Jan

Comment

Originally posted by shodan13

Glad that you're aware of this. I would like to point out that the vast majority of non-extra content in this specific mod is literal bugfixes. I hope you don't consider that "oldschool magic", nothing worse than having an ability either not do what the description says or just not work at all.

Not at all. If it's a bug, it needs to be fixed and will be at some point. But we receive hundreds, sometimes thousands to tens of thousands of reports daily, so there's a complicated priority queue where some things end up patched sooner than the others. If something isn't fixed yet, means the queue hasn't reached it yet, not that we don't want to fix it 'because something'.

Also unlike some might think, in most cases we can't just steal the lines of code from the mod that fixed a problem. We have to come up with a similar solution of our own, and include the compatibility with older versions of the game while at it, which may not be simple even if we know how the problem was solved in the mod.

Comment

Originally posted by Mezrahy

When is the patch coming again? Hyped

The beta is almost here, working on some final fixes before it goes live. No set date until the stuff is fixed, but one can assume it's within a week or less.

Comment

Originally posted by shodan13

/u/OwlcatStarrok Have a look at tabletop tweaks for some heavy inspiration on general improvements.

Our devs track the most popular mods and some of the features introduced in them sometimes end up in the main game, as it happened TBM did in its time.

Do note however, that the game designers see a bigger picture, and sometimes a feature that seems to be an obvious QoL improvement on the first glance, may actually break the 'oldschool magic' the game has, which is so praised by our playerbase. The player or modmaker may not realize this until they suddenly get that creepy "It's not the same anymore" feeling, which I'm certain most of you felt at least once, especially with MMOs, and it's the game designer's role to prevent that.

It's a very thin line, making the game accessible and at the same time not making it 'optimized' to the point it feels shallow and 'sterile'. I really respect the folk in our game design team because imo they are able to dance around this blade's edge perfectly.

Generally, this is an interesting topic I'd be happy to share more th...

Read more
Comment

Originally posted by Terentas_Strog

So wait, are visuals updated for all mythics? Because Swarm deffinetly needs one.

Sadly it's not that huge. But Aeon, Azata and Trickster got some love.

Comment

Originally posted by Particular_Basis_544

Please, give a little hint about azata=)

Well, we've got to keep an element of surprise, eh?

Comment

Originally posted by darkhorn4

Nice! Will we get a little tease for trickster?

They say Trickster loves some good beer...

Comment

Originally posted by AndreaColombo86

Damn, I’m gonna have to do an Aeon run too. That’s gonna be a lot of runs with a lot of custom portraits. Curse you, Owlcats! :D

P.S. will any other mythic paths get graphical changes in general?

Trickster and Azata will receive some neat visual upgrades on something related to these mythic paths :)

Comment

Originally posted by Llez

But the real question is; does it work properly on kitsune?

Checked with the art team specially for you, it is in for all races in both male and female versions :)

Comment

Originally posted by Kosigan35

Hey Starrok ! We keep waiting for it... but nothing has come (yet). Is it still planned for this week at least ? Thanks !

It's almost ready, but the team still works on some technical issues. Unless something goes haywire, I'd expect it within nearest few days, maybe a week.

Comment

Originally posted by DDHLeigh

Glad I went angel first that I finished last night. Time to start a new game!

Oh, a fellow Angel. Good luck!

Comment

Originally posted by Mintyxxx

Will we ever get rideable ponies for small paladins? (a proper lance with working mechanics as tabletop would also be great)

I wouldn't count on Lances. That's mechanically complicated and won't add much player experience for what it's worth in terms of budget. Didn't see any plans for ponies, but at least that sounds more realistic to implement.

Comment

Originally posted by Nekromonyer

what's this? mod? or did they finally give the aeon an appearance consistent with its portrait?

It's patch 1.2 content :)

Comment

Originally posted by KrysleQuinsen

I'm very conflicted right now. Should I wait for 1.2 or keep playing my second playthrough(Azata), if it's not too long I'll wait but if it month or so, I'll keep playing.

Demon getting a new toy which probably be my 3rd playthrough.

Like I said, it could literally already be here if not for some technical delays. The QA team doesn't give an exact date at the moment, but my personal assumption (don't take it for official confirmation) is that it's just a few more days, maybe a week.

Comment

Originally posted by Tiojg

I never understood why its Russian, is WotR that popular there?

Owlcat Games is a Russian studio :)