Originally posted by deathsprophet666
Hey thanks for the response, I think I may have misled you on what I meant however. Basically I was surprised the moveable waypoint made it in, most of us figured it'd have a fair bit of programmer dev time required. Whereas we thought the decor limit was likely just a number you guys made when you first implemented hideouts and then few people ever hit the limit. I was wondering if you could speak to the complexity issues or design belief behind the decor limit. Basically do you guys want to increase the limit and how hard would it be?
750 seems like alot until you start combining 50 skeletal rhoas to make custom statues etc... and with permanent and new larger hideouts it's now far more likely people will invest time into their hideout decor and hit the limit.
Sorry for the long response, US and NZ timezone issues is something I'm sure you guys deal with a lot. Thanks again!
It did take a fair bit of time to implement the waypoint, yeah.
We're unlikely to change the decoration limit at this stage. It has quite a few performance considerations, so it isn't easy to increase.
Yes, some people are combining 50 skeletal rhoas to make custom statues and hitting the limit and getting frustrated, but even if we (say) doubled the limit, some people would still have this issue. There are always going to be people who will push the system as far as it will go.
For 3.5.0, we are making an effort to provide more "composite" doodads, such as groups of bricks or tiles, so that you don't need to manually place so many very small individual pieces. Hopefully that helps a bit.