Path of Exile

Path of Exile Dev Tracker




09 Apr

Comment

First of all, achievements "uncompleting" is definitely a bug, and shouldn't be happening. I will look into this.

Regarding the Master decoration levels (and the Forsaken Masters achievement), we intentionally pitched these to not be too difficult, in terms of time-to-grind. This is why you don't need to fully complete anything to reach level 7 for them:

  • Zana level 7 only requires you to complete 120/159ish maps on the Atlas.
  • Einhar level 7 only requires capturing 160/270ish different monsters in the Bestiary.
  • Niko level 7 only requires delving to a depth 200, compared to 600 for the achievement in Delve League.
  • Alva level 7 only requires 70/73 rooms explored in the Temple.
  • Jun level 7 only requires 50/57 ranks defeated.

For clarity, Alva and Jun are not quite as straight-forward as the others, and worth elaborating on.

For Alva, there are 24 types of rooms each with 3 tiers, plus the Apex. Th...

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    Bex_GGG on Steam - Thread - Direct
We've just released two new weapon skins, the Colossus Axe and the Colossus Machete! Check them out below or press M to get yours.

The Colossus Machete works with one or two-handed sword, one-handed axe or one-handed mace, replacing their standard appearance with a sharp metallic machete.

http://Click here to watch the video.

The Colossus Axe only works with staves, two handed maces or axes, but looks different on each type of these weapons.

... Read more

08 Apr

Post
    Bex_GGG on Steam - Thread - Direct
We are just over a month into the Synthesis League. As we look ahead to the remainder of the league, we wanted to give you an indication of what to expect and give you a general scope of what the team is working on.

Later this week, we're planning to deploy a small patch on PC that includes a few bug fixes as well as some backend changes that won't affect players but will improve infrastructure.

In just over two weeks we plan to announce the full details of an end-of-league event that we expect to begin around the 10th of May. We are currently investigating whether this event will be possible on console. It looks likely so far. This is likely to be something in the vein of either a Mayhem/Turmoil pair or Flashback. We always love to see community highlights from these events and can't wait to see what shenanigans you get up to!

... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/1767008477064900081]here[/url].
Post




We've just released two new weapon skins, the Colossus Axe and the Colossus Machete! Check them out below or click here to get yours.

The Colossus Machete works with one or two-handed sword, one-handed axe or one-handed mace, replacing their standard appearance with a sharp metallic machete. Watch its video below!



The Colossus Axe only works with staves, two handed maces or axes, but looks different on each type of these weapons. Check it out below!



Both of these ski... Read more
Post
    Bex_GGG on Forums - Thread - Direct




We are just over a month into the Synthesis League. As we look ahead to the remainder of the league, we wanted to give you an indication of what to expect and give you a general scope of what the team is working on.

Later this week, we're planning to deploy a small patch on PC that includes a few bug fixes as well as some backend changes that won't affect players but will improve infrastructure.

In just over two weeks we plan to announce the full details of an end-of-league event that we expect to begin around the 10th of May. We are currently investigating whether this event will be possible on console. It looks likely so far. This is likely to be something in the vein of either a Mayhem/Turmoil pair or Flashback. We always love to see community highlights from these events and can't wait to see wha... Read more
Comment

Originally posted by Inertia0811

If so, the area indicator either needs to be on the non-MTX version, or it should be removed from the MTX version.

I was going to say the same thing. In the non-MTX version, there actually IS an area indicator, but it's so faint that you'd never notice it during the chaos of a mapping session.

Go into a dark hideout/map and charge up. You'll see what basically looks like shocked ground around your character without the MTX. I'd like to see this be given a noticeable lightning border of some kind, because without it, there's no way you'd ever see it while surrounded by mobs.

We will look into improving the AoE indicator on the non-MTX version.

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    Bex_GGG on Steam - Thread - Direct
We've just introduced the Automaton Divine Ire Effect to the store, which allows you to destroy your enemies with a powerful red beam imbued with white and red lightning.

Check it out by watching this video or press M to get yours.

For a matching outfit use the Automaton or Apocalypse-themed armour sets. Complete your look by adding the Blood Guard Character Effect or the Automaton Character Effect if you prefer using cosmetic effects of the same style.

Thank you for your support! We really appreciate it.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/1767008477059803932]here[/url].

07 Apr

Post
    Bex_GGG on Steam - Thread - Direct
A couple of days ago we discovered several outstanding hideouts recently made by the well-known hideout creators from our community. We'd like to showcase these today in order to inspire you to build your own hideouts.

Check out the hideouts in this news post.[www.pathofexile.com]
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/238960/announcements/detail/1767008477059273963]here[/url].