Path of Exile

Path of Exile Dev Tracker




07 Mar

Comment

Originally posted by Prisus

/u/Rory_Rackham Question about Bane. When put in weapon that "trigger a socketed spell when you use a skill", if bane is linked with 2 curses only (in a 3-link) does it cycle through the curses individually and bane (as three spells) or does the curses effectively "grey out" for active casting (like Cast on Critical Strike) resulting in only Bane being cast after the trigger cooldown?

The curses are disabled by the trigger effect, so Bane can't use them, so just Bane would trigger without applying any curses.

Comment

Originally posted by TakeiBot

So what is the interaction of Bane vs Totems? Will it do damage but have 0% more damage as no curses are applied?

That's right, yes. You can use Bane on a totem, you just wouldn't want to link it with any curses!

Comment

Originally posted by Wallach

Would that also be true if the character had Ancestral Bond and all associated damage types with Wave were dealing 0 damage per hit? Following that, if I had both Ancestral Bond and Avatar of Fire would I always apply Fire exposure to an enemy, or would it still randomly choose between Fire and Lightning (since Lightning would be dealing "none" from Avatar of Fire but fire would also be dealing 0 from Ancestral Bond)?

There needs to be at least 1 fire, cold, or lightning damage dealt, so if you have Ancestral Bond and you're handcasting Wave of Conviction, it won't deal any damage and therefore won't apply any exposure. It's effectively caring about the damage that would be dealt before enemy resistances and other defensive effects are applied.

Comment

Originally posted by zzsamzzsam

does this mean as long as a target is within soulrend's aoe, the debuff will refresh every 200ms?

so the instant a target enters soulrend's aoe, it gets debuffed and gets its own personal 200ms counter? all enemies have their own timer and refresh accordingly?

It checks around the projectile every 100ms, but each target has a personal 200ms counter.

Comment

Originally posted by Erreconerre

Thanks! In another comment you said that each skill has its own seal counter. Do different gems of the same skill also get each their own independent counter?

Edit: Uops, replied to the wrong comment.

Every gem has its own set of seals, so you can have 4 different Fireballs all supported by Unleash if you so desire, and they'll all be independent with their seals.

Comment

Originally posted by iwns

ty Rory I know it can be a nightmare to answer these little questions but seriously it means alot

You're welcome! I just want people to look forward to playing with my creations!

Comment

Originally posted by imizaac

Do you lose 1 stack or all stacks after 0.25 seconds of moving?

One stack every 0.25 seconds, so 1 second to clear all of them.

Comment

Originally posted by Jackdaws7

Doesn't conc effect increase the dot damage on caustic arrows cloud though?

You're right, but it doesn't apply to Contagion, so there may be a bug or some distinction I'm not aware of. I'd have assumed that it'd need a "Modifiers to Area Damage apply to this skill's Damage over Time effect" to work, but this isn't the case. I'll investigate!

Comment

Originally posted by imizaac

With intensify is there a stack limit?

4 intensity max! We’re updating the gem to describe this.

Comment

Originally posted by Noshei

Is editing the terrain not an option to make the door opening larger, but only for abilities?

The reason it’s a problem is because the game engine has no way to distinguish between abilities or players or monsters, we’d be adding that functionality to either terrain or to projectiles, and that ain’t simple.

Comment

Originally posted by Erreconerre

About unleash, do modifiers to cooldown recovery speed affect the time to gain seals?

Nah, there is currently nothing other than support gem level that affects Seal generation. It could be something we introduce to items in future.

Comment

Originally posted by Blakaraz

If you use soul tether, are at full life and have generic lifeleech (which gets converted to ES) and also spell ES leech running, does the leech just stack?
Eg. is, assuming max leech instances, the total amount of ES leeched = 20% of your maxlife + 10% of your max ES?

That’s correct, it’ll all stack.

Comment

Originally posted by Budrap

That seems like a very odd design choice and a pretty big noob trap.

Is there a reason why it cant just be 18% per 0.1s remaining to make the scaling smoother?

I'll take a look into this, but it's definitely too late to change this for the initial release.

Comment

Originally posted by MuchAnalysis

does cast speed affect orb generation?

Yep, faster cast time means you'll be creating orbs more quickly, increasing your maximum number of orbs.

Comment

Originally posted by NutellaBananaCanada

For Storm Burst while channeling it, does the first orb get created at .25s while channeling or at the start of channeling (0.0s). Assuming no cast speed at all.

The orb is created at the 0.25s cast time (Actually very slightly after because of cast animations, but close enough), but orb duration doesn't start ticking down until the orb is fully spawned.

Comment

Originally posted by viperesque

Sorry if I've missed the answer to this in all your posts, but do multiple skills linked to Unleash have separate seal counters or share one?

Each have their own seal counter.

Comment

Originally posted by zzsamzzsam

does cd affect this?

No, there are currently no modifiers that affect this.

Comment

Originally posted by iwns

sorry to bug you, but is there a way you can confirm this cause me and others were building around Doedre's Skin

I've confirmed that a Bane socketed in Doedre's Skin won't apply any curses, because Doedre's Skin stops the curses being usable by Bane.

Comment

Originally posted by Notcurrentlyflying

if my bane is linked to two curses, but that target can only have one applied, do i still get 94% more damage, or just 47% now?

Just the 47%

Comment

Originally posted by Bliqz

How does unleash work with discharge? It says the "effects reoccur". Does this mean it'll cast again dealing the same damage as the initial discharge? Or will each repeat consume charges again and only deal damage equal to charges consumed?

Option number two! You'll just need to generate charges with that first discharge to use them on the reocurrences.