Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




07 Oct

Comment

Originally posted by K0rben88

Thanks for the response! We are just impatient to play your amazing game past act 1 😊

I know, it's absolutely painful to look at you guys being unable to play :\ Team's doing their best, it's just an unusually tricky problem.

Comment

Originally posted by Graal-

It'd very good if mythic ranks progression would be revised in Enhanced Edition or something

That's a realistic expectation.

Comment

Originally posted by Bobzer

Performance patch still in testing?

i7 and RTX 2070 but my machine is still getting toasty playing this.

In fairness kingmaker was the same though.

Performance fixes are coming here and there by small steps, but major reviews haven't been made yet, current focus is on gamebreaking bugs.

Comment
    Wooden_Dragon on Steam Forums - Thread - Direct
Update 1.0.8d
Crusaders!

A new patch 1.0.8d is ready.

Beware of possible plot spoilers below!

Quests

  • Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
  • During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
  • Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
  • Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
  • Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
  • Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
  • Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start -...
Read more
Comment

Originally posted by Graal-

Is this confirmed that we gonna continue the story right after finale? It could be just built in act 5 campaign

Yes, it will be a new act after finale with max level characters.

Comment

Originally posted by Jdizzlerino

Fix bloodragers and inquisitor judge please. Having classes that don’t get as they are supposed to is cheap and crummy.

Please report the non-working abilities via ALT+B in-game and PM me the ticket IDs, I'll take a look.

Comment

Originally posted by K0rben88

Does this patch fix some of the gamebreaking mac problems (commander tent bug) ?

Multiple internal technical fixes have been made, so there's a certain chance it will work, but it's still reproduced on some machines, so it's not yet marked as fixed :(
Team's been gathering whole councils on it for the last two weeks, there's something really complicated regarding interaction with GPUs on mac as I heard. I can only say sorry that it takes so long, and ask to wait a bit more. By the looks of it they'll nail it soon.

Comment

Originally posted by Fessai

Retraining made some features from items permanent - fixed;

Bugged my char with it. Can i respec Cavalier now and loose Banner buff?

I hope Inquisitor Judge get his sentence ability soon.

All these fixes should repair your save retroactively, so yes, you should be able to.

Comment

Originally posted by Howareualive

Any word on the demon mythic path Yozz not visiting after the first time in your HQ.

A ticket number for the bugreport with the problem would help, if you PMed it to me :)

Comment

Originally posted by MrWhite3724

So… We get these spells for last 2-3 fights then?

And a general question. There has been a lot of arguing about mystic level progression( you get last 4 ranks too abruptly, which especially hurts late game paths that get a lot of stuff on their mystic 10).

Any plans to change that?

Technically, yeah, only the last bits of the game. There will be a DLC continuing the same characters further, though, so you'll have the chance to use them more later.

As for mythic levels, we also feel that progression turned out to have a somewhat unstable pacing, with some parts of the game being really scarce on levelups, while some others throw them at you one after another. It's recognized and has been discussed, but it's a complicated dilemma to deal with, as it requires a major overhal of multiple parts of the game. Which is both expensive for production and may produce a new wave of bugs. So it may take some time to resolve, if ever.

Comment

Originally posted by Modern_Erasmus

Wait what? They just updated the text to make it seem like this bugged summons were intended instead of actually fixing the bug?

Tier 7 and 8 had wrong tooltips, Tier 9 summoned a wrong creature. All of this is fixed.

Comment

Originally posted by Graal-

How exactly we can achieve this spells? What mythic rank required? I'm playing Oracle 20 / MR 9 Angel with merged spellbooks and my maximum spell level is still 9

Has to be Mythic rank 10.

Comment

Originally posted by JaMenUpptaget

Level ten spells? B-b-b-uut I just finished that playthrough... I shall have to do it again :D

I answered here earlier that it was a bug that they were missing indeed :)

Post
Crusaders!

A new patch 1.0.8d is ready.

Beware of possible plot spoilers below!

Quests

  • Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
  • During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
  • Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
  • Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
  • Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
  • Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
  • Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
  • The...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by magnuskn

Could you please check if some camp interactions are supposed to be non-voiced? In Kingmaker every single camp interaction was voiced, so it was really weird having about 50% of them being not voiced.

Unfortunately it's intended. Budget constraints :(


06 Oct

Comment

Originally posted by nyyfandan

Couldn't agree more. If they ever do an "enhanced edition," my main hope is that more voice acting gets added. Sometimes it's a little jarring to have a major character go from silent to voice acting or vice versa, it sometimes even happens mid-conversation.

If it happens mid-conversation, it's most likely a bug. Report it. And yeah, it's possible for more VO to be added in future as parts of DLCs or "enhanced editions".