Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by LaNague

does it need to match the types exactly? Lets say the channeling spell is fire tag, the other spell is fire lighting tags both.

Or, for future references maybe, what about the other way around, channling is multi type, other spell is a single type or multi type with only 1 type tag shared with the channeling spell

The buff it gives is a damage multiplier, so it doesn't care about skill tags, only damage dealt. The buff granted is based on the four damage type tags, so a hypothetical fire/chaos channelled skill would give a buff that grants 10% more Fire damage and 10% more Chaos damage.

Comment

Originally posted by Kipiftw

Both Divine Ire and the new Storm Burst feel like they would play kinda like spell versions of Blade Flurry. Which of them is closer to this analogy?

Divine Ire is definitely closer, because you want to release at the right moment for maximum damage, while Storm Burst's release is really just a bit of extra damage and some aoe when you're done dishing out focused damage.

Comment

Originally posted by edubkn

So, ball lightning performance sucks?

Thanks, I'll never party someone who uses it again

It's not bad, but if every projectile acted that way fired by every monster, you'd start to feel it. Fast flying arrows, for example, would have to check enemies considerably more often than Ball Lightning, which doesn't have to check nearby as often as it is moving slower.

Comment

Originally posted by UpfrontFinn

Another question about Divine Ire:

Does the "50% less damage while channelling" affect everything or just divine ire? For example, does it affect another skill if I link it with cast while channelling?

Just the Divine Ire zap damage.

Comment

Originally posted by Deltronium

/u/Rory_Rackham /u/Mark_GGG

Any chance you can clarify the mechanics of Ghost Shroud? If something hits me for 2500 but I have enough evasion for a ghost shroud to regen 2000 ES, do I end up taking 500 damage, or the full 2500 and then the regen is wasted because I was at full ES initially?

You'll take 2500 damage, but then you'll instantly recover 2000 ES right after. You could still die in one shot, it'll just bring you back to almost full again if you survive.

Comment

Originally posted by fantasykill4

This might be a silly question, but what are the zap damages based off of? Does they use the base damage on "Divine Ire" and scale by anything that affects "Divine Ire"? Would they also apply on hit effects like life gain on hit?

Yep, and yep if that life gain on hit was for spells!

Comment

Originally posted by alt266

Just now realizing this thread was about ED, but Iโ€™m assuming this also applies to soulrend. Can we get any info about how big the DoT area is? With a dumb amount of AoE scaling could one projectile affect a dense pack?

Radius 13 around the projectile, so additional projectiles are probably far more useful than going all-in on aoe!

Comment

Originally posted by SvennEthir

Just to be sure... Bane itself is not a curse and does not apply to the curse limit, correct?

Yep, itโ€™s got a curse skill type but is not a curse.

Comment

Originally posted by teddmagwell

If you link ED with Energy Leech Support, will ED dot deal more damage? The same question for Soulrend.

Yeah, it will

Comment

Originally posted by Cynooo

What determines the level of a phantasm summoned by Summon Phantasm on Kill, when linked to a summon spell?

The level of the support gem, the level of the active skill gem or the level of the minion that got the kill?

The support gemโ€™s level

Comment

Originally posted by Gibekeypls

Does Unleash count as "Repeating" a spell, asking specifically regarding Bodyswap, which states "This skill cannot be repeated" ?

Unleash can't support Bodyswap, I'm not 100% sure why but probably because it would cause all kinds of problems!

Comment

Originally posted by Pyriell

Does the "prevents further hits" just apply to hits from that cast?

For example, 2 purifying flame mines are detonated, does the "prevents further hits" of the first mine stop the damage of the secondary shockwave of the 2nd mine?

For each action, so mines do one hit to each enemy per mine.

Comment

Originally posted by erohakase

Do the zaps also gain the 100% more per stage or since the stage gain specifies the beam are the zaps excluded?

The zaps are excluded there

Comment

Originally posted by Locien0

I noticed that new Temporal Chain's quality bonus only works against white and blue enemies now, was that concious nerf or just an oversight?

A consequence of the change that I was fine with the results of.

Comment

Originally posted by wild_man_wizard

Is that 50% less damage while channeling global, or just for Divine Ire? Is that trying to kill DI-CwC or what?

Just Divine Ire, so cwc is good!

Comment

Originally posted by Lllowngiii

Do socketed curses in doedre's skin breaks the curse limit when applied with bane socketed in doedre's skin as well?

No, you canโ€™t have curses affected by both Doedreโ€™s Skin and Bane