Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




11 Apr

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Just noting that we know about this bug and it's in the works, most likely for 1.3.

But I do admit it's hillarious :D

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We have offices and employees in multiple countries. This will not affect the release.


08 Apr

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1.3 is relatively soon, which will address a lot of issues, this is likely to be in that list as well.


07 Apr


06 Apr

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Please follow the instructions on this portal: https://owlcat.games/support to make a ticket and attach all the available logs and information. PM me the ticket number, when done.

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Originally posted by Rhynocoris

Thanks for your reply. But why not just reverse it to how it was before? It was working fine and was uncomplicated.

I explained in the other thread that this fix came as a part of dealing with other, more global bug, which caused multiple other issues including disappearing spell slots, unresponsive spellbook etc.

Reverting it would require a solid rework of the code. There's also the factor that now it works according to the initial design, as it was always supposed to.

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Originally posted by rowleybirkin

Thanks for being so patient and responsive on this issue.

Update on the matter: we have discussed it, and it was agreed that different amount of spells depending on which level you are when going through a mythic rank-up is not how it's intended to be, and counter-intuitive, as well. The plan is that in one of the upcoming patches the formula will be rewritten to be no longer tied to the class level, but preserving more or less the same progression. Descriptions will be updated accordingly.

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Originally posted by skrowtenlacitilop

Can confirm it still occurs, though only a few times so far (bad when it happens though).

ALT+B it if you encounter it after the patch please.


05 Apr

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Originally posted by isoT

u/OwlcatStarrok

No mods. What else could I do?

Does the game not launch at all, or you can get to menu but not load a save file?

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    Starrok on Steam - Thread - Direct
Last week we spoke of aasimars, descendants of good-aligned creatures from other worlds. Today we will look at tieflings, a mixture of humans and fiends. They made their first appearance in the Wildcards DLC for Pathfinder: Kingmaker, and appreciation for them in the community has been huge ever since.

Tieflings are both something more and something less than mere mortals. Outsider blood provides them with special abilities, but also makes them a target of fear, disdain, and hatred. Most tieflings don’t know anything about their outsider ancestor – the evil legacy may sleep for multiple generations, only to appear later in a child of two ordinary-looking humans.



The most common tiefling heritages are:

Hellspawn (Devil-Spawn). These tieflings are born of lawful evil outsiders from Hell. While often rigid, stub... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Originally posted by TheEvilSpy

still broken in my save

Yeah, we've checked, apparently it fell off from the patch build by mistake. Will be hotfixed soon.