Path of Exile

Path of Exile Dev Tracker




10 May

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As you know, sometimes we hire talented people straight from the community. James (aka viperesque), a subreddit moderator and long-time community member you may be familiar with, joined our team a few months ago. We recently asked him to share some insight about his background and time with us. We hope you enjoy this interview.

Hi James! Thanks for taking part in the interview! Please introduce yourself.

Hi! I’m James, but in Path of Exile circles more people will know me as viperesque from the forums, reddit or Discord. I’ve been working at GGG as a game designer since January this year.

Tell us a bit about your current role at GGG.

Before I started working to get this job, I didn’t really appreciate how many different tasks were involved in game design in Path of Exile! Turns ou... Read more

08 May

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Let the dead guard your Exile with the new Stygian Molten Shell Effect! Designed in a gloomy style, this microtransaction replaces the standard effect of this skill gem with black and blue skulls. The Stygian Molten Shell looks especially cool when combined with other Stygian effects from the store, like the Stygian Armour Set, ... Read more

07 May

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Earlier this week we concluded our Screenshot Competition where our players were encouraged to take screenshots of any in-game content they want. Having looked through hundreds of submissions, we managed to select winners and are ready to announce them today!

In addition, we're offering a special prize (Demon Parasite Armour Set, Demon Parasite Back Attachment, Blood Guard Character Effect, 2 x Thaumaturgy Mystery Boxes) to the most popular submission amongst our community. We uploaded all the screenshots listed below to this album[www.facebook.com] in our Facebook group. To vote for your favourite screenshot, just hit the 'Like' button on it! The screenshot with the most amount of 'Likes' wins. W... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2217404588435075590]here[/url].
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" Exile009 wrote: Where's Samalamage?


Nice catch, thanks! I accidentally missed their submission (which was supposed to be in the top 20) while formatting this news post.

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Originally posted by Quelex

For just Celestial Barrage (Edit) Arcane Barrage in particular and/or other MTX?

There is a specific bug with Arcane Barrage that causes it to get progressively slower and slower. Other microtransactions do not have this issue, but of course every effect has a performance impact. We actually have some rendering performance news coming in the next few weeks (possibly even before the 3.11 announcements).

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Hi. I checked to see if we have a fix for this coming, and it looks like it was already reported, fixed and is actually through testing and ready to deploy. So it's very likely the fix will be in the next patch.

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Earlier this week we concluded our Screenshot Competition where our players were encouraged to take screenshots of any in-game content they want. Having looked through hundreds of submissions, we managed to select 50 winners and are ready to announce them today!

In addition, we're offering a special prize (... Read more
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A few things that can cause conversion to fail:

- Having incorrect maps in your map tab due to using Currency on maps while they are in the tab (for example if I use a Vaal orb on a Pier map, it can corrupt into a Peninsula map while still being in the Pier map tab).

- Having more than 72 maps TOTAL of the same type of Unique map, for example if I had 60 T4 "Pillars of Arun" and 18 T14 "Pillars of Arun", the TOTAL results in 78 which is greater than 72, removing some maps so that the TOTAL is 72 or lower will fix this problem.

- Having T16 Elder maps from before Conqueror of the Atlas was introduced, in this case failure will only occur if there's too many DIFFERENT types of T16 maps in total, easier solution is here temporarily removing all your T16 Elder maps


In the case of converting Metamorph series into Delirium, the following can also cause conversion to fail:
- The total amount of T6 AshenWood, T6 Lookout AND T6 Graveyard is g... Read more

06 May

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Destroy your enemies with a burst of space-powered projectiles! The new Celestial Barrage Effect replaces the standard effect of this skill gem with a starry one. Watch its video below or click here to get yours.



For an alternative to a full celestial-themed look, try out using something more neutral, like the ... Read more
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A few things that can cause conversion to fail:

- Having incorrect maps in your map tab due to using Currency on maps while they are in the tab (for example if I use a Vaal orb on a Pier map, it can corrupt into a Peninsula map while still being in the Pier map tab).

- Having more than 72 maps TOTAL of the same type of Unique map, for example if I had 60 T4 "Pillars of Arun" and 18 T14 "Pillars of Arun", the TOTAL results in 78 which is greater than 72, removing some maps so that the TOTAL is 72 or lower will fix this problem.

- Having T16 Elder maps from before Conqueror of the Atlas was introduced, in this case failure will only occur if there's too many DIFFERENT types of T16 maps in total, easier solution is here temporarily removing all your T16 Elder maps


If Metamorph --> Delirium fails:
- Sum of T6 AshenWood and T6 Graveyard should be less than or equal to 72
- Sum of T10 OvergrownRuin and T10 AncientCity should be less th... Read more
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Last week we started a series of news with screenshots of Path of Exile bosses and unique monsters you encounter throughout the game. The first set of screenshots was received well by our community, so we're happy to keep releasing such images from time to time. Check out more screenshots of Act One bosses below.





... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2217404588431383211]here[/url].
Comment

A few things that can cause conversion to fail:

- Having incorrect maps in your map tab due to using Currency on maps while they are in the tab (for example if I use a Vaal orb on a Pier map, it can corrupt into a Peninsula map while still being in the Pier map tab).

- Having more than 72 maps TOTAL of the same type of Unique map, for example if I had 60 T4 "Pillars of Arun" and 18 T14 "Pillars of Arun", the TOTAL results in 78 which is greater than 72, removing some maps so that the TOTAL is 72 or lower will fix this problem.

- Having T16 Elder maps from before Conqueror of the Atlas was introduced, in this case failure will only occur if there's too many DIFFERENT types of T16 maps in total, easier solution is here temporarily removing all your T16 Elder maps


If Metamorph --> Delirium fails:
- Sum of T6 AshenWood and T6 Graveyard should be less than or equal to 72
- Sum of T10 OvergrownRuin and T10 AncientCity should be less th... Read more