Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by Rory_Rackham

The types here are Fire, Cold, Lightning, and Chaos. It's currently a single buff, so you can only have this bonus for one damage type at a time.

We're also going to put reminder text on the gem so it's clear that those are the types it cares about!

Comment

Originally posted by toggl3d

If I infused channel anything will the infusion grant me 10% more damage with channeling skills thus making flame totem deal more damage?

Is it cumulative? If I channel a skill that matches two tags do I get 20% more damage?

Edit: Rereading it I don't think channeling is a damage type. What are damage types; fire, spell?

The types here are Fire, Cold, Lightning, and Chaos. It's currently a single buff, so you can only have this bonus for one damage type at a time.

Comment

Originally posted by zzsamzzsam

soulrend

it repeatedly applies a short buy powerful chaos damage over time debuff to each enemy in an area around it

does this function similarly to ball lightning which atks every 150ms?

how often does soulrend "pulse" its aoe debuff?

The debuff is currently re-applied to a single target every 200ms

Comment

This is a big problem that affects a whole host of projectile skills, and we've looked into improving it multiple times; The best solution requires rewriting all projectile code and everything it touches (a very time consuming and volatile task), the other solution requires rewriting every skill that has this issue and making them heavier on performance in the process. I would absolutely love to make this change when we can, as it limits improving both old skills as well as the design of projectile skills in the future, but it will come at the cost of improvements and content we could be making in that time. Because of this, there is no way we can make any promises on any sort of timeframe.

Comment

Originally posted by AppleEnder

But both hits apply, and so do their ES leech? What are the chances of multiple hitting, it seemed like the homing on them was a bit weaker.

They won't both hit, it's just like other projectiles where each cast can only hit an enemy once (Just like Etheral Knives, as an example).

Comment

Originally posted by mastermerc7

Bane linked with Blasphemy, chaos RF. is this a thing?

Nah, it's affected by modifiers to curse skills, but isn't actually a curse itself so it can't be blasphemed.

Comment

Originally posted by qikink

How would that work with a total duration not divisible by 0.4? In other words, suppose I get the duration to 1.5s. Since I didn't hit a 0.4 divisible breakpoint, a "normal" channel will still just get me 4 ticks. However, If I channel for .8s, I get three ticks (0.0,0.4,0.8) and still have 0.7s left.

In the above example 0.7s left meant I got 150% explosion, but it seems like in part that was because if I kept channeling I'd get two more ticks, where here if I keep channeling I'll only get 1 more - even though I have the same remaining duration.

So in that case, would I get the "extra" 50% base damage by ending early?

You won't get any extra damage or extra ticks for any extra duration, effectively rounding down to the nearest 0.4 seconds. The skill effectively increments of 34% increased duration.

Comment

Originally posted by ninjanick95

Is that update mechanic only because of how Blade Vortex functions, or would it do the same thing for *other duration spells like Firestorm?

Edit: a word

That's specific to Blade Vortex, Firestorm will get the penalty because it can keep stacking up indefinitely and each firestorm is a separate event.

Comment

Originally posted by Halinn

Since Essence Drain got the AoE tag now, does that mean that Concentrated Effect will increase its damage over time component, or is it just the initial hit?

Concentrated Effect only multiplies Area Damage, which would have no effect on Essence Drain, as DoT effects aren't area damage, and the projectile hit isn't area damage.

Comment

Originally posted by Legintown

How does mana multiplication work when Bane is linked with curses? Is each curse's mana cost added on top of Bane mana cost or do they have a hidden multiplier?

There is no extra mana cost at all, just like how Curse on Hit doesn't care about the mana costs of the curse.

Comment

Originally posted by SgtKwan

How does spell echo work with intensity then, would you gain 2 intensity stack per cast. If thats the case does tht mean ice nova on frost bolt with spell echo would generate 4 intensity stacks?

You only ever gain one per cast, and repeats count as the same cast. This means that Spell Echo, Unleash, and multi-event actions like Ice Nova don't provide extra Intensity.

Comment

Originally posted by MaXiMiUS

Since you're going on a rampage answering tons of questions:

Are the new Kingmaker stats listed here:

Kingmaker now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected.

In addition to the old stats:

Nearby Allies have 30% increased Item Rarity

Nearby Allies have Culling Strike

.. or are they replacing some of them? It seems like a lot of stats to have on one item.

All of them!

Comment

Originally posted by Boobietassles

How does Wave of Conviction work with Unleash support? Still just one wave?

It does fire multiple waves, but they'll interrupt each other, so all waves except the last will only be hitting a small area. Good for single target, if you're willing to get right up close to enemies, but bad if you want to hit a large area.

Comment

Originally posted by and_i_mean_it

Will the curses' 66% reduced effectiveness on bosses affect Bane's DoT damage as well (since it has the 'curse' tag)?

Nah, curse effect (both yours and enemies) has no direct effect on the damage of Bane.

Comment

Originally posted by anapoe

Does bane with five support curses get 5x47% = 235% more damage, or 1.47^5 = 586% more damage?

5x47% = 235%, it's definitely better to use for damage when used with some curses and some support gems.

Comment

Originally posted by andybmcc

Do Area of Effect increases still affect this skill? I believe that was mentioned earlier during the initial teaser.

Yeah, it increases the starting size and the speed the wave grows, so it's not as much of an area increase as Duration modifiers, but it makes it so it travels faster in addition to reaching further. Area increases and duration increases are effectively multiplicative in how they affect the total range of the skill.

Comment

Originally posted by trashywashy

Ah, so triggering it with cwc will only allow you it to burst on your location? That is kinda sad :(

Ah, Cast while Channelling is location targeted, so it'll fire where you're targeting. I was thinking it'd be self targeted if you cast on damage taken and you self-damage.

Comment

Originally posted by MoeFantasy

Does bane's

gain more damage and inc duration for each curse applied this way

works from another bane?

With bane 1 linked with 5 curses and bane 2 with 5 damage support does bane 2 get additional 5x 47% more from curses applied by bane 1?

Each Bane only casts and cares about their own linked curses, and still respects the curse limit on the target.