Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by SerbianForever

What is the interaction between bane and vixens entrapment. If I cast bane does it trigger the curses in the gloves?

Was also wondering about the gloves and the crafting mod cast a socketed spell when you use a skill. Can I just put 1 curse in my weapon and have all my curses automatically trigger when use my main skill

I haven’t tested the gloves much, but it will trigger curses in the gloves when you cast bane, bane just won’t get the damage multiplier. With the gloves, you need to cast it, so triggering won’t activate it. You can’t have a trigger trigger a trigger without some in between steps

Comment

Originally posted by rickms

If the same enemy is in proximity to two soul rend projectiles will it apply 2 dots?

It’s not a stacking debuff, so they’ll just refresh.

Comment

Originally posted by Ajido

With the orbs dealing damage at a fixed 0.4s intervals, is it a waste to have say a skill effect duration of 2.01 to 2.39s for this gem? Is every 0.4s a threshold the player needs to reach to increase the orb's damage? Or does it work differently behind the scenes?

Thanks again for answering so many questions today. That was super awesome of you.

That’s correct, all that matters at the moment is the fixed thresholds.

Comment

Originally posted by travellingnomad

Just double checking that means something like Firestorm - Firestorm - Unleash in a 3 link?

Yep!

Comment

Originally posted by nethermage_sc

the way i see it. It applies curses to target so it gets the curse tag but isn't a curse itself.

Yep!

Comment

Originally posted by ThatOneParasol

Do you know if Wave of Conviction totems keep casting waves as fast as they can, or will they let the wave expire at max distance before they recast?

They’ll cast as fast as they can, interrupting their own waves and other totems waves alike.

Comment

Originally posted by Waphlez

This is a little off topic, but I am trying to compare Divine Ire to Incinerate, and I read that Incinerate is taking two casts per stage instead of one. Is this intended?

I’ve talked to the skill’s designer and he has said it is, so I’ll make it clearer and see if this has thrown off our balance team at all!

Comment

Originally posted by sVr90

Ty for jumping in and clarifying. A quick follow-up:

The hit is designed to make the skill visually consistent and provide a way for it to leech and provide on hit effects

  1. Is it correct that a single Soulrend projectile will only return exactly one ES Leech instance from the first target it hits? All piercing target hits will not return an ES Leech instance.

  2. Additional projectiles from GMP/LMP (or other sources) will also return an ES Leech instance on their respective first hit?

It’s just like if Frostbolt had leech, each hit leeches but an individual enemy can only be hit by a single projectile per cast

Comment

Originally posted by AridholGM

Does reoccurrence require resources? For self casting Discharge, let's say. Does the reoccurrence do damage based on the original amount of expended charges, or would it be a no charge repeat that's essentially useless?

No charge repeat, unless you were doing some Voll’s protector ruckus to re-generate charges

Comment

Originally posted by JoberXeven

On a some what related note, is it intended for incinerate to gain a stage every other tick of the ability, instead of every tick like flameblast?

I talked to incinerate’s designer about this and it is intended, so we’ll make it clearer and see if any assumptions threw off out balance testers! Edit: typo

Comment

Originally posted by Pseudo_Lain

Does the Doedre's Effigy Skill granted by Doedre's Skin have the ability to cast Bane since it is technically a curse skill?

No, it’s a curse skill but not a curse. I’m hoping we can somehow make this clearer, it’s a bit confusing to describe that way.

Comment

Originally posted by Shamuskie

I feel like you should have just started an AMA Rory, the way this thread is going! Good on you to show Mark_GGG how it's done though!

Well he did help confirm and correct some of my answers so I’m not alone in this! I appreciate the appreciation though!

Comment

Originally posted by sVr90

Additional questions regarding Soulrend:

  1. Is it correct that Soulrend's damage is split into an initial projectile damage hit (Deals 448 to 672 Chaos Damage at Level 20) and a DoT-debuff (1944.3 Chaos Damage per second at Level 20)? If so:
    1. Is it correct that Soulrend's ES-Leech calculates based off its initial hit? The DoT-debuff doesn't return any ES-Leech.
    2. Is it correct that the initial hit doesn't scale with Swift Affliction, Efficacy (DoT multiplier)?
    3. Is it correct that the initial hit is reduced by "less Projectile Damage" (such as by GMP), but the DoT-debuff isn't affected?

Yes, yes, yes and yes. The hit is designed to make the skill visually consistent and provide a way for it to leech and provide on hit effects, but not really as a primary damage component as there are only a few ways to scale chaos hits. Not that you can’t try :p

Comment

Originally posted by ApocDream

So does that mean there's no negative to using conc effect with it?

The range of the zaps is lower, so you’ll need to be closer to a target to get extra stages from zaps

Comment

Originally posted by thefailtrain08

Because nothing has that tag. It doesn't exist.

Not yet anyway!

Comment

Originally posted by damnpandahands

Have any idea what the base aoe of it is? Like if you didn't get any modifiers to duration or aoe, what size would it reach if you let it travel its full duration.

In the video it seemed like it travelled for quite a long time, and increased duration as a support for a main skill isn't quite optimal

I’m not sure of the exact number off the top of my head, but I aimed for 10-20% larger range than a player level 16 Ground Slam as its base

Comment

Originally posted by MoeFantasy

If I link it with coc or something with faster trigger time than this 0.2s, will there be more than one wave activate at the same time or the new wave casted before the 0.2s ends will be ignored?

There will briefly be two or more waves active

Comment

Originally posted by Regooloos

Oh basically like freezing pulse and proj speed for how much distance it can cover before it dies off?

Does that mean with max aoe it'll go super fast?

Not super fast, as area increases start to have a diminishing return as it gets larger, but it does increase the distance noticeably.

Comment

Originally posted by Duodecimus

Will my casting Bane trigger another Bane in Vixen's Entrapment, and cause two DoT instances?

If you overwrite a curse caused by bane, will the DoT lose damage?

You can only have one bane debuff dealing damage at a time, so it’d be a waste in that case. The dot damage is decided at the start, so removing curses doesn’t remove Bane’s damage multiplier.

Comment

Originally posted by nipnip54

does the beam deal area damage or get affected at all by aoe modifiers?

The beam deals area damage, but isn’t affected by area increases. There is a circular shockwave around you when you fire the beam that is affected by area increases.