How does Doedre's Skin interact with Bane? No Curse Limit?
The curses can't be sort-of-triggered by both, so they'd be disabled in this case, I believe.
How does Doedre's Skin interact with Bane? No Curse Limit?
The curses can't be sort-of-triggered by both, so they'd be disabled in this case, I believe.
is the consecrated ground created scaled by aoe aswell or is it a fixed area
It'll be scaled by area of effect, yeah.
Is there any explanation for this ingame?
I mean there are area or spell damage modifiers ingame, but those not counting as type was pretty unknown to me, even after x000h of gametime. After looking it up in the wiki it was clear that damage type is a keyword.
Holding alt while hovering the gem will show the reminder text which explains what Damage Types are. This is the same reminder text as on Elemental Equilibrium (and I've also added it to Elemental Hit this patch, since it also refers to Damage Types).
Divine Ire has 20 max stages! 20!
No problem thanks. I had a follow up to a question you answered earlier about storm burst:
When you release it early, lets say at .5 seconds into channeling (with no duration increases), so .7seconds remaining. Will you get 75% damage or 150% damage? By the wording it sounds like 75%, but you would've gotten two more explosions still if you had held down fully, so 150% makes the most logical sense. If its 75% then you basically lost a full cast AND had a damage reduction on the other, very punishing.
I'll have to double check, but it should be 150%
Edit: Just confirmed this with a programmer, it's its interval +1 effectively.
Any idea of how big the AoE of this shockwave is? Can it hit monsters offscreen if they're standing on a Consecrated Ground? Does the shockwave scale with increased AoE?
The base shockwave range is 50 units, just under twice the radius of Ice Nova. It does scale with increases to area of effect.
in the case of using Increased Duration support + Increased Area of effect Support, it would then make it travel farther in less time is this correct?
With both increased duration and increased area of effect, the speed it travels goes up and the time it is active goes up, so its total range would be much higher.
Did the skill get completely changed between the videos and now?
Or is the 0,5 duration the duration of a wave lasting when you cast a second one?
Because in the video there were some lasting easily 2 seconds
There have been some speed tweaks (So the wave travels faster and hence has a lower duration) but a wave could last 2 seconds if you had enough increases to skill effect duration.
Similar question, I'm sure you're getting spammed sorry.
**Max stages for Divine Ire?**
10 stacks for maximum width, 20 for maximum damage.
one more question, the ES leech on soulrend does not work with the dot damage right? just the primary hit?
That's right, just the hit.
what about divine ire? what's the max stacks there?
10 stacks for maximum width, 20 for maximum damage.
Speaking of bane, do gem levels greater than 20 allow casting of curses of higher level than 20?
That's right, it can cast all curses gems of its level or lower, as I believe it has the same level progression as most curses.
/u/Rory_Rackham if I somehow have two soulrend projectiles in one mob's hitbox, does it apply 2 of the dot or just 1 dot that's refreshed a lot?
One dot that is refreshed!
Thanks a lot for answering all these questions rory, mvp <3
Ah I've been corrected, this changed, it is just one hit per cast, the aoe effects don't overlap. Sorry about that!
So how does it work with channeled skills? Do you only gain a single Intensity on starting the channel? And if not, do intensity stacks generated while channeling effect the end result of a skill like flameblast?
The support can't apply to channelled skills, sorry!
With no change in duration but increased AoE does the wave travel faster?
Or does increased AoE increase the total angle at which the wave propagates outwards?
Increased Aoe makes the wave travel faster; This gives it greater range within its duration.
Based on the preview video, if I cast a second wave, the first wave I previously cast disappears after a short time instead of just disappearing instantly. Is this a visual thing or is the "disappear time" affected by modifiers to duration?
It's a fixed time that can't be modified, though increases to area of effect do mean the wave is travelling further in this time.
Thanks. Another question if you have the time, is the more damage per curse on Bane additive or multiplicative with itself?
Additive with itself, so 47% more damage with one curse, 94% more damage with two, etc. This does mean that after two curses, some other damage supports may result in more total damage per second.
Not just that, but it should also include AoE, Projectile, Spell, etc. etc.
It's really strong.
/u/izackthegreat tagged as relevant
AoE, Projectile, Spell, etc. etc.
Those are not Damage Types. Damage Types are Physical, Fire, Cold, Lightning and Chaos (but there is not currently a Physical gem tag, so that one won't come up in this context).
If one of your tots casts a wave, and then 1 second layer another totem does, will it remove the first totems wave?
How often do the totems recast the wave? If they recast, does it remove the previous wave?
Yeah, you can have one active wave among you and all of your totems, traps and mines, so it's not a great aoe skill when used this way!