Path of Exile

Path of Exile Dev Tracker




05 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Sep

In the Path of Exile: Lake of Kalandra expansion, we introduced 15 new divination cards designed by our supporters! For today's post, we asked Kezlyr to share their story about their card "Doryani's Epiphany". Check it out below!



Like many of the supporters, I've been playing Path of Exile for a number of years. I played off and on before finally settling in and really exploring what PoE had to offer in Bestiary League (3.2). This was the first league I watched the reveal, read up on all the patch notes beforehand, and discovered that other people had created build guides, which opened up so many new options and ideas. At this point, I was hooked.

However, despite PoE being an incredibly deep game, it's far less fun experiencing it on your own. My brothers and I had played games together most of our lives, but fell out of... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
We're currently running a sale on a massive amount of Skill Effects! With over 400 effects on sale, there's sure to be something that will catch your eye, so check out the full range of discounted microtransactions in-game by pressing the 'M' key to open the shop and navigating to the Specials tab. The sale ends at 6pm on September 5th PDT.

If you'd like to free up some of your mana pool from aura reservations, perhaps consider letting spell totems cast the auras for you! In the picture below we have the Darkshard Totem Skin, the Pylon of Pain Totem Skin, and the Ziggurat Totem Skin casting auras using the Darkshard Aura Effect, Demonic Aura Effect, and the Soul Nexus Aura Effect respectively.



Thank you for your support!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

A couple of days ago we shared an {LINK REMOVED}overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Aug

Our {LINK REMOVED}Kalandra Mystery Box is a Mystery Box with non-repeating rewards that features microtransactions that have different levels of effects based on gameplay elements! They were a lot of fun to design, so we thought you'd like to take a peek at the process through its concept art! Check it out below.

If you want to find out more about the Kalandra Mystery Box, check out the Mystery Box page {LINK REMOVED}here!

Glorious Helmet ... Read more
We're currently working on a number of further improvements and wanted to give you an overview of what's coming.

We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters. For example, those that spawn additional monsters in boss fights and those that can't drop items.

We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.

We're making some improvements to the Kalandra League, including a change that allows you to see which rooms have already been completed as well as making the Reflecting Mist more common.

We are planning to buff Tainted Currency.

We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

We are aware of feedback around Minion survivability and are making it so that ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

We're constantly astounded by the creativity and talent of our community, and today we'd like to share some of their amazing Kalandra themed creations with you. Check them out!
Kalandra by WidoXx


Reflection by ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
We're in the process of deploying the 3.19.0f update which introduces reductions to defensive Archnemesis modifiers, and also includes a few improvements to the Kalandra League. Check out the full patch notes below:

Archnemesis Modifier Changes
  • Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%).
  • Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self.
  • Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%).
  • Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%).
  • Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%).
  • Assassin: Now has 50% reduced Extr...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

Lake of Kalandra saw a number of balance changes that were not properly communicated before release. After a week of addressing feedback with hotfixes, we have written this post to explain what our intention was, what went wrong, how we have fixed it, and to reassure you about the direction we intend to go in the future.

There's a bit of backstory to explain. I want to start by describing three philosophies that have been guiding our decisions recently:

Philosophy One: Reward mechanisms should scale properly with Item Quantity and Rarity bonuses
For the last few years, we have been using what we internally call item templates to control what drops from league content. This is where a monster (often with a reward symbol over its head) drops a specific type of item when it is killed.

But Path of Exile is a game about opting-in to more difficulty in exchange for more rewards. You can roll your maps to be harder or add sextants to them. You can play with ad... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
We have released a new version of Kirac's Vault Pass[pathofexile.com] that contains unique item skin rewards that are exclusive to this league! Each of these rewards visually interacts with gameplay in some way and will leave the store forever when the Kalandra League ends. After purchasing the pass, you can earn its rewards in the Atlas endgame by completing map objectives.



Find out more here![pathofexile.com]
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs {LINK REMOVED}here. The Stash Tab sale ends on Monday August 29th at 6pm PDT.

If you're missing points for the sale, be sure to check out the new Lake of Kalandra Supporter Packs {LINK REMOVED}here!

Thanks for your support!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.