Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




05 Apr

Comment

Originally posted by Mistum123

Thank you for looking at it but pleaseeeeeeee do not nerf it more!! e.g. removing bonus Oracle spells on Mythic Level Up.

While the old system with a fast progression to a consistent max of Oracle spells known was best, this current system of bonus spells known depending on level-up timing is still manageable. Any further nerf and I would seriously consider not updating while I finish the Angel Oracle run.

To the ground, baby! (c)

Comment

Originally posted by Guthixian_VALUE

Yep :/

Hello, did you report it via ALT+B?

Comment

Originally posted by xsikal

I'm holding off on a playthrough until they finally fix the doors they managed to break in 1.2.

Fix for doors was implemented in one of the recent hotfixes. Does it still occur for you?

Comment

Originally posted by cddsy

Would be nice to get confirmation from the Owlcat community rep that they know about and understand this problem they introduced with the merged spellbook "fix".

The old merge system may have been too strong and a nerf warranted, but the new system is clearly flawed and easily abusable

Yeah, we'll be discussing this further. No promises yet, but I do recognize something looks off in the current implementation and will bring it to the team's attention. Thanks for all the feedback, guys.

Comment

Originally posted by isoT

@owl I tried this but it didn't work.

So I had the game working on my computer for over a 100h of game time. I went to a cellar in Dresden and Aivu was spawned with my main char somewhere off-screen and I couldn't get back up. I had this happen once before and somehow "verify and repair" fixed it the first time. This time "fix and repair" broke the game and now I get the flash of the Unity -logo.

I have deleted cache files, re-installed the game, tried all kinds of recommended tricks. I can't get the game to launch anymore.

I am little bit thinking I might have a corrupted save file (or the cloud sync file), but I can't verify it because can't start the game offline, and it always loads the saves if I try locally deleting them.

Help! This was soon after 1.4.22j update btw.

Did you use any mods? If some of them aren't updated for the newest patch, they may cause such issues.


04 Apr

Comment

Originally posted by peranamcor

Very nice, are there know big changes interned for update 1.3?

Two-digit patches (similar to 1.1, 1.2 etc.) usually contain hundreds of fixes plus some QoL improvements. Don't have the list of changes on my hands yet, it's usually prepared shortly before the patch goes live.

Comment

Originally posted by short_vix

Are they ever going to fix the sound bug? Where the game sound goes mute randomly and kills my netflix/spotify sound in the process.

Never heard of this before, have you left any bug reports via ALT+B?

Comment

Originally posted by Ranadiel

Well doing a quick check of the files, looks like the following three four bugs I am tracking (for guide purposes) are still in:

  • Game checking a non-used Etude to determine whether Yaker is alive during a single answer in Regill's Chapter 5 quest making it impossible to suggest him taking over Regill's squad (Answer Guid: adefb256115c4a648879cf1424866bd8, unused etude YakerSurviveC5 Guid: 9e7860a33aebc914189ce629a02f7e28)
  • (Inevitable Excess) Possible to get an extra Order point by killing Storyteller after having completed his quest with the Chaos ending (Bug in Dialogue, Dialogue GUID 3b3b50db9854444692bf11e49ea3edd3)
  • (Inevitable Excess) Swarm don't get an Order point when eating Storyteller despite getting the message of "the ground seems firmer" (Bug in Dialogue, Dialogue GUID 3b3b50db9854444692bf11e49ea3edd3)
  • (Inevitable Excess) Cue for the Nothing ending branch (GUID b6459b85b8c848e08e0bea2d0668a145) is not displaying causing...
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Most of this is in the works for 1.3.

Comment

Originally posted by TheEvilSpy

the stash has remained completely broken for about a month now.

for my sanity, please get to fixing this soon, literally the most annoying bug ive ever encountered

Can you please check if it works now? It seems to be tagged as fixed in the system.

Comment

Originally posted by Pacch

IIRC this change happened in one of the major patches but wasn't included in the patch notes, so people thought it was a bug but it's actually working mostly as intended. Might be wrong though, I never actually played with spellbook merging.

Correct, it came with 1.2 as a part of a wider fix. It's working correctly now, but has an incorrect tooltip. Long story short, it was always supposed to work like this, but we never noticed it was bugged because players thought it was a feature and never reported it.

You can read more about this change here: https://www.reddit.com/r/Pathfinder\_Kingmaker/comments/tuat4g/it\_has\_been\_a\_month\_and\_mythic\_spellbooks\_are/i3bzcr2/?utm\_source=reddit&utm\_medium=web2x&context=3

Comment

Originally posted by iNNEAR

Does this also include fixing Ember who is immortal too?

All similar cases should be fixed, yes.

Comment

Originally posted by rowleybirkin

That's fair enough, thanks for responding. One concern though is that the notes only mention Oracle/Angel, but Lich and other merged books are affected. I've not played a merged Oracle but their spell mechanics are quite different iirc - are Lich and other merged books affected in the same way (i.e. spells on character level up are no longer CL+ML, just CL)? Were they intended to be?

Also, any thoughts on the unmerged book issue?

