Path of Exile

Path of Exile Dev Tracker




06 Mar

Comment

Originally posted by Troublesome08

Probably a dumb question, but will it only work with gems that have the AoE tag? I'm guessing yes.

That's right, yeah.

Comment

Originally posted by matkub92

Hello, is the wave reseting when the skill is used by mines and trap?

Yes, it's a shared wave time between you and all of your traps, mines and totems.

Comment

Originally posted by ColinStyles

If we balance it perfectly (somehow), will it apply all three exposures?

I believe in the unlikely even that the damage roll is perfectly equal (because it's rolled each time, not based on the average damage) then it picks one at random, but it's very hard to control this.

Comment

Originally posted by shist

Thank you Rory. So that implies that casting spells won't disrupt the seal timer when sitting at 0 seals, and that you will be able to gain seals when repeatedly casting rather than get no benefit from the jewel? If I'm continuously casting, I'll still gain seals if there is less than a 0.71 second time between each cast? Then it will just unleash on the next cast after each .71 second interval?

Yeah, if you had a very slow cast time of 0.72 seconds, you'd get an unleash every cast, effectively a 74% more damage multiplier. If your cast time was 0.5 seconds, it's ~51% more damage per second. The timer starts when you leave maximum seals or when you first equip the support.

Comment

Originally posted by Sarrilus

Does it work with Unleash? So if you dump a full stack of unleash will you immediately reach 4 intensify?

With Unleash the single cast only gives you one stack, so you get the full increased aoe from Intensify. More useful for clearing in that case.

Comment

Originally posted by MaXimillion_Zero

Could you explain how Unleash and Spell Echo interact? Will each Reoccurrance also Repeat?

With unleash any seals will be activated each actual cast, so usually 4 casts on the first repeat and 1 on the second, unless a seal generated in that time.

Comment

Originally posted by Erionns

While you're here, what's the maximum cap on Intensity stacks?

Edit: I saw it's 4 now, had asked before he answered elsewhere

4 stacks, so 64% more damage

Comment

Originally posted by Moonboow

Whats the 2 durations on wave of conviction?

The short duration is how long the wave lasts (So increased duration increases how far it travels) while the second duration is the Exposure debuff length.

Comment

Originally posted by tempoltone

So wave of conviction can apply 3 debuff with brutality?

It'll need to be doing some elemental damage to apply exposure.

Comment

Originally posted by stillk

This is awesome!

Will Purifying Flame work with spell cascade as it's a targeted AoE, or is it like Glacial Cascade?

Like Glacial Cascade, but with you controlling the range with your targeting.

Comment

Originally posted by PoEandPolitics

We need the maximum Intensity value. If it's 3, the gem just plain sucks. If it's 4 it's like barely useable but still fails to be a notable buff to "hand-cast" as promised. It obviously can't surpass 8 but I'd love to hear that it can hit 8. Even 7 would be the buff hand-casting really needs. I'll f**king handcast glacial cascade at that point.

Current cap is 4, so 64% more damage at maximum stacks.

Comment

Originally posted by felipeftz

/u/Bex_GGG how many stages Divine Ire has?

Ty!

10 stages to reach maximum beam width, and the skill caps out at 20 stages.

Post
Path of Exile: Synthesis is set to launch in less than two days! We know that you're eager to get stuck into planning your builds, so we've prepared gem data at level 20 with 20% quality for all the new and reworked gems for this expansion.

Click here to check them out![www.pathofexile.com]
Comment

Support can take care of that for you. Just email them at [email protected] :)

Comment

Originally posted by Foxtrot434

Oh my. Is this 0.15 cooldown?

It has a one second cooldown which sounds slow but the item is crazy.