I recall seeing this kind of issue earlier due to outdated Razer drivers. If you use that, make sure it's updated, as well as the game itself.
I recall seeing this kind of issue earlier due to outdated Razer drivers. If you use that, make sure it's updated, as well as the game itself.
Unfortunately for me disabling the mod doesn't help me - I still cannot load the save. I imagine at this point my save might have a dependency. I might have to wait for a mod update.
Once you save the game with a mod activated, it's irreversibly modified. If the mod for some reason stops working, you can't load such game, even if you turn off that mod.
Atm:
Bolster Meta Fix
Bubble Buffs
Bubble Tweaks
Damage Breakdown
Enhanced Inventory
More Bulk Sell
No Film Grain
ToyBox
Use Until Healed
Visual Adjustments
And I'm using the Steam version ... so it looks like they removed the ability to rollback the version which sucks.
Make sure all mods are updated, that usually fixes the issue. If doesn't help, also try refreshing the cache by deleting all files except saved games, portraits and screenshots from the following folder: C:\Users\\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous
I'm certain you can't answer this in great detail, but when you say "multiple seasons" could be possible do you mean of content updates and expansions for Wrath of the Righteous specifically? Would that be separate from the possibility of Owlcat adapting more Pathfinder Adventure Paths in the future?
I have high hopes about getting to sail a pirate ship around the Shackles in one of your games someday!
Content updates for Wrath so far. As for the rest, time will tell. Don't have much info to share on that yet except that the closest new project yet to be announced is not Pathfinder. But if you love Pathfinder, I'm certain you'll be excited by that as well :)
Yup, it's a thing for all companion quests.
It's more of a technical limitation than intended behaviour, but it requires too much effort to deal with to be fixed. Basically, you need the whole zone and future encounters to have a completely new set of reactions on the character's death. In terms of work it's like designing a whole new set of companion quests for each of the companions, that's hundreds of hours of work for dozens of people. Considering how rare this situation would be (amount of people who play on last Azlanti or wouldn't reload right away in case of a companion death is very minor), that would be a huge waste of resources that are better spent elsewhere.
It's annoying for the Last Azlanti, I know, but I hope you understand why we went for the game over button.
/u/owlcatstarrok I'm very sure this isn't intended! Should probably get fixed!
Yeah, it's a bug. Thank you for bringing my attention, I've notified the programmers.
Hi, does this fix the issue of Seelah's companion quest at Act 3 where no dialogue is triggered when Seelah and my character enter the Jewelry Artisan together? I cant progress since there are no dialogues. Thank you.
Should be. But better check.
I've already reported it here. Why does the customer have to jump through these hoops just to inform the devs about the bugs present in the game? If no one in Owlcat is willing to take what I've reported here seriously, then you're free to go ahead and let this issue persist and affect your other customers.
Report in-game sends the save file and all logfiles and system specs necessary for the bugfix. Without it, fixing bugs is walking in the darkness. Your particular case has been tested right away, for example, and does not reproduce on test machine.