Pathfinder: Wrath of the Righteous

Pathfinder: Wrath of the Righteous Dev Tracker




06 Oct

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We'd REALLY love to do more of the voiceovers! :(

And we're constantly being bombarded about VO in other languages, too, especially much so from our own country. Sadly, like people already pointed out, VOs are extremely expensive, and the amount of text in the game is staggering, so the budget simply can't handle it at this time :\ Trust me, it's torturous for our sound guys to choose what to voiceover, and what will have to remain silent. They'd really love for the world to always talk.

Don't lose hope though, more voiceovers are likely to be added in future as parts of DLCs or enhanced editions.

Also, some of the voiceovers may actually be missing currently because of the bugs. I think that's what happened to the certain companion's dialogue you're talking about: all dialogues are supposed to be either fully voiced or lack VO completely. There isn't supposed to be any partially-voiced dialogue except for a single occasion with Nocticula somewhere closer to...

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05 Oct

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Originally posted by faatihf

In Last Azlanti, you lose the ability to F5 F8 ?

In basic mechanics you still can quit before you die and return to a previous autosave, but even that is not allowed by the rules of the challenge itself. All decisions must be final, all battles must be played to completion :)


04 Oct

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Originally posted by Prospalzz

>Game completed with Azata.

Wonder what builds these people are using.

You can visit one of their streams, and we're planning interviews and articles with the top participants :)

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It's monday and it's time to update the leaderboard!

As we can see, the weekend was rich with events:

- Amm0ni has successfully finished the game with 85:04 played and 132 quests completed! Will he be the winner, or someone else who is slower and steadier, will overcome his progress in the remaining weeks of the challenge?
- Gamer4fun2u has perished in Chapter 4, accidentally starting a fight with the whole Flesh Market and falling from the hand of Sarzaksys;
- OldManMordaith has made it to Chapter 5, with 103 quests complete, being the closest competitor to Amm0ni,

- HazvsRPG has entered Chapter 3 and became the first to pick Aeon's path in this challenge!

- Mortismal Gaming has made it to Chapter 4!

- Serwerty Gaming, WafflesMappleSyrup and HDHazmy make a steady progress, going forward!

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Originally posted by Archon_Prime

I believe it was the same in Kingmaker, but there it wasn't much of an issue due to the fact that is wasn't seen all that often. In WOTR it's built in to the majority of creatures, so it becomes more apparent on lower difficulty levels.

If the technical complications make it impossible to change, then is it possible that you could do a balance pass on SR for all difficulties and bring it more in line with Pathfinder core rules?

As far as I'm aware, all (or almost all) SR values are already derived directly from the core rules. And yeah, it's like that from Kingmaker and indeed it wasn't noticed there as it wasn't so widespread.

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Originally posted by kitsunekoji

What's the reasoning behind SR being set like item drops or experience, and not treated like the other enemy defenses such as AC and Saves? SR is basically AC against casters so it would make sense for the difficulty settings to change it I the same way.

Some sort of technical limitations. Sadly I'm not a programmer so I won't be able to give more detail. We'll most likely look at it at some point, but later.

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Originally posted by Kiriima

u/OwlcatStarrok

Please look into this. SR should be a part of adjustable stats just like saves.

Hello. The game is built around an average static preset SR, similar to how experience or items don't change with difficulty level. It's simply not designed to be played differently. While it could be an interesting idea to allow the player to adjust it and it's probably something we'd want to do, it's technically complicated, so it may take a while to implement.

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Originally posted by Chen932000

I am also still having this issue with Demon path kineticist. No 0 level tab in the spellbook

Investigating it, guys. Expecting to fix throughout this week. Sorry for the delay.


01 Oct