Path of Exile

Path of Exile Dev Tracker




07 Feb

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At the beginning of this week our Hideout Competition concluded. Over the past few days we've visited hundreds of unique and creative hideouts submitted by the participants and today we're finally ready to announce the winners!

Check out the video with the top five winners below!



Top Three Winners

Prize pool

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06 Feb

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    Bex_GGG on Steam - Thread - Direct
Looking at league statistics is interesting for our designers and a good opportunity for us to see how actual player behaviour might differ to what we expected. Today we're sharing more stats from the Betrayal league, including completion of Safehouses, time spent in the Mastermind's Lair and completed challenges. Click here to check out the full news post.[www.pathofexile.com]
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Looking at league statistics is interesting for our designers and a good opportunity for us to see how actual player behaviour might differ to what we expected.

Betrayal's endgame content was focused around Safehouses. These were not intended to be equally common, and we had a rough idea of what it would look like if a player was making naïve choices (that is, without trying to influence which safehouses they were running).

.posttable th { font-weight: bold; } .posttable td, .posttable th{ text-align: left; border: 1px solid #111 !important; padding: 2px !important; background: #000; } Intended naïve relative breakdown Fortification Safehouse30.84%Transportation Safehouse30.84%Research Safehouse10.28%Intervention Safehouse20.56%Mastermind's Lair7.48%

We did expect players to t... Read more
Comment

Originally posted by tempoltone

How come when spectre summoner uses a skill it has its own limit (ex. spectral tactician but minion tag gem support only) while trap uses players limit (ex. brands)?

Because that's how it should work? The spectre has it's own skill that you don't have, the trap is using your skill. It isn't possible for you to own a spectre's minions because you don't have a skill that they can be minions from, which is necessary to give them the correct stats.

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Looks like CwDT skills currently trigger when their damage total exceeds their threshold, not when it is exactly met. Have made an issue to fix this.

Good catch!

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When a trap creates a minion (including, but not limited to, skeletons), those are your minions, not the trap's. This is very important, mechanically, because otherwise they wouldn't be limited by your minion limit, each trap would have it's own set of skeletons - none of which would be able to deal damage, since minions can't deal damage when their summoner is dead, and in this hypothetical, the skeletons belong to the trap (which dies after using it's skill), not you. The minions are yours, not the traps, because that's necessary for minions to function correctly.

When your trap fires a projectile, that projectile comes from your trap, and is part of the skill used by your trap. This is important, because it matters for things like returning, reflect, leech, and a host of other mechanics. Those projectiles are not yours, they are the trap's, because that's necessary for projectiles for function correctly.

This is not every interaction being "adjusted on a...

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05 Feb

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In the 3.6.0 expansion we're adding more new hideouts which can be discovered in certain areas or maps. For this news post we've created a preview of the new Haunted Hideout. Check it out below!








By the way, earlier this week we concluded our ... Read more