~price 2/5 einhars-memory-of-the-sacred-grove
) when using the ratio format.
Actually it does. The only difference between an aura and an untimed buff is that untimed buffs have an aura radius of 0.
So by hitting a radius of 0 you are now a target for your aura.
I bet If you somehow gave base aura radius to your aura targets, they'd start projecting the aura too.
Yeah, this is correct. An aura is just a buff/debuff with a radius - it can also have flags limiting which things in that radius it can affect, but not having the radius means it's just a buff/debuff, not an aura, so the flags don't do anything.
I bet If you somehow gave base aura radius to your aura targets, they'd start projecting the aura too.
This can definitely not happen. The buff/debuff from being affected by an aura cannot itself be an aura, because the two cases use some of the same variables to store different data.
that doesnt make much senseto me. when you would do this the straightforward way you would be affected by the curse anyway (with %range), so there must be an additional check in there that this type of ability only applies to yourself with -100% range.
It's the other way around. The default case is that a buff/debuff affects the thing it's on - there's only a check for aura flags that would prevent that if it has a nonzero radius to affect other things in.
This will definitely be fixed, but I don't know when.
Oh so I tracked down the source for that and it seems to be from a forum post about mechanics discovered during the alpha and beta.
Not sure when that line was posted, but quoted by this guy and dated at least 4 months before what Mark said so that info is either outdated and/or just made up because it wasn't from a GGG source.
Would like to hear an official word about this. Does MF gear work on animate guardian?
My post you linked is still accurate* other than there being more ways for minions to have gear modifiers now than just Necromantic Aegis. Those still won't apply to the kill because the minion isn't the one being rewarded, you are.
The ambiguous quote about minion's loot bonuses being added to yours likely dates to before keystones, at a time when the bonus from the support gem (which is different in that it's attached to the action causing the kill, not the killer) was the only way for a minion to "have" any IIQ/IIR bonuses and thus would be referring only to the support(s).
*With regard to loot bonuses at least - Minion Instability does deal damage now.
Thanks, it seems that I have previously missed the point of your post with the calculations (subtracting 100% and then adding it back at the end), I see why it is so convoluted now.
As a random thought, it has occurred to me that the player's critical strike multiplayer can be lower than 100%, at least as of this league, with the mirrored negative values on jewelry. Does this lead to any capping or unintended consequences, or is it just "buyer beware" (i.e. your crits will do less damage than non-crits)?
"buyer beware" (i.e. your crits will do less damage than non-crits)?
Pretty much this.
I'm more interested in monster part of the node.
Does "Nearby enemy monsters' Action Speed is at most 92% of base value" means it will negate any buffs to monster speed or increases will just work on 92% of the monster action speed base?
Neither. It means the exact opposite of the player half - if their action speed without that modifier would be above 92% of the base value then instead it is 92% of the base value.
This is not the same as negating all bonuses because those can still apply in combination with penalties to action speed to partially or fully counter them, just the final result can't be above 92% of the base value.