How would that work with a total duration not divisible by 0.4? In other words, suppose I get the duration to 1.5s. Since I didn't hit a 0.4 divisible breakpoint, a "normal" channel will still just get me 4 ticks. However, If I channel for .8s, I get three ticks (0.0,0.4,0.8) and still have 0.7s left.
In the above example 0.7s left meant I got 150% explosion, but it seems like in part that was because if I kept channeling I'd get two more ticks, where here if I keep channeling I'll only get 1 more - even though I have the same remaining duration.
So in that case, would I get the "extra" 50% base damage by ending early?