Sorry if I'm taking up too much of your time!

It should be there for all similar cases, as far as I'm aware. Issue was global. If there's any evidence of Lich etc. being different, please let me know.

Post

Crusaders!

A new patch 1.2.2a has arrived!

Known issue: We were getting reports about an issue with the spell progression when merging the spellbook of an oracle with Angel’s. It currently works correctly, giving you oracle spells based on your oracle caster level on non-mythic level up, and giving you mythic spells from the summed-up caster level on mythic level up. Earlier we fixed oracle's spellbook merging, you were getting oracle spells based on the summed-up caster level, but not the mythic spells. We will update the description of the merged book in one of the nearest patches for more clarity.

Beware of possible plot spoilers!

Areas

  • Companions could be missing from the council before the siege of Drezen. Again. We've dragged them back, once more.

Classes & Mechanics

  • Character creation for a Devil character has bee...

Read more External link →
Post
Crusaders!

A new patch 1.2.2a has arrived!

Known issue: We were getting reports about an issue with the spell progression when merging the spellbook of an oracle with Angel’s. It currently works correctly, giving you oracle spells based on your oracle caster level on non-mythic level up, and giving you mythic spells from the summed-up caster level on mythic level up. Earlier, before we fixed oracle's spellbook merging, you were getting oracle spells based on the summed-up caster level, but not the mythic spells. We will update the description of the merged book in one of the nearest patches for more clarity.

Beware of possible plot spoilers!

Areas

  • Companions could be missing from the council before the siege of Drezen. Again. We've dragged them back, once more.

Classes & Mechanics

  • Character creation for a Devil character has been fixed in the ...
Read more
Comment

Originally posted by rowleybirkin

Thanks for the detailed and prompt response - it's greatly appreciated, and no apologies are necessary. There are a couple of factors that are worthy of more discussion here, if you'll indulge me.

First is that, if the 'old' method really wasn't what was intended, you guys really need to make some kind of announcement clarifying the new position - not just posts in the discord or a one-line patch note, but a blog post in Steam etc. There are a lot of players who have been holding off playing for a month or so (since 1.2, basically) on the assumption that the 'new' method was a bug that would be fixed, and most of those won't see this thread or hunt down posts in discord.

Second is that while absolutely necessary, said announcement is likely to provoke a fair amount of backlash, and you guys will need to figure out how to manage that. I've got tons of respect for you guys and love your game, but even I find it a little hard to believe that a bug of this scale on one ...

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Hi again! It may feel very different from your side, of course, but the numbers available to me indicate that the issue may not be as big as it may feel. According to the bug database, there's just around 15-ish reports about it total since 1.2. If you look intently at the threads about this issue, they are also not too big (point me if I'm wrong) in comparison with others.

That's very minor. For comparison, some bugs, even mythic-specific (which means it's just a minor % of the playerbase), have a history of gathering multiple hundreds or sometimes even thousands of reports.

Being a player of many games and knowing how a nerf feels, I can feel your pain here, but currently stats don't really justify a serious investment of resources into this matter =(

Comment

Originally posted by rowleybirkin

Thank you - really appreciate it. There's quite a bit of community interest in this, especially as it's been so long without a fix.

Heya again! I've discussed it with my coallegues. It's been a rather complicated matter. After we received a number of reports from you guys that there was a problem with the spellbook, the QA team went for a major investigation.

Here's what they discovered:

There was a major formula bug in the merged spellbooks which led to some odd things such as some levels not providing spells, game not considering some spells belonging to domain where they should have, sometimes the spellbook completely stopping to respond or behaving in other odd ways. A part of this formula bug was the incorrect calculation of spells as class+mythic level instead of class level, which apparently was never intended to work that way (team double-checked it with the design documents when it was discovered). Seems that it wasn't noticed earlier because it led to power increase and the players never reported it, thinking it was a feature.

I'm sorry for the confusion I created - it was inde...

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03 Apr

Comment

Originally posted by Peterh778

And could you, please please, finally address some long standing bugs in kingmaker? Like, proper upgrading uncanny dodge from one class to improved uncanny dodge when gained again by other class? Archaeologist/barbarian/thief comes to mind ...

Hey there! Sadly not on schedule for the near future.

Comment

Originally posted by rowleybirkin

But this isn't how merged spellbooks have worked since the launch of the game and arguably isn't really merging spellbooks anymore. u/OwlcatStarrok confirmed the current behaviour was a bug in this thread a couple of weeks back:

https://www.reddit.com/r/Pathfinder_Kingmaker/comments/tfddcm/patch_121g_is_out_with_new_content_and_fixes_for/i0vbigj/?context=3

So it seems again we need another clarification (sorry for the ping again Starrok but this is a core gameplay mechanic and this post directly contradicts your earlier confirmation).

If the discord post really is how they're going to change it then merged spellbooks are dead in the water. I find it very difficult to believe that this new behaviour is 'correct' and the old progression - which is a core mechanic that's been very well kno...

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Hello! I'll check with my coallegues tomorrow and come back with an answer